| Literature DB >> 27713915 |
Trieu Phat Luu1, Yongtian He1, Samuel Brown1, Sho Nakagome1, Jose L Contreras-Vidal1.
Abstract
The control of human bipedal locomotion is of great interest to the field of lower-body brain computer interfaces (BCIs) for rehabilitation of gait. While the feasibility of a closed-loop BCI system for the control of a lower body exoskeleton has been recently shown, multi-day closed-loop neural decoding of human gait in a virtual reality (BCI-VR) environment has yet to be demonstrated. In this study, we propose a real-time closed-loop BCI that decodes lower limb joint angles from scalp electroencephalography (EEG) during treadmill walking to control the walking movements of a virtual avatar. Moreover, virtual kinematic perturbations resulting in asymmetric walking gait patterns of the avatar were also introduced to investigate gait adaptation using the closed-loop BCI-VR system over a period of eight days. Our results demonstrate the feasibility of using a closed-loop BCI to learn to control a walking avatar under normal and altered visuomotor perturbations, which involved cortical adaptations. These findings have implications for the development of BCI-VR systems for gait rehabilitation after stroke and for understanding cortical plasticity induced by a closed-loop BCI system.Entities:
Keywords: Brain machine interface; gait adaptation; virtual environment; visuomotor adaptation
Year: 2015 PMID: 27713915 PMCID: PMC5048680 DOI: 10.1109/ICVR.2015.7358598
Source DB: PubMed Journal: Int Conf Virtual Rehabil ISSN: 2331-9542