| Literature DB >> 27958761 |
Aviv Weinstein1, Hodaya Ben Abu1, Ayelet Timor1, Yaniv Mama1.
Abstract
Background and aims There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. Methods Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. Results Participants with high POGQ scores had lower measures of delay discounting, higher measures of risk-taking, and higher measures of sensitivity to social rejection compared with participants with low POGQ scores. Discussion The results of this study support the previous evidence of risk-taking and provide new evidence for difficulties in delay discounting and sensitivity to social rejection among those who score high on Internet and video games. Conclusions The results suggest that Internet- and video game-addicted individuals seek immediate gratification and cannot wait for later reward. Furthermore, these individuals spend time in the virtual world, where they feel safe, and avoid social interactions presumably due to fears of social rejection.Entities:
Keywords: Internet and Video Gaming Disorder; delay discounting; impulsivity; risk-taking
Mesh:
Year: 2016 PMID: 27958761 PMCID: PMC5370373 DOI: 10.1556/2006.5.2016.081
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Means on the POGQ, BART, delay discounting task, and Rejection Sensitivity Questionnaires in the high and low POGQ groups (SD in brackets)
| Questionnaires and tasks, mean ( | High POGQ ( | Low POGQ ( | Cohen’s | Between group comparison |
|---|---|---|---|---|
| POGQ | 42 (5) | 13 (2.92) | 7.08 | |
| BART | ||||
| Number of trials with explosion | 633 (182) | 398 (168) | 1.34 | |
| Number of trials without explosion | 464 (87) | 344 (143) | 1.01 | |
| Number of key pressing (pumps) that results in balloon explosion − number of key pressing (pumps) that does not result in balloon explosion | 169 (136) | 54 (43) | 1.14 | |
| Mean number of key pressing | 31.61 (2.03) | 19.89 (8.37) | 1.92 | |
| Mean number of explosions | 6 (2.714) | 3.3 (1.26) | 1.28 | |
| Delay discounting | 0.038 (0.03) | 0.019 (0.016) | 0.68 | |
| Rejection sensitivity | 9.29 (1.64) | 5.26 (2.06) | 2.16 | |
Note. POGQ = Problematic Online Gaming Questionnaire; BART = Balloon Analog Risk Task.
Figure 1.Differences in performance on the BART between the high and low POGQ groups
Figure 2.Differences in average group performance on the delay discounting task between the high and low POGQ groups