Literature DB >> 27633192

Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator.

Abdulaziz Alshaer1, Holger Regenbrecht2, David O'Hare1.   

Abstract

Virtual Reality based driving simulators are increasingly used to train and assess users' abilities to operate vehicles in a controlled and safe way. For the development of those simulators it is important to identify and evaluate design factors affecting perception, behaviour, and driving performance. In an exemplary power wheelchair simulator setting we identified the three immersion factors display type (head-mounted display v monitor), ability to freely change the field of view (FOV), and the visualisation of the user's avatar as potentially affecting perception and behaviour. In a study with 72 participants we found all three factors affected the participants' sense of presence in the virtual environment. In particular the display type significantly affected both perceptual and behavioural measures whereas FOV only affected behavioural measures. Our findings could guide future Virtual Reality simulator designers to evoke targeted user behaviours and perceptions.
Copyright © 2016. Published by Elsevier Ltd.

Entities:  

Keywords:  Affordance; Human factors; Navigation; Sense of presence; Simulation; Virtual environments

Mesh:

Year:  2016        PMID: 27633192     DOI: 10.1016/j.apergo.2016.05.003

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  6 in total

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Authors:  Joanna Kisker; Thomas Gruber; Benjamin Schöne
Journal:  Psychol Res       Date:  2019-09-13

2.  Developing an Immersive Virtual Reality Training System for Novel Pediatric Power Wheelchair Users: Protocol for a Feasibility Study.

Authors:  Sara Drisdelle; Liam Power; Scott Thieu; Jordan Sheriko
Journal:  JMIR Res Protoc       Date:  2022-10-06

3.  Motion sickness and sense of presence in a virtual reality environment developed for manual wheelchair users, with three different approaches.

Authors:  Zohreh Salimi; Martin William Ferguson-Pell
Journal:  PLoS One       Date:  2021-08-19       Impact factor: 3.240

4.  Influences of Experience and Visual Cues of Virtual Arm on Distance Perception.

Authors:  Zhen Yang; Jinlei Shi; Yi Xiao; Xiaojian Yuan; Duming Wang; Hongting Li; Weidan Xu
Journal:  Iperception       Date:  2020-01-22

5.  The impact of self-avatars on trust and collaboration in shared virtual environments.

Authors:  Ye Pan; Anthony Steed
Journal:  PLoS One       Date:  2017-12-14       Impact factor: 3.240

6.  Virtual reality experiences promote autobiographical retrieval mechanisms: Electrophysiological correlates of laboratory and virtual experiences.

Authors:  Joanna Kisker; Thomas Gruber; Benjamin Schöne
Journal:  Psychol Res       Date:  2020-09-15
  6 in total

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