| Literature DB >> 28143613 |
Rita Marques1,2, João Gregório1, Fernando Pinheiro3, Pedro Póvoa3,4, Miguel Mira da Silva2, Luís Velez Lapão5.
Abstract
BACKGROUND: Hospital-acquired infections are still amongst the major problems health systems are facing. Their occurrence can lead to higher morbidity and mortality rates, increased length of hospital stay, and higher costs for both hospital and patients. Performing hand hygiene is a simple and inexpensive prevention measure, but healthcare workers' compliance with it is often far from ideal. To raise awareness regarding hand hygiene compliance, individual behaviour change and performance optimization, we aimed to develop a gamification solution that collects data and provides real-time feedback accurately in a fun and engaging way.Entities:
Keywords: Automated monitoring system; Behaviour changing; Design science research; Gamification; Hand hygiene compliance; Hospital-acquired infections
Mesh:
Year: 2017 PMID: 28143613 PMCID: PMC5282776 DOI: 10.1186/s12911-017-0410-z
Source DB: PubMed Journal: BMC Med Inform Decis Mak ISSN: 1472-6947 Impact factor: 2.796
Design Science Research activities and tasks to perform
| DSRM Activity | Method/Tasks |
|---|---|
| 1. Diagnose of current situation and identification of problem relevance | Survey and observational time-and-motion study |
| 2. Defining the objectives for a solution | HH moments and nurses ward behaviour analysis |
| 3. Design and development | Design of the artifact |
| 4. Demonstration | Preliminary experiments, simulations, field studies, focus groups |
| 5. Evaluation | Analysis of activity 4’s results and focus groups |
| 6. Communication | Done throughout the duration of the project, through journal or conference papers such as this. |
Fig. 1IS abstract model
Fig. 2Model of the business rules that state when HH compliance occurs
Fig. 3Technological architecture of the first instantiation
Fig. 4Android App. a A screen for the HCW to select his/her ID and the ID of the sensor (s)he will be using. After clicking on the button, (s)he can start the shift; b The button allows a HCW to end the shift, thus the monitoring. Information is presented regarding the number of HH actions, number of HH opportunities and the last position where the HCW was detected, respectively
Fig. 5Dashboard component of the first instantiation of the gamification solution
Fig. 6Technological architecture of the second instantiation
Fig. 7Dashboard component of the second instantiation of the gamification solution
Fig. 8Homepage of the gamification component to explore outside labour hours. João Silva is a non-real name, used for training purposes only
Fig. 9Graphic presenting proximity to Estimote ® beacons. Each line of different color represents a different beacon
Fig. 10Beacons placed in the ICU ward. a Near an ABHR dispenser placed on a bed; b Near a bed; c Near a sink
Summary of Estimote® and Sensefinity® main features, strengths and weaknesses
| Estimote® | Sensefinity® | |
|---|---|---|
| Features | • Wireless beacons; | • Wireless beacons and tags; |
| Strengths | • Not very expensive; | • Not very expensive; |
| Weaknesses | • Need to buy other equipment, namely mobile devices; | • Demands the existence of GSM coverage; |
Fig. 11Unified visuals for “My five moments for hang hygiene” (taken from [4])