| Literature DB >> 27731304 |
Huan Ying Chang1, David Yan Hong Poh, Li Lian Wong, John Yin Gwee Yap, Kevin Yi-Lwern Yap.
Abstract
BACKGROUND: Serious games are motivating and provide a safe environment for students to learn from their mistakes without experiencing any negative consequences from their actions. However, little is known about students' gaming preferences and the types of serious games they like to play for education.Entities:
Keywords: game settings; gaming aspects; gaming styles; pharmacy practice education; pharmacy-related serious game; reward systems; storylines; viewing perspectives
Year: 2015 PMID: 27731304 PMCID: PMC5041348 DOI: 10.2196/mededu.3754
Source DB: PubMed Journal: JMIR Med Educ ISSN: 2369-3762
Demographics and preferred gaming aspects of respondents.
| Parameters |
|
| Totala, N=497, n (%) |
|
|
|
|
|
|
| Male |
| 187 (37.6) |
|
| Female |
| 307 (61.8) |
|
|
|
|
|
|
| Year 1 |
| 134 (27.0) |
|
| Year 2 |
| 115 (23.1) |
|
| Year 3 |
| 126 (25.4) |
|
| Year 4 |
| 122 (24.5) |
|
|
|
|
|
|
| Not interested |
| 40 (8.0) |
|
|
|
| 450 (90.5) |
|
|
| Weak interest (n=450) | 293 (65.1) |
|
|
| Strong interest (n=450) | 157 (34.9) |
|
|
|
|
|
|
| No |
| 379 (76.3) |
|
|
|
| 118 (23.7) |
|
|
| Own allowance (n=118) | 101 (85.6) |
|
|
| Own income (n=118) | 20 (16.9) |
|
|
| Parents’ money (n=118) | 13 (11.0) |
|
|
|
|
|
|
| Score |
| 65 (13.1) |
|
| Experience points |
| 90 (18.1) |
|
| Item granting |
| 42 (8.5) |
|
| Resources |
| 23 (4.6) |
|
| Achievement system |
| 60 (12.1) |
|
| Feedback messages |
| 5 (1.0) |
|
| Plot animations & pictures |
| 38 (7.6) |
|
| Unlocking mechanism |
| 112 (22.5) |
|
|
|
|
|
|
| Science fiction |
| 67 (13.5) |
|
| Historical |
| 39 (7.8) |
|
| Fantasy/medieval/mythic |
| 253 (50.9) |
|
| Modern |
| 117 (23.5) |
|
| Others |
| 2 (0.4) |
|
|
|
|
|
|
| War |
| 50 (10.1) |
|
| Heroic/saving humanity |
| 61 (12.3) |
|
| Spy/secret agent |
| 99 (19.9) |
|
| Adventurer |
| 147 (29.6) |
|
| Authentic pharmacy-related plot |
| 119 (23.9) |
|
| Others |
| 5 (1.0) |
|
|
|
|
|
|
|
|
| 221 (44.5) |
|
|
| 2D top-down, (n=221) | 158 (71.5) |
|
|
| 2D side-scrolling (n=221) | 63 (28.5) |
|
|
|
| 270 (54.3) |
|
|
| 3D first-person (n=270) | 147 (54.4) |
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| 3D third-person (n=270) | 123 (45.6) |
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|
|
|
|
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| Competitive |
| 147 (29.6) |
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| Cooperative |
| 160 (32.2) |
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| Collaborative |
| 182 (36.6) |
|
|
|
|
|
|
| A (authentic simulation) |
| 209 (42.1) |
|
| B (post-apocalyptic fantasy) |
| 287 (57.7) |
a Percentages may not add to 100% due to missing data or multiple responses.
Comparison of gaming aspects by gender.
| Gaming aspects |
| Male (N=187), n (%) | Female (N=307), n (%) |
|
|
|
|
|
|
|
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| Not interested | 17/186 (9.1) | 23/301 (7.6) | .558 |
|
| Interested | 169/186 (90.9) | 278/301 (92.4) | |
|
|
|
|
|
|
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| Weak interest | 92/169 (54.4) | 199/278 (71.6) | <.001b |
|
| Strong interest | 77/169 (45.6) | 79/278 (28.4) | |
|
|
|
|
|
|
|
| Yes | 59/187 (31.6) | 59/307 (19.2) | .002b |
|
| No | 128/187 (68.4) | 248/307 (80.8) | |
|
|
|
|
|
|
|
| Own allowance | 50/58 (86.2) | 51/59 (86.4) | .971 |
|
| Own income | 14/58 (24.1) | 6/59 (10.2) | .045b |
|
| Parents’ money | 6/58 (10.3) | 7/59 (11.9) | .794 |
|
|
|
|
|
|
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| Score | 26/157 (16.6) | 39/275 (14.2) | .506 |
|
| Experience points | 31/157 (19.7) | 59/275 (21.5) | .674 |
|
| Item granting | 22/157 (14.0) | 20/275 (7.3) | .023b |
|
| Resources | 7/157 (4.5) | 15/275 (5.5) | .651 |
|
| Achievement system | 23/157 (14.6) | 37/275 (13.5) | .730 |
|
| Feedback messages | 0 (0.0) | 4/275 (1.5) | .302 |
|
| Plot animations & pictures | 19/157 (12.1) | 18/275 (6.5) | .047b |
|
| Unlocking mechanism | 29/157 (18.5) | 83/275 (30.2) | .008b |
|
|
|
|
|
|
|
| Science fiction | 30/182 (16.5) | 36/293 (12.3) | .199 |
|
| Historical | 18/182 (9.9) | 21/293 (7.2) | .293 |
|
| Fantasy/medieval/mythic | 98/182 (53.8) | 153/293 (52.2) | .730 |
|
| Modern | 36/182 (19.8) | 81/293 (27.6) | .053 |
|
| Others | 0 (0.0) | 2/293 (0.7) | - |
|
|
|
|
|
|
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| War | 38/183 (20.8) | 11/295 (3.7) | <.001b |
|
| Heroic/saving humanity | 25/183 (13.7) | 35/295 (11.9) | .564 |
|
| Spy/secret agent | 23/183 (12.6) | 76/295 (25.8) | <.001b |
|
| Adventurer | 54/183 (29.5) | 93/295 (31.5) | .642 |
|
| Authentic pharmacy-related plot | 41/183 (22.4) | 77/295 (26.1) | .362 |
|
| Others | 2/183 (1.1) | 3/295 (1.0) | - |
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|
|
|
|
|
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| 2D | 59/185 (31.9) | 161/303 (53.1) | <.001b |
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| 3D | 126/185 (68.1) | 142/303 (46.9) | |
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|
|
|
|
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| 2D top-down | 48/59 (81.4) | 110/161 (68.3) | .057 |
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| 2D side-scrolling | 11/59 (18.6) | 51/161 (31.7) | |
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| 3D first-person | 67/126 (53.2) | 79/142 (55.6) | .687 |
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| 3D third-person | 59/126 (46.8) | 63/142 (44.4) | |
|
|
|
|
|
|
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| Competitive | 54/182 (29.7) | 93/304 (30.6) | .830 |
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| Cooperative | 56/182 (30.8) | 101/304 (33.2) | .575 |
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| Collaborative | 72/182 (39.6) | 110/304 (36.2) | .457 |
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| A (authentic simulation) | 58/187 (31.0) | 151/306 (49.3) | <.001b |
|
| B (post-apocalyptic fantasy) | 129/187 (69.0) | 155/306 (50.7) |
aPercentages may not add to 100% due to multiple responses.
bStatistical significance was defined as 05.
Comparison of gaming aspects by year of study.
| Gaming aspects |
| Lower batch (N=249), n (%) | Upper batch (N=248), n (%) |
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| Not interested | 22/245 (9.0) | 18/245 (7.3) | .509 |
|
| Interested | 223/245 (91.0) | 227/245 (92.7) | |
|
| ||||
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| Weak interest | 139/223 (62.3) | 154/227 (67.8) | .220 |
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| Strong interest | 84/223 (37.7) | 73/227 (32.2) | |
|
|
|
|
|
|
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| Yes | 70/245 (28.1) | 48/245 (19.4) | .022b |
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| No | 179/245 (71.9) | 200/245 (80.6) | |
|
| ||||
|
| Own allowance | 59/70 (84.3) | 42/47 (89.4) | .433 |
|
| Own income | 8/70 (11.4) | 12/47 (25.5) | .047b |
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| Parents’ money | 9/70 (12.9) | 4/47 (8.5) | .463 |
|
|
|
|
|
|
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| Score | 31/214 (14.5) | 34/221 (15.4) | .793 |
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| Experience points | 54/214 (25.2) | 36/221 (16.3) | .021b |
|
| Item granting | 24/214 (11.2) | 18/221 (8.1) | .278 |
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| Resources | 10/214 (4.7) | 13/221 (5.9) | .573 |
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| Achievement system | 28/214 (13.1) | 32/221 (14.5) | .673 |
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| Feedback messages | 0 (0.0) | 5/221 (2.3) | .061 |
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| Plot animations & pictures | 22/214 (10.3) | 16/221 (7.2) | .262 |
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| Unlocking | 45/214 (21.0) | 67/221 (30.3) | .027b |
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|
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|
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| Science fiction | 35/236 (14.8) | 32/242 (13.2) | .613 |
|
| Historical | 18/236 (7.6) | 21/242 (8.7) | .675 |
|
| Fantasy/medieval/mythic | 135/236 (57.2) | 118/242 (48.8) | .064 |
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| Modern | 47/236 (19.9) | 70/242 (28.9) | .022b |
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| Others | 1/236 (0.4) | 1/242 (0.4) | - |
|
|
|
|
|
|
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| War | 24/237 (10.1) | 26/244 (10.7) | .849 |
|
| Heroic/saving humanity | 35/237 (14.8) | 26/244 (10.7) | .175 |
|
| Spy/secret agent | 58/237 (24.5) | 41/244 (16.8) | .038b |
|
| Adventurer | 75/237 (31.6) | 72/244 (29.5) | .611 |
|
| Authentic pharmacy-related plot | 42/237 (17.7) | 77/244 (31.6) | <.001b |
|
| Others | 3/237 (1.3) | 2/244 (0.8) | - |
|
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|
|
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|
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| 2D | 109/245 (44.5) | 112/246 (45.5) | .817 |
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| 3D | 136/245 (55.5) | 134/246 (54.5) | |
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| 2D top-down | 75/109 (68.8) | 83/112 (74.1) | .383 |
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| 2D side-scrolling | 34/109 (31.2) | 29/112 (25.9) | |
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|
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| 3D first-person | 73/136 (53.7) | 74/134 (55.2) | .799 |
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| 3D third-person | 63/136 (46.3) | 60/134 (44.8) |
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|
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|
|
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| Competitive | 71/243 (29.2) | 76/246 (30.9) | .686 |
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| Cooperative | 84/243 (34.6) | 76/246 (30.9) | .387 |
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| Collaborative | 88/243 (36.2) | 94/246 (38.2) | .648 |
|
|
|
|
|
|
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| A (authentic simulation) | 87/248 (35.1) | 122/248 (49.2) | .001b |
|
| B (post-apocalyptic fantasy) | 161/248 (64.9) | 126/248 (50.8) | |
aPercentages may not add to 100% due to multiple responses.
bStatistical significance was defined as 05.
Comparison of gaming aspects by game scenario choice in the pharmacy-related serious game.
| Gaming aspects |
| Scenario A (N=209), n (%) | Scenario B (N=287), n (%) |
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| Year 1 | 43/209 (20.6) | 90/287 (31.4) | .007a |
|
| Year 2 | 44/209 (21.1) | 71/287 (24.7) | .337 |
|
| Year 3 | 61/209 (29.2) | 65/287 (22.6) | .099 |
|
| Year 4 | 61/209 (29.2) | 61/287 (21.3) | .043a |
|
|
|
|
|
|
|
| Not interested | 20/206 (9.7) | 19/283 (6.7) | .227 |
|
| Interested | 186/206 (90.3) | 264/283 (93.3) | |
|
|
|
| ||
|
| Weak interest | 126/186 (67.7) | 167/264 (63.3) | .326 |
|
| Strong interest | 60/186 (32.3) | 97/264 (36.7) | |
|
|
|
|
|
|
|
| Yes | 41/209 (19.6) | 77/287 (26.8) | .063 |
|
| No | 168/209 (80.4) | 210/287 (73.2) | |
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|
|
|
|
|
|
| Own allowance | 39/40 (97.5) | 62/77 (80.5) | .010a |
|
| Own income | 6/40 (15.0) | 14/77 (18.2) | .665 |
|
| Parents’ money | 1/40 (2.5) | 12/77 (15.6) | .034a |
|
|
|
|
|
|
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| Score | 31/184 (16.8) | 34/250 (13.6) | .349 |
|
| Experience points | 33/184 (17.9) | 57/250 (22.8) | .217 |
|
| Item granting | 13/184 (7.1) | 28/250 (11.2) | .146 |
|
| Resources | 11/184 (6.0) | 12/250 (4.8) | .588 |
|
| Achievement system | 24/184 (13.0) | 36/250 (14.4) | .686 |
|
| Feedback messages | 3/184 (1.6) | 2/250 (0.8) | .654 |
|
| Plot animations & pics | 12/184 (6.5) | 26/250 (10.4) | .158 |
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| Unlocking mechanism | 57/184 (31.0) | 55/250 (22.0) | .035a |
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| Science fiction | 23/201 (11.4) | 43/276 (15.6) | .196 |
|
| Historical | 22/201 (10.9) | 17/276 (6.2) | .060 |
|
| Fantasy/medieval mythic | 66/201 (32.8) | 187/276 (67.8) | <.001a |
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| Modern | 90/201 (44.8) | 27/276 (9.8) | <.001a |
|
| Others | 0 (0.0) | 2/276 (0.7) | - |
|
|
|
|
|
|
|
| War | 12/201 (6.0) | 38/279 (13.6) | .007a |
|
| Heroic/saving humanity | 17/201 (8.5) | 44/279 (15.8) | .018a |
|
| Spy/secret agent | 31/201 (15.4) | 67/279 (24.0) | .021a |
|
| Adventurer | 55/201 (27.4) | 92/279 (33.0) | .188 |
|
| Authentic pharmacy-related plot | 86/201 (42.8) | 33/279 (11.8) | <.001a |
|
| Others | 0 (0.0) | 5/279 (1.8) | - |
|
|
|
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|
|
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| 2D | 119/207 (57.5) | 101/283 (35.7) | <.001a |
|
| 3D | 88/207 (42.5) | 182/283 (64.3) | |
|
|
|
|
|
|
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| 2D top-down | 87/119 (73.1) | 71/101 (70.3) | .644 |
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| 2D side-scrolling | 32/119 (26.9) | 30/101 (29.7) | |
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|
|
|
|
|
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| 3D first-person | 54/88 (61.4) | 93/182 (51.1) | .112 |
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| 3D third-person | 34/88 (38.6) | 89/182 (48.9) | |
|
|
|
|
|
|
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| Competitive | 52/207 (25.1) | 95/281 (33.8) | .039a |
|
| Cooperative | 68/207 (32.9) | 91/281 (32.4) | .914 |
|
| Collaborative | 87/207 (42.0) | 95/281 (33.8) | .063 |
aStatistical significance was defined as 05.