| Literature DB >> 31507502 |
Albert Canton1, Carlota Torrents1, Angel Ric1, Bruno Gonçalves2, Jaime Sampaio2, Robert Hristovski3.
Abstract
The aim of this study was to explore how the use of temporary numerical imbalances during small-sided Game SSGs affects team's exploratory behaviors (i.e., variety and quantity of responses given in an ever-changing game context and its rate of change) in different age groups. Two different age groups (under-15 and under-23) of football players participated in the study. For each age group, three teams of five players played six small-sided games of 5 min duration in different conditions: (i) numerical balance (GK + 4 vs. 4 + GK); (ii) temporary numerical imbalance, which consisted of a numerical change of teammates and opponents every one minute. Latitude and longitude GPS coordinates were used to determine the positioning-derived variables. The dynamic overlap (i.e. the measure of average similarity of the game patterns that take place in increasingly larger time intervals) was used to provide information of the rate and breadth of exploratory behavior. The results revealed that the long-term exploratory breadth increased for the under-23 age group. Non-clear effects were found for the short-term rate of exploration, but with an increasing trend. In the under-15 group, the exploratory behavior was more likely to increase in the long term. The increase for the short-term rate of exploration was unclear, but it follows an increasing trend. These results suggest that the use of temporary numerical imbalances could offer coaches more dynamic training situations and different adaptive training environments similar to matches.Entities:
Keywords: complex systems; dynamic overlap; small-sided games; state space; tactical behavior
Year: 2019 PMID: 31507502 PMCID: PMC6718725 DOI: 10.3389/fpsyg.2019.01968
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Data analysis for the SSG scenarios (Balanced and Imbalanced SSG) considering the variation in the number of opponents and teammates in the Temporary Numerical Imbalanced SSG.
| Numerical balance | 4 vs. 4 | 4 vs. 4 | 4 vs. 4 | 4 vs. 4 | 4 vs. 4 |
| Temporary numerical imbalance | 4 vs. 4 | 5 vs. 4 | 4 vs. 5 | 6 vs. 4 | 4 vs. 6 |
Data collected to assess the tactical pattern of each team, formed by 36 categories.
| Sector (from right – 1 to left – 6) | 0–7.5 m |
| 7.5–15 m | |
| 15–22.5 m | |
| 22.5–30 m | |
| 30–37.5 m | |
| 37.5–45 m | |
| Corridor (from back – 1 to front – 6) | 0–6.66 m |
| 6.66–13.33 m | |
| 13.33–20 m | |
| 20–26.66 m | |
| 26.66–33.33 m | |
| 33.33–40 m | |
| Centroid Speed (m/s) | <−2 |
| −2 to −1 | |
| −1 to 0 | |
| 0 to 1 | |
| 1 to 2 | |
| >2 | |
| Team Length (m) | <4 |
| 4 to 8 | |
| 8 to 12 | |
| 12 to 16 | |
| 16 to 20 | |
| >20 | |
| Team Width (m) | <12 |
| 12 to 16 | |
| 16 to 20 | |
| 20 to 24 | |
| 24 to 28 | |
| >28 | |
| Speed of Spread Rate (m/s) | <−1 |
| −1 to −0.5 | |
| 0.5 to 0 | |
| 0 to 0.5 | |
| 0.5 to 1 | |
| >1 |
Results of q and α values for numerical balanced and temporary numerical imbalanced conditions for each age group.
| U23 ( | 0.275 ± 0.013 | 0.239 ± 0.013 | −12.8; ± 2.7 | 100/0/0 | most likely ↓ | −2.32; ± 0.52 | |
| α | 0.109 ± 0.011 | 0.106 ± 0.007 | −2.3; ± 11.4 | 54/21/25 | unclear | −0.22; ± 1.10 | |
| U15 ( | 0.285 ± 0.048 | 0.264 ± 0.037 | −7.3; ± 14.8 | 71/16/12 | unclear | −0.45; ± 0.95 | |
| α | 0.109 ± 0.018 | 0.101 ± 0.013 | −6.4; ± 4.8 | 88/11/1 | likely ↓ | −0.35; ± 0.27 |
FIGURE 1Attractiveness regions for team stretch index-distance from the centroid to the own goal under (A) under–15 years old balanced game, (B) under–15 years old in temporary numerical imbalanced game, (C) under–23 years old balanced game, (D) under–23 years old in temporary numerical imbalanced game. The 3D deeper wells correspond to 2D-projected more attractive (i.e., more probable) areas.