| Literature DB >> 28005978 |
Carlota Torrents1, Angel Ric1, Robert Hristovski2, Lorena Torres-Ronda3, Emili Vicente1, Jaime Sampaio4,5.
Abstract
The effects that different constraints have on the exploratory behavior, measured by the variety and quantity of different responses within a game situation, is of the utmost importance for successful performance in team sports. The aim of this study was to determine how the number of teammates and opponents affects the exploratory behavior of both professional and amateur players in small-sided soccer games. Twenty-two professional (age 25.6 ± 4.9 years) and 22 amateur (age 23.1 ± 0.7 years) male soccer players played three small-sided game formats (4 vs. 3, 4 vs. 5, and 4 vs. 7). These trials were video-recorded and a systematic observation instrument was used to notate the actions, which were subsequently analyzed by means of a principal component analysis and the dynamic overlap order parameter (measure to identify the rate and breadth of exploratory behavior on different time scales). Results revealed that a higher the number of opponents required for more frequent ball controls. Moreover, with a higher number of teammates, there were more defensive actions focused on protecting the goal, with more players balancing. In relation to attack, an increase in the number of opponents produced a decrease in passing, driving and controlling actions, while an increase in the number of teammates led to more time being spent in attacking situations. A numerical advantage led to less exploratory behavior, an effect that was especially clear when playing within a team of seven players against four opponents. All teams showed strong effects of the number of teammates on the exploratory behavior when comparing 5 vs 7 or 3 vs 7 teammates. These results seem to be independent of the players' level.Entities:
Mesh:
Year: 2016 PMID: 28005978 PMCID: PMC5179131 DOI: 10.1371/journal.pone.0168866
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Procedure followed in the data collection.
Observation instrument defined on a coarse-grained scale and based on the technical/tactical actions of players (Adapted from Owen et al. [45] and Costa et al. [53])*.
| Role | Technical/tactical action | Definition |
|---|---|---|
| Run to the ball | Player who runs towards the ball with the intention of reaching it | |
| Wait | Player remains still until the ball is close to where he is, at a point where another action can be performed | |
| Control | Player receives an intended pass or makes contact in attempting to maintain possession of the ball | |
| Pass | Player in possession sends the ball to a teammate | |
| Shoot | Player in possession intentionally sends the ball towards the goal in an attempt to score | |
| Protect | Putting one’s body between the ball and one or more opponents with the aim of keeping possession | |
| Drive | Movement of ball carrier towards the goal or changing direction in order to play in other areas of the pitch line | |
| Feint | Gesture or movement to deceive the opponent | |
| Dribble | Player in possession, with ball at feet, runs with ball, beats or attempts to beat an opponent | |
| Intercept | Player makes contact with or stops the ball, enabling him to regain possession and preventing an opponent’s pass from reaching its intended destination | |
| Deflect | Unintentionally changing the trajectory of the ball after it was kicked by the opponent | |
| Clear | Intentionally moving the ball away from a zone or situation close to one’s own goal | |
| Anticipate | Action intending to dispossess an opponent who is in possession of the ball. | |
| Wait | Remaining in a fixed position or walking, waiting the action of the ball carrier, teammates and opponent | |
| Support | Player’ movements towards the ball carrier offering a passing option aimed on keeping the ball possession | |
| Unmark | Movement of players between the last defender and towards the goal line amplifying the effective playing space and offering a long pass option | |
| Press | Actions to regain the ball or attempt to make the opponent lose the ball | |
| Delay | Actions to slow down the opponent’s attempt to move forward with the ball | |
| Dissuade | Take up a position with respect to an opponent without the ball to make it difficult for him to receive or to prevent him from receiving the ball | |
| Balance | Positioning of off-ball defenders in response to movements of attackers in an attempt to achieve numerical stability or superiority with respect to the opposition | |
| Withdraw | Move back to a position between the line of the ball and one’s own goal |
*The number of players who performed each action (1, 2, 3 or more) was defined each second.
, was calculated as an average cosine auto-similarity of the overlaps between configurations with increasing time lag (for more details, see Hristovski et al. [7]). This measure captures the average similarity of configurations or game patterns at ever increasing time distances (i.e., time lags) from each other. Hence, it is capable of detecting the rate and breadth of exploratory behavior over different time scales. For example, if a team uses different types of attacking actions (i.e. running to the ball, then control it and then pass it, but in the following attacks the players use other combinations of actions) and defending actions (sometimes press, sometimes delay and others balance, for instance) will have a larger exploratory breadth than a team of players who perform the same actions over time. Had the players remained in the same position or had they repeated the same action throughout the observation time, then the average dynamic overlap would be a constant equal to 1 (i.e.,= 1) for all time lags. On the other hand, if, during the game, the players explored distant configurations of all the possible combinations of actions, then the average overlap () would be zero. This will be detected in a short time scale of some seconds, but also for larger time scales of minutes.
values under different task constraints using a one-way ANOVA were compared across the different scenarios. A statistical significance level of 95% was selected and effect sizes (Cohen’s d) were computed to identify the magnitude of the effects.
Fig 2Highest level PCs for AMAb and PROa (fixed teams).
, for each trial, comparing the values of each team in all conditions. Results show different values of exploration but with clear differences between the different small-sided games. For the fixed teams, AMAa showed a small effect of the number of opponents, just comparing 5 OPP vs 7 OPP. AMAb showed strong effects of the number of opponents when comparing 3 vs 5 OPP and 3OPP vs 7 OPP. PROa and PROb showed moderate effects when comparing 3 OPP vs 5 OPP and 3 OPP vs 5 OPP. In the case of the variable teams, playing with seven teammates clearly produced a lower exploratory breadth compared with the other conditions. All teams showed strong effects of the number of teammates when comparing 5 TM vs 7 TM and 3 TM vs 7 TM.
Mean values (±SD) for the stationary part of the overlap order parameter (
| Fixed teams | 3 OPP | 5 OPP | 7 OPP | p (Cohen’s d) | Variable teams | 3 TM | 5 TM | 7 TM | p (Cohen’s d) |
|---|---|---|---|---|---|---|---|---|---|
| 0.19±0.04 | 0.19±0.03 | 0.19±0.02 | a) - | 0.2±0.04 | 0.19±0.02 | 0.28±0.02 | d) p < .01 (0.21) | ||
| b) p < .05 (0.36) | e) p < .01 (4.27) | ||||||||
| c) - | f) p < .01 (2.65) | ||||||||
| 0.22±0.03 | 0.17±0.03 | 0.16±0.03 | a) p < .01 (1.73) | 0.18±0.03 | 0.19±0.04 | 0.27±0.03 | d) - | ||
| b) - | e) p < .01 (2.00) | ||||||||
| c) p < .01 (2.01) | f) p < .01 (2.74) | ||||||||
| 0.20±0.04 | 0.17±0.02 | 0.17±0.03 | a) p < .01 (0.87) | 0.2±0.05 | 0.2±0.03 | 0.29±0.03 | d) - | ||
| b) - | e) p < .01 (3.27) | ||||||||
| c) p < .01 (0.76) | f) p < .01 (2.18) | ||||||||
| 0.20±0.03 | 0.19±0.03 | 0.18±0.03 | a) p < .05 (0.43) | 0.15±0.04 | 0.19±0.04 | 0.28±0.03 | d) p < .01 (1.01) | ||
| b) - | e) p < .01 (2.8) | ||||||||
| c) p < .05 (0.66) | f) p < .01 (4.02) |
Abbreviations: PRO = professional players; AMA = amateurs players; OPP = opponents; TM = teammates. Significant differences are identified as: a) 3 OPP vs. 5 OPP; b) 5 OPP vs. 7 OPP; c) 3 OPP vs. 7 OPP; d) 3 TM vs. 5 TM; e) 5 TM vs. 7 TM; f) 3 TM vs. 7 TM.
Fig 3Averages of the stationary overlap order parameter, , for each trial.