Literature DB >> 27677827

A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept.

Nicolas Robitaille1, Philip L Jackson1,2, Luc J Hébert1,3,4, Catherine Mercier1,3, Laurent J Bouyer1,3, Shirley Fecteau1,3,5, Carol L Richards1,3, Bradford J McFadyen1,3.   

Abstract

PURPOSE: This proof of concept study tested the ability of a dual task walking protocol using a recently developed avatar-based virtual reality (VR) platform to detect differences between military personnel post mild traumatic brain injury (mTBI) and healthy controls.
METHODS: The VR platform coordinated motion capture, an interaction and rendering system, and a projection system to present first (participant-controlled) and third person avatars within the context of a specific military patrol scene. A divided attention task was also added. A healthy control group was compared to a group with previous mTBI (both groups comprised of six military personnel) and a repeated measures ANOVA tested for differences between conditions and groups based on recognition errors, walking speed and fluidity and obstacle clearance.
RESULTS: The VR platform was well tolerated by both groups. Walking fluidity was degraded for the control group within the more complex navigational dual tasking involving avatars, and appeared greatest in the dual tasking with the interacting avatar. This navigational behaviour was not seen in the mTBI group.
CONCLUSIONS: The present findings show proof of concept for using avatars, particularly more interactive avatars, to expose differences in executive functioning when applying context-specific protocols (here for the military). Implications for rehabilitation Virtual reality provides a means to control context-specific factors for assessment and intervention. Adding human interaction and agency through avatars increases the ecologic nature of the virtual environment. Avatars in the present application of the Virtual Reality avatar interaction platform appear to provide a better ability to reveal differences between trained, military personal with and without mTBI.

Entities:  

Keywords:  Rehabilitation; concussion; dual task walking; gait

Mesh:

Year:  2016        PMID: 27677827     DOI: 10.1080/17483107.2016.1229048

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  6 in total

1.  Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review.

Authors:  Francesca Borgnis; Francesca Baglio; Elisa Pedroli; Federica Rossetto; Lidia Uccellatore; Jorge Alexandre Gaspar Oliveira; Giuseppe Riva; Pietro Cipresso
Journal:  Front Psychol       Date:  2022-04-11

2.  Virtual reality-based assessment of cognitive-locomotor interference in healthy young adults.

Authors:  Anne Deblock-Bellamy; Anouk Lamontagne; Bradford J McFadyen; Marie-Christine Ouellet; Andreanne K Blanchette
Journal:  J Neuroeng Rehabil       Date:  2021-03-22       Impact factor: 4.262

3.  Temporal lobe epilepsy alters neural responses to human and avatar facial expressions in the face perception network.

Authors:  Lorena Chantal Kegel; Sascha Frühholz; Thomas Grunwald; Dieter Mersch; Anton Rey; Hennric Jokeit
Journal:  Brain Behav       Date:  2021-05-05       Impact factor: 2.708

4.  Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality.

Authors:  Rosaria De Luca; Maria Grazia Maggio; Giuseppa Maresca; Desiree Latella; Antonino Cannavò; Francesca Sciarrone; Emanuele Lo Voi; Maria Accorinti; Placido Bramanti; Rocco Salvatore Calabrò
Journal:  Behav Neurol       Date:  2019-07-30       Impact factor: 3.342

Review 5.  Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.

Authors:  Euisung Kim; Jieun Han; Hojin Choi; Yannick Prié; Toinon Vigier; Samuel Bulteau; Gyu Hyun Kwon
Journal:  JMIR Serious Games       Date:  2021-11-24       Impact factor: 4.143

6.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.