| Literature DB >> 27777755 |
Enrique Castro-Sánchez1, Yiannis Kyratsis2, Michiyo Iwami1, Timothy M Rawson1, Alison H Holmes1.
Abstract
BACKGROUND: The uptake of improvement initiatives in infection prevention and control (IPC) has often proven challenging. Innovative interventions such as 'serious games' have been proposed in other areas to educate and help clinicians adopt optimal behaviours. There is limited evidence about the application and evaluation of serious games in IPC. The purposes of the study were: a) to synthesise research evidence on the use of serious games in IPC to support healthcare workers' behaviour change and best practice learning; and b) to identify gaps across the formulation and evaluation of serious games in IPC.Entities:
Keywords: Adoption; Gamification; Healthcare-associated infection; Implementation; Scoping study; Serious game
Year: 2016 PMID: 27777755 PMCID: PMC5062920 DOI: 10.1186/s13756-016-0137-0
Source DB: PubMed Journal: Antimicrob Resist Infect Control ISSN: 2047-2994 Impact factor: 4.887
Fig. 1Analytic framework for mapping the games along the stages of intervention formulation and evaluation
Evaluation Variables
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Search string (Ovid MEDLINE, Embase Classic + Embase), 10 Dec 2015a
| (((serious gam* or gamification or (video gam* or video game [MeSH]) or computer gam* or simulation gam* or (virtual reality [MeSH] or virtual realit*)) and (infection [MeSH] or infection*)) not HIV).af. |
af All Fields
aOn 11 December 2015, we supplemented the search string with ‘hand hygiene’
Descriptive overview of studies selected
| Authors, Year, Ref | Study 1 | Study 2 | Study 3 | Study 4 |
|---|---|---|---|---|
| Type of paper | Conference (presentation) | Conference | Journal article | Conference (presentation) |
| Origin of the paper | Switzerland (/Canada) | Spain | England | France |
| Lead (type of organisation) | University hospital | Regional Patient Safety Observatory (Spain) | University | Coordination centre (fighting nosocomial infections) |
| Paper focusa | i), ii) and iii) – Inception, scoping; design, development; pretesting, refinement; and successful launching described. No evaluation of implementation done besides pretesting. | i) and ii) - Inception, scoping; design, development, implementation (launching), but no pretesting/pilot, evaluation done. | i) and ii) – Inception, scoping; design, development. No pretesting. Future evaluation provided. | i), ii) and iv) – brief description about inception, scoping, development, and more focusing on description about implementation of a large scale survey, and its evaluation. No pretesting/pilot studies. |
| Name of game | Story-based serious game | Serious for hand hygiene training. | ‘On call: antibiotics’ | Flu.0 |
| Description of game intervention | Game users can decide where to use hand hygiene and disposable gloves using story-based serious game in which 2 doctors are interacting with different patients during ward rounds. Emotional engagement, role identity development through medical specific distracting plot, and mental simulation. Immediate feedback messages and tracking mechanism of results are also incorporated. | Promotion of hand hygiene using WHO’s ‘Five Moments for Hand Hygiene’ with a ludic approach. A non-risk environment was created without any adverse effects from actions of game users, who have to decide when and how hand hygiene should be performed in a 3D setting with different hotspots. Every decision is followed by feedback to strengthen success or to explain why game users performed incorrectly. Low cognitive erosion to keep the playability. | Serious game for antimicrobial prescribing decisions in virtual hospital patients. Prescribers receive clinical information and have to make diagnostic and therapeutic decisions. They get immediate feedback on performance and wider impacts of prescribing decisions. Personalisation/scores/leader boards and difficulty enhancement mechanisms incorporated in the game to sustain engagement. | Serious game for nurses and doctors to educate 8 key points to know and to do when dealing with one or more patients with flu. |
ai) inception, scoping, ideation; ii) design, development, configuration; iii) small-scale implementation (pretesting/piloting), refinement; iv) large-scale, wide implementation, sustainability