Literature DB >> 27993463

Testing the Construct Validity of a Virtual Reality Hip Arthroscopy Simulator.

Vikas Khanduja1, John E Lawrence2, Emmanuel Audenaert3.   

Abstract

PURPOSE: To test the construct validity of the hip diagnostics module of a virtual reality hip arthroscopy simulator.
METHODS: Nineteen orthopaedic surgeons performed a simulated arthroscopic examination of a healthy hip joint using a 70° arthroscope in the supine position. Surgeons were categorized as either expert (those who had performed 250 hip arthroscopies or more) or novice (those who had performed fewer than this). Twenty-one specific targets were visualized within the central and peripheral compartments; 9 via the anterior portal, 9 via the anterolateral portal, and 3 via the posterolateral portal. This was immediately followed by a task testing basic probe examination of the joint in which a series of 8 targets were probed via the anterolateral portal. During the tasks, the surgeon's performance was evaluated by the simulator using a set of predefined metrics including task duration, number of soft tissue and bone collisions, and distance travelled by instruments. No repeat attempts at the tasks were permitted. Construct validity was then evaluated by comparing novice and expert group performance metrics over the 2 tasks using the Mann-Whitney test, with a P value of less than .05 considered significant.
RESULTS: On the visualization task, the expert group outperformed the novice group on time taken (P = .0003), number of collisions with soft tissue (P = .001), number of collisions with bone (P = .002), and distance travelled by the arthroscope (P = .02). On the probe examination, the 2 groups differed only in the time taken to complete the task (P = .025) with no significant difference in other metrics.
CONCLUSIONS: Increased experience in hip arthroscopy was reflected by significantly better performance on the virtual reality simulator across 2 tasks, supporting its construct validity. CLINICAL RELEVANCE: This study validates a virtual reality hip arthroscopy simulator and supports its potential for developing basic arthroscopic skills. LEVEL OF EVIDENCE: Level III.
Copyright © 2016 Arthroscopy Association of North America. All rights reserved.

Mesh:

Year:  2016        PMID: 27993463     DOI: 10.1016/j.arthro.2016.09.028

Source DB:  PubMed          Journal:  Arthroscopy        ISSN: 0749-8063            Impact factor:   4.772


  5 in total

1.  Is actual surgical experience reflected in virtual reality simulation surgery for a femoral neck fracture?

Authors:  Yasuhiro Homma; Atsuhiko Mogami; Tomonori Baba; Kiyohito Naito; Taiji Watari; Osamu Obayashi; Kazuo Kaneko
Journal:  Eur J Orthop Surg Traumatol       Date:  2019-06-11

2.  Active vs passive haptic feedback technology in virtual reality arthroscopy simulation: Which is most realistic?

Authors:  Kalpesh R Vaghela; Amaury Trockels; Marco Carobene
Journal:  J Clin Orthop Trauma       Date:  2021-02-18

3.  Virtual Reality Simulator Use Stimulates Medical Students' Interest in Orthopaedic Surgery.

Authors:  Jonathan Bartlett; Fawz Kazzazi; Kendrick To; John Lawrence; Vikas Khanduja
Journal:  Arthrosc Sports Med Rehabil       Date:  2021-08-26

4.  Analysis of Tools Used in Assessing Technical Skills and Operative Competence in Trauma and Orthopaedic Surgical Training: A Systematic Review.

Authors:  Hannah K James; Anna W Chapman; Giles T R Pattison; Joanne D Fisher; Damian R Griffin
Journal:  JBJS Rev       Date:  2020-06

5.  Virtual reality hip arthroscopy simulator demonstrates sufficient face validity.

Authors:  Jonathan D Bartlett; John E Lawrence; Vikas Khanduja
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2018-07-11       Impact factor: 4.342

  5 in total

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