Literature DB >> 27713915

A Closed-loop Brain Computer Interface to a Virtual Reality Avatar: Gait Adaptation to Visual Kinematic Perturbations.

Trieu Phat Luu1, Yongtian He1, Samuel Brown1, Sho Nakagome1, Jose L Contreras-Vidal1.   

Abstract

The control of human bipedal locomotion is of great interest to the field of lower-body brain computer interfaces (BCIs) for rehabilitation of gait. While the feasibility of a closed-loop BCI system for the control of a lower body exoskeleton has been recently shown, multi-day closed-loop neural decoding of human gait in a virtual reality (BCI-VR) environment has yet to be demonstrated. In this study, we propose a real-time closed-loop BCI that decodes lower limb joint angles from scalp electroencephalography (EEG) during treadmill walking to control the walking movements of a virtual avatar. Moreover, virtual kinematic perturbations resulting in asymmetric walking gait patterns of the avatar were also introduced to investigate gait adaptation using the closed-loop BCI-VR system over a period of eight days. Our results demonstrate the feasibility of using a closed-loop BCI to learn to control a walking avatar under normal and altered visuomotor perturbations, which involved cortical adaptations. These findings have implications for the development of BCI-VR systems for gait rehabilitation after stroke and for understanding cortical plasticity induced by a closed-loop BCI system.

Entities:  

Keywords:  Brain machine interface; gait adaptation; virtual environment; visuomotor adaptation

Year:  2015        PMID: 27713915      PMCID: PMC5048680          DOI: 10.1109/ICVR.2015.7358598

Source DB:  PubMed          Journal:  Int Conf Virtual Rehabil        ISSN: 2331-9542


  35 in total

1.  Stepping over obstacles to improve walking in individuals with poststroke hemiplegia.

Authors:  David L Jaffe; David A Brown; Cheryl D Pierson-Carey; Ellie L Buckley; Henry L Lew
Journal:  J Rehabil Res Dev       Date:  2004-05

2.  Bayesian population decoding of motor cortical activity using a Kalman filter.

Authors:  Wei Wu; Yun Gao; Elie Bienenstock; John P Donoghue; Michael J Black
Journal:  Neural Comput       Date:  2006-01       Impact factor: 2.026

3.  High accuracy decoding of user intentions using EEG to control a lower-body exoskeleton.

Authors:  Atilla Kilicarslan; Saurabh Prasad; Robert G Grossman; Jose L Contreras-Vidal
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2013

4.  Cochrane review: virtual reality for stroke rehabilitation.

Authors:  K Laver; S George; S Thomas; J E Deutsch; M Crotty
Journal:  Eur J Phys Rehabil Med       Date:  2012-06-20       Impact factor: 2.874

5.  Effects of treadmill exercise on transcranial magnetic stimulation-induced excitability to quadriceps after stroke.

Authors:  Larry W Forrester; Daniel F Hanley; Richard F Macko
Journal:  Arch Phys Med Rehabil       Date:  2006-02       Impact factor: 3.966

6.  Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children.

Authors:  Karin Brütsch; Tabea Schuler; Alexander Koenig; Lukas Zimmerli; Susan Mérillat -Koeneke; Lars Lünenburger; Robert Riener; Lutz Jäncke; Andreas Meyer-Heim
Journal:  J Neuroeng Rehabil       Date:  2010-04-22       Impact factor: 4.262

7.  Effect of treadmill exercise training on spatial and temporal gait parameters in subjects with chronic stroke: a preliminary report.

Authors:  Shawnna L Patterson; Mary M Rodgers; Richard F Macko; Larry W Forrester
Journal:  J Rehabil Res Dev       Date:  2008

8.  Evaluation of gait symmetry after stroke: a comparison of current methods and recommendations for standardization.

Authors:  Kara K Patterson; William H Gage; Dina Brooks; Sandra E Black; William E McIlroy
Journal:  Gait Posture       Date:  2009-11-22       Impact factor: 2.840

Review 9.  From spinal central pattern generators to cortical network: integrated BCI for walking rehabilitation.

Authors:  G Cheron; M Duvinage; C De Saedeleer; T Castermans; A Bengoetxea; M Petieau; K Seetharaman; T Hoellinger; B Dan; T Dutoit; F Sylos Labini; F Lacquaniti; Y Ivanenko
Journal:  Neural Plast       Date:  2012-01-04       Impact factor: 3.599

10.  Extracting kinematic parameters for monkey bipedal walking from cortical neuronal ensemble activity.

Authors:  Nathan A Fitzsimmons; Mikhail A Lebedev; Ian D Peikon; Miguel A L Nicolelis
Journal:  Front Integr Neurosci       Date:  2009-03-09
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  6 in total

1.  Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain-computer interface to a virtual reality avatar.

Authors:  Trieu Phat Luu; Yongtian He; Samuel Brown; Sho Nakagame; Jose L Contreras-Vidal
Journal:  J Neural Eng       Date:  2016-04-11       Impact factor: 5.379

2.  Real-time EEG-based brain-computer interface to a virtual avatar enhances cortical involvement in human treadmill walking.

Authors:  Trieu Phat Luu; Sho Nakagome; Yongtian He; Jose L Contreras-Vidal
Journal:  Sci Rep       Date:  2017-08-21       Impact factor: 4.379

3.  A mobile brain-body imaging dataset recorded during treadmill walking with a brain-computer interface.

Authors:  Yongtian He; Trieu Phat Luu; Kevin Nathan; Sho Nakagome; Jose L Contreras-Vidal
Journal:  Sci Data       Date:  2018-04-24       Impact factor: 6.444

4.  High Classification Accuracy of a Motor Imagery Based Brain-Computer Interface for Stroke Rehabilitation Training.

Authors:  Danut C Irimia; Rupert Ortner; Marian S Poboroniuc; Bogdan E Ignat; Christoph Guger
Journal:  Front Robot AI       Date:  2018-11-29

5.  Electrocortical correlates of human level-ground, slope, and stair walking.

Authors:  Trieu Phat Luu; Justin A Brantley; Sho Nakagome; Fangshi Zhu; Jose L Contreras-Vidal
Journal:  PLoS One       Date:  2017-11-30       Impact factor: 3.240

6.  Multi-Trial Gait Adaptation of Healthy Individuals during Visual Kinematic Perturbations.

Authors:  Trieu Phat Luu; Yongtian He; Sho Nakagome; Kevin Nathan; Samuel Brown; Jeffrey Gorges; Jose L Contreras-Vidal
Journal:  Front Hum Neurosci       Date:  2017-06-20       Impact factor: 3.169

  6 in total

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