Literature DB >> 26872801

Gamification as a strategy to engage and motivate clinicians to improve care.

Shari McKeown1, Christina Krause2, Meher Shergill3, Andrew Siu3, David Sweet4.   

Abstract

Approaching change through seeking commitment rather than requiring compliance is an effective way to promote desired behaviours in healthcare. Gamification was explored as a technique to engage clinicians in the adoption of sepsis identification and management tools. Positive extrinsic (eg, feedback and rewards) and intrinsic (eg, mastery, autonomy, relatedness, and purpose) motivators were integrated into a campaign to save lives, leading to a significant reduction in severe sepsis mortality and improvement in processes of care.
© 2016 The Canadian College of Health Leaders.

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Year:  2016        PMID: 26872801     DOI: 10.1177/0840470415626528

Source DB:  PubMed          Journal:  Healthc Manage Forum        ISSN: 0840-4704


  7 in total

1.  Educational Analytics: A New Frontier for Gamification?

Authors:  Cathy C Roche; Nancy P Wingo; Andrew O Westfall; Andres Azuero; Donald M Dempsey; James H Willig
Journal:  Comput Inform Nurs       Date:  2018-09       Impact factor: 1.985

2.  How can information systems provide support to nurses' hand hygiene performance? Using gamification and indoor location to improve hand hygiene awareness and reduce hospital infections.

Authors:  Rita Marques; João Gregório; Fernando Pinheiro; Pedro Póvoa; Miguel Mira da Silva; Luís Velez Lapão
Journal:  BMC Med Inform Decis Mak       Date:  2017-01-31       Impact factor: 2.796

Review 3.  Gaming science innovations to integrate health systems science into medical education and practice.

Authors:  Earla J White; Joy H Lewis; Lise McCoy
Journal:  Adv Med Educ Pract       Date:  2018-05-31

4.  Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

Authors:  Guadalupe Molina-Torres; Miguel Rodriguez-Arrastia; Raquel Alarcón; Nuria Sánchez-Labraca; María Sánchez-Joya; Pablo Roman; Mar Requena
Journal:  JMIR Serious Games       Date:  2021-03-24       Impact factor: 4.143

5.  Is gamification a good approach to influence pharmacists' behaviour?

Authors:  Rand Hussein; Kelly A Grindrod
Journal:  Can Pharm J (Ott)       Date:  2022-02-01

6.  The Return on Investment of a Province-Wide Quality Improvement Initiative for Reducing In-Hospital Sepsis Rates and Mortality in British Columbia, Canada.

Authors:  Asif Raza Khowaja; Alexander J Willms; Christina Krause; Sarah Carriere; Ben Ridout; Colleen Kennedy; Eric Young; Craig Mitton; Niranjan Kissoon; David D Sweet
Journal:  Crit Care Med       Date:  2022-04-01       Impact factor: 9.296

7.  Return to Drive Counseling After Sports-Related Concussion: A Quality Improvement Project.

Authors:  Emily A Stuart; Drew H Duerson; Richard E Rodenberg; Reno Ravindran; James P MacDonald
Journal:  Pediatr Qual Saf       Date:  2016-11-18
  7 in total

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