Zhen Yang, Jinlei Shi1, Yi Xiao2, Xiaojian Yuan, Duming Wang, Hongting Li1, Weidan Xu3. 1. Department of Psychology, Zhejiang Sci-Tech University, Hangzhou, China. 2. National Key Laboratory of Human Factors Engineering, China Astronauts Research and Training Center, Beijing, China. 3. Hangzhou College of Commerce, Zhejiang Gongshang University, Hangzhou, China.
Abstract
Egocentric distance perception refers to the perception of distance from a target to a perceiver, which is an important component of visual space perception. It is important to activities in virtual environments and influenced by several factors, such as action capacities and visual cues. However, few studies have investigated such aspects. Hence, Experiments 1 and 2 investigated the effect of using experience and visual cues, respectively, of virtual arms on egocentric distance perception in near and far spaces at equal, prolonged, and shortened lengths of a virtual arm. Results revealed that using experience and visual cues of the virtual arm had a significant effect on egocentric distance perception when the length of virtual arm was equal to the real arm and prolonged but not when shortened. The egocentric distance perception on the conditions of having using experience and virtual arm was most precise. The findings provide implications for the design and implementation of virtual body self-representation in virtual environments.
Egocentric distance perception refers to the perception of distance from a target to a perceiver, which is an important component of visual space perception. It is important to activities in virtual environments and influenced by several factors, such as action capacities and visual cues. However, few studies have investigated such aspects. Hence, Experiments 1 and 2 investigated the effect of using experience and visual cues, respectively, of virtual arms on egocentric distance perception in near and far spaces at equal, prolonged, and shortened lengths of a virtual arm. Results revealed that using experience and visual cues of the virtual arm had a significant effect on egocentric distance perception when the length of virtual arm was equal to the real arm and prolonged but not when shortened. The egocentric distance perception on the conditions of having using experience and virtual arm was most precise. The findings provide implications for the design and implementation of virtual body self-representation in virtual environments.
For several years, many researchers in the field of cognitive psychology have
investigated depth perception (i.e., egocentric distance perception). As an
important component of visual spatial perception, egocentric distance perception
refers to the perception of distance from targets to perceivers. Several studies on
the cues of egocentric distance perception such as binocular disparity, binocular
convergence, lenticular accommodation, motion parallax, object overlay, linear
perspective, atmospheric perspective, texture gradient, shadows, and size of
familiar objects (Cutting &
Vishton, 2012; Howard
& Rogers, 1995) have been carried out. Recently, other studies have
indicated that body cues, such as action capabilities, are significant for operators
in determining distance (Proffitt & Linkenauger, 2013).A study conducted by Proffitt,
Bhalla, Gossweiler, and Midgett (1995) found that most individuals
overestimate hill slopes after running, except for soccer players. This difference
is due to the fact that soccer players train every day, and thus, their action
capabilities are greater than regular people. Stefanucci and Geuss (2009) revealed that
individuals with broad shoulders estimate the size of apertures to be smaller than
people with narrow shoulder. Taylor, Witt, and Sugovic (2010) compared parkour experts, who are
trained to kick off of walls and jump high, and height-matched novices. The results
revealed that compared with novices, parkour experts perceived walls to be short
when the wall afforded climbing for parkour experts but not the novices. In
addition, other studies have found that softball players who hit better than other
players view the ball as bigger (Witt & Proffitt, 2005). Tennis players who return more balls
successfully than others view the net as lower (Witt & Sugovic, 2010). In summary, the
aforementioned studies noted that the action abilities of participants have a vital
effect on perception.Theoretical basis of the influence of action capabilities on distance perception was
based on Gibson’s theory of affordances (Witt & Riley, 2014). Gibson (1977) proposed that
individuals perceive an environment in terms of provided opportunities for action,
which are called affordances. They include whether a surface is sufficiently
substantial, smooth, and of an orientation that can be walked upon; whether an
object is of a size that can be grasped; or whether a wall is of a height that can
be jumped over (Proffitt,
2013). The theory of affordances highlights that the choice of behavior
judgment is dependent on the analysis of various behavioral possibilities based on
various cues (Gibson,
1977). Recently, many studies on the influence of affordances on space
perception have been carried out. For example, various scholars pointed out that
participants estimated distance from targets using extended tools (e.g., pens and
baton) or none when targets were placed out of arm’s reach. The results showed that
estimated distance from targets is close when participants use tools (Costello et al., 2015; Osiurak, Morgado, &
Palluel-Germain, 2012; Wagman & Malek, 2009; Witt & Proffitt, 2008;
Witt, Proffitt, &
Epstein, 2005). Simultaneously, other researchers investigated that the
estimated distance from targets is only close when tools were sufficiently long to
touch the objects (Witt &
Proffitt, 2008).However, to convincingly investigate the effect of arm’s reach on egocentric distance
perception, manipulating arm’s length rather than changing the arm’s reach by using
tools indirectly is necessary. The previous cases are not authentically manipulating
arm’s reach. On the contrary, the arm has certain limitations in acting (Linkenauger, Bülthoff, &
Mohler, 2015). In addition, these studies did not investigate the
influence of the diminished reaching ability of the arm on egocentric distance
perception. Thus, we pose the following question: “When the length of the arm is
shortened, will the results be similar to that under the prolonged arm condition?”
However, changing the morphology of the arm to manipulate its reach is difficult in
the real world.With the development of technology in virtual environments, conducting experiments
previously deemed impossible in the real world has become convenient for researchers
(Parsons, Gaggioli, &
Riva, 2017; Zhou,
Han, Liang, Hu, & Kuai, 2019). Using virtual reality (VR) technology,
scholars can easily manipulate an experienced environment (Sanchez-Vives & Slater, 2005).
Furthermore, using motion tracking systems, a virtual avatar can move in the same
manner as that of a real body in real time. That is, participants can experience a
virtual avatar and interact with other elements in virtual environments (Linkenauger et al., 2015).
In addition, individuals can easily regard virtual limbs as their own in a virtual
environment, and changing the avatar will not result in perception conflict. Kilteni, Normand, Sanchez-Vives,
and Slater (2012) suggested that participants regarded virtual arms as
counterparts when the length of the virtual arm was longer or shorter than that of
the real arm. Such sense of ownership of this virtual body remains strong despite a
drastic difference between the virtual and real limbs. Steptoe, Steed, and Slater (2013)
investigated the ownership of a virtual body by installing a virtual tail for a
virtual portrait. The results revealed that the participants experienced a strong
sense of ownership of their virtual tails although they do not own the tails in the
real word. Manipulating the characteristics of avatars in virtual environments is
suitable for investigating their effect on egocentric distance perception.Moreover, using tools to extend the reaching ability indirectly, participants find
that adapting to a new ability is unnecessary due to the experience of using such
tools in daily life. However, in virtual environments, we directly change the length
of the virtual arm to manipulate the participants’ reaching ability. A significant
difference in appearance is noted between the real and virtual arms. This result
raises the issue as to whether the participants need using experience of virtual arm
to adapt to the new reaching ability and thus apply the new altered metric as a
perceptual scale.Space was divided in “near space” and “far space” according to the reach of the
operator arm. Near space is defined as the space within arm’s
reach, whereas the opposite is true for far space (Lourenco & Longo,
2009). A stream of research revealed that distance between the target and
participants also influences egocentric distance estimation. For example, Linkenauger et al. (2015)
held that near and far spaces differed in terms of the efficacy of primary depth
cues and other means. Armbrüster,
Wolter, Kuhlen, Spijkers, and Fimm (2008) found that the distance
estimation performance in near space was better than that in far space. Therefore,
exploring the influence of using experience of the virtual arm on egocentric
distance perception in near and far spaces when the arm was prolonged and shortened
is necessary.Visual cues of self-avatar have a significant effect on distance perception. Williams, Johnson, Shores, and
Narasimham (2008) found that viewing a rendering of one’s static feet
decreased the foreshortening of a bisection task within an Head Mounted Display
based (HMD-based) virtual environment. In addition, Mohler, Creem-Regehr, Thompson,
and Bülthoff (2010) found that participants who are exploring near space while
seeing a fully articulated and tracked visual representation of themselves
subsequently made accurate judgments of absolute egocentric distance to locations
ranging from 4 m to 6 m away from their actual location than participants with no
avatar cues. However, the height, arm span, and leg height of the avatar were scaled
to match the physical dimensions of each participant in the cited studies, such that
the reaching ability of the participants in VR was similar to that in real life.
Therefore, when reaching ability is challenged by prolonging or shortening the
virtual arm, whether the effect of the avatars’ visual cues on distance perception
is the same as that when the virtual arm has equal length to the real arm remains
unknown.This study aims to investigate the effects of using experience and visual cues of the
virtual arm on egocentric distance perception in near and far spaces when the length
of the virtual arm was equal to the real arm and under prolonged and shortened
conditions. Based on the literature, we hypothesize that the effects of using
experience and visual cues of the virtual arm on egocentric distance perception
differ in near and far spaces. Furthermore, the effects are also different when the
length of the virtual arm varies.
Experiment 1
Objectives
This experiment aims to explore the influence of using experience (i.e., touching
the target or not) of the virtual arm on the egocentric distance perception of
targets in near and far spaces when the length of the virtual arm was equal to
the real arm and under prolonged and shortened conditions.
Methods
Participants
A total of 53 undergraduate and postgraduate students (26 females and 27
males, aged 18 to 25 years) were recruited as participants for this
experiment. All participants had normal or corrected-to-normal vision.
Materials
The experiment was conducted in a virtual room. The size and location of the
virtual room were the same as those of a laboratory. We placed a virtual
chair in a virtual room, and its position was the same as that of a real
chair in a laboratory. The materials included practical and formal
experimental materials.Practical materials refer to materials used in the practical phase.
Specifically, virtual objects had different distances (30, 45, 60, 75, and
90 cm) from the participants in the virtual space. Several objects can be
reached by the virtual arm (in near space) but other objects could not (in
far space). The position, orientation, and rotation of the virtual arm were
controlled by the participants by moving the hand grip.Formal experimental materials are identical to those in the practical phase,
except that the distances of the target objects from the participants were
12 cm longer or shorter than the actual length of the virtual arm. This
distinction indicates that the objects were placed in far and near spaces
separately.
Experimental equipment
An ASUS high-performance laptop with an Intel Core i7-6700HQ processor,
2.6 Hz dominant frequency, and a GTX 1070 independent graphics card of 6 GB
display memory was used. HTC Vive HMD consisted of a VR glass, two hand
grips, and two positioners. Two eyes were supplied with one display screen
with a resolution of 1,080 × 1,200 pixels and a refresh rate of 90 Hz.A bracket on the table was used to fix the participants’ head and control the
height of the participants’ eyes (control participants’ viewing angle). One
table and one chair were placed in the laboratory. The chair can be rotated,
and its height can be freely adjusted. The location of the chair was similar
to that of the virtual chair.We used C# language and Unity game engine to develop the experiment program
with Visual Studio 2017. We supplied Application Programming Interface (API)
function by calling the Software Development Kit (SDK) of the HMD to obtain
the coordinates of the helmet and hand grip. After obtaining the position of
the hand grip, we updated the location of the virtual hand and arm in the
virtual screen in real time according to the location parameter of the hand
grip. Hence, the participants were able to control their virtual hand and
arm in the virtual environment by moving their hand grips. Moreover, the
experimental program included a distance adjustment module. A virtual glide
bar was dragged via the hand grip. In addition, an experimental program
automatically recorded the participants’ information and experimental
data.
Experimental variables and design
A three-factor mixed design was used for the experiment. The length of the
virtual arm (equal to the real arm, 30% longer, and 30% shorter than the
real arm) was considered the between-subject factor. The distance of the
objects from the participants (12 cm shorter than the length of the virtual
arm [in near space] and 12 cm longer than the length of virtual arm [in far
space]) and using experience of the virtual upper limb (touching the target
objects or not) were treated as within-subject factors. The task sequence on
each condition was balanced by a Latin square design.The dependent variable comprised estimates of the egocentric distance from
the participants to objects. The participants were asked to adjust the
length of a virtual glide bar until they felt confident that the length of
the glide bar matched the distance from the objects. The length of the glide
bar pertains to the estimated value of egocentric distance. The glide bar
was located 90° on the left side of the participants, and the direction of
the participants facing the target object differed from that of the
participants facing the glide bar to prevent such participants from looking
for reference objects to assist in estimating distance.
Experimental task
All experimental tasks were completed in the virtual environment. In the
practice phases and under the condition of having using experience, the
participants held and placed the hand grips in front of their chests. When
they pulled the hand grip trigger, the target object appeared in front of
them. They were told to reach and touch the virtual object by controlling
the hand grip. The object disappeared as soon as the participant pulled the
trigger again. If the object was extremely far for the participants to
reach, then they were instructed to point to the object and pull the trigger
instead. Then, the participants were asked to turn left by 90° and face the
glide bar. They matched the length of the glide bar to the distance between
the participants and virtual objects by controlling the hand grips with
their left hands (Figure
1). Under the condition of having no using experience, the
participants were told to hold the hand grips by their right hands and make
them flatwise on the desk from beginning to end.
Figure 1.
Experiment scene. The left figure was the scene in which the
participant touched the target object in the VR environment. The
right figure was the scene in which the participant adjusted the
length of the glide bar, which indicated the estimated distance.
Experiment scene. The left figure was the scene in which the
participant touched the target object in the VR environment. The
right figure was the scene in which the participant adjusted the
length of the glide bar, which indicated the estimated distance.In the formal experiment, the task was the same as that in the practical
phase.
Procedure
After the participants entered the laboratory, they sat on the chair with a
fixed position. Then, the participants were asked to place their chins on
the bracket (which was fixed to the table with set position and height) and
adjust the height of the chair until they felt comfortable. The experimenter
explained the operation method of the hand grip and assisted the
participants in wearing the HMD. After wearing, the participants held and
placed the hand grips in front of their chests.Instructions were presented to the participants, and the experimenter
explained it on the side (the picture that the experimenter saw from the
computer display was identical to that in the VR). The participants
straightened their right arms and pulled the trigger. The program
automatically recorded the position of the hand grip and transformed it to
the length of the real arm. This mechanism is due to the varied arm’s length
of the participants. Hence, in the experiment, each participant’s length of
arm was recorded as a parament in the experimental program, such that the
program can set the length of the virtual arm and distance of objects for
each participant separately according to the parament. As a result, the
virtual arm’s length of the different participants varied, and the locations
of the target object for each participant were also different. In the
statistics phase, we used an algorithm to transform the arm’s length of each
participant to 60 cm, which indicates that the virtual arm with a 60
cm-length was once a real arm. The detailed formula is presented as follows:
where e is the original estimated distance,
and n denotes the real arm’s length of the participant. The
same method was used for Experiment 2.The participants were then divided into three groups according the lengths of
the virtual arm. In each group, the experiment was divided into two blocks
according to with or without using experience. The sequence of the two
blocks was random. Each block contained two phases (i.e., practical and
formal experiment phases). For the practical phase, each distance was
presented three times, with random sequences for each distance. The
experimenter switched the program into the formal experiment after
confirming that the participants understood the tasks of the experiment.
Each distance was presented three times with a random sequence.
Results
All data were analyzed using SPSS 13.0 (Table 1).
Table 1.
Mean of Estimated Egocentric Distance and Standard Error in Near and Far
Space With or Without Using Experience When the Length of Virtual Arm
Was Shortened, Equal to Real Arm and Prolonged.
Shortened arm
Equal length arm
Prolonged arm
Without using experience
With using experience
Without using experience
With using experience
Without using experience
With using experience
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
37.53 ± 3.35
61.25 ± 4.13
37.27 ± 2.09
61.01 ± 2.41
60.47 ± 3.45
80.12 ± 4.25
52.93 ± 2.15
74.84 ± 2.47
78.97 ± 3.35
101.58 ± 4.13
65.69 ± 2.09
89.55 ± 2.41
Note. The unit of estimated egocentric distance is
cm.
Mean of Estimated Egocentric Distance and Standard Error in Near and Far
Space With or Without Using Experience When the Length of Virtual Arm
Was Shortened, Equal to Real Arm and Prolonged.Note. The unit of estimated egocentric distance is
cm.A three-way repeated-measures analysis of variance (ANOVA) was conducted with
using experience and distances from target object as within-subject independent
variables. The length of the virtual arm was assigned as the between-subject
independent variable, and the estimates of egocentric distance were considered
the dependent variable. The main effects for with and without using experience,
F(1, 50) = 15.39, p < .001,
ηp2 = 0.24; distance of objects,
F(1, 50) = 651.35, p < .001,
ηp2 = 0.93; and length of the virtual
arm, F(2, 50) = 44.29, p < .001,
ηp2 = 0.64 were observed. Post hoc
testing revealed that the estimate of egocentric distance without using
experience was significantly farther than that with using experience
(ps < .001). The estimate of egocentric distance under
the prolonged arm condition was significantly farther than that under the equal
length condition (ps < .001). The estimate of egocentric
distance under the equal length arm condition was significantly farther than
that under the shortened arm condition (ps < .001).
Moreover, interaction between with and without using experience and length of
the virtual arm was significant, F(2, 50) = 4.87,
p < .05,
ηp2 = 0.16.We further conducted simple effect analysis, which revealed that when the length
of the virtual arm was shortened, with or without using experience had no effect
on the estimated egocentric distance. However, when the length of the virtual
arm was equal to the real arm and prolonged, the estimated egocentric distance
without using experience was farther than that with using experience
(ps < .05; Figure 2).
Figure 2.
Estimated distance with or without using experience when the length of
the virtual arm is shortened, equal to the real arm, and prolonged.
*p < .05; ***p < .001.
Estimated distance with or without using experience when the length of
the virtual arm is shortened, equal to the real arm, and prolonged.*p < .05; ***p < .001.To probe the influence of length and using experience of the virtual arm on the
estimated precision, we also conducted another ANOVA with distance from objects,
length and using experience of virtual arm as independent variables, and the
difference between the estimated and actual distances as the dependent variable.
Main effects for distance of objects and the length of virtual arm were not
significant. The main effect for with and without using experience was
significant, F(1, 50) = 15.15, p < .001,
ηp2 = 0.23. Post hoc testing revealed
that the estimated precision with using experience was greater than that without
using experience (ps < .001). Furthermore, the interaction
between using experience and length of the virtual arm was also significant,
F(2, 50) = 4.83, p < .05,
ηp2 = 0.16. Simple effect analysis
revealed that when the length of the virtual arm was shortened, no significant
difference was observed for neither with nor without using experience. In
addition, when the length of the virtual arm was equal to the actual or
prolonged arm, the estimated precision was greater for with using experience of
the virtual arm than that without using experience
(ps < .05; Figure 3).
Figure 3.
Difference between estimated and actual distances with and without using
experience when the length of the virtual arm was shortened, equal to
the real arm, and prolonged.
*p < .05; ***p < .001.
Difference between estimated and actual distances with and without using
experience when the length of the virtual arm was shortened, equal to
the real arm, and prolonged.*p < .05; ***p < .001.
Experiment 2
This experiment aims to explore the influence of visual cues (i.e., virtual arms,
hands, and solid circles) on the egocentric distance perception of targets in
near and far spaces when the length of the virtual arm was equal to the real
arm, prolonged, and shortened.A total of 60 undergraduate and postgraduate students (30 females and 30
males, aged 18–25 years) were recruited as participants for this experiment.
The participants had normal or corrected to normal vision.Virtual upper limbs included three forms, namely, virtual arm, virtual hand,
and virtual solid circle. Virtual arm refers to an entire virtual arm (Figure 4, left panel).
The virtual hand refers to only one virtual hand (Figure 4, middle panel). A virtual
solid circle refers to an abstract solid circle that replaces the virtual
hand (Figure 4,
right panel). The other materials were the same as those in Experiment
1.
Figure 4.
Different visual cues of the arm in the VR environment (left: entire
virtual arm; middle: virtual hand only; right: virtual solid
circle).
Different visual cues of the arm in the VR environment (left: entire
virtual arm; middle: virtual hand only; right: virtual solid
circle).The equipment used in this experiment was identical to that used in
Experiment 1.A three-factor mixed design was used for the experiment. The length of the
virtual arm (equal to the real arm and 30% longer and 30% shorter than the
real arm) was used as the between-subject factor. The distance of objects
from the participants (12 cm shorter than the length of the virtual arm [in
near space] and 12 cm longer than the length of the virtual arm [in far
space]) and visual cues of the virtual arm (virtual arms, hands, and solid
circles) were considered within-subject factors. The task sequence on each
condition was balanced by a Latin square design.The dependent variable was identical to that in Experiment 1.The experimental task was identical to that under the condition of having
using experience in Experiment 1.The procedure was identical to that in Experiment 1.All data were analyzed using SPSS 13.0 (Table 2).
Table 2.
Mean of Estimated Egocentric Distance and Standard Error in Near and Far
Space With Various Visual Cues When the Length of Virtual Arm Was
Shortened, Equal to Real Arm and Prolonged.
Shortened arm
Equal-length arm
Prolonged arm
Virtual solid circle
Virtual hand only
Virtual arm
Virtual solid circle
Virtual hand only
Virtual arm
Virtual solid circle
Virtual hand only
Virtual arm
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
Near space
Far space
39.01 ± 2.52
61.45 ± 3.27
37.00 ± 2.37
61.01 ± 3.32
38.61 ± 2.12
61.19 ± 2.69
63.64 ± 2.52
85.25 ± 3.27
58.29 ± 2.37
81.69 ± 3.32
54.79 ± 2.12
77.27 ± 2.69
78.38 ± 2.52
101.91 ± 3.27
72.77 ± 2.37
98.54 ± 3.32
69.41 ± 2.12
94.04 ± 2.69
Note. The unit of estimated egocentric distance is
cm.
Mean of Estimated Egocentric Distance and Standard Error in Near and Far
Space With Various Visual Cues When the Length of Virtual Arm Was
Shortened, Equal to Real Arm and Prolonged.Note. The unit of estimated egocentric distance is
cm.A three-way repeated-measure ANOVA was conducted with visual cues of the virtual
arm, and distances from the target object as within-subject variables, the
length of the virtual arm as the between-subject variable, and estimates of
egocentric distance as the dependent variable. The main effect for visual cues,
F(2, 114) = 8.60, p < .01,
ηp2 = 0.13; distance of objects,
F(1, 57) = 834.25, p < .001,
ηp2 = 0.94; and length of virtual
arm, F(2, 57) = 68.52, p < .001,
ηp2 = 0.71 were observed. Post hoc
testing revealed that the estimate of egocentric distance under the virtual
solid circle condition was significantly farther than that under the virtual arm
and hand conditions (ps < .01). No significant difference
was observed between the virtual hand and arm. The estimate of egocentric
distance under the prolonged arm condition was significantly farther than that
under the equal length condition (ps < .001). The estimate
of egocentric distance under the equal length arm condition was significantly
farther than that under the shortened arm condition
(ps < .001). Moreover, no interaction was significant.To further analyze the effect of visual cues and length of virtual arm on
egocentric distance perception, we conducted a two-way ANOVA in near and far
spaces, respectively. ANOVA in near space revealed that the main effect of the
length of the virtual arm, F(2, 57) = 80.14,
p < .001, ηp2 = 0.74,
and visual cues, F(2, 114) = 12.56,
p < .001, ηp2 = 0.18,
were significant. In addition, the interaction between the length of the virtual
arm and visual cues was significant, F(4, 114) = 2.62,
p < .05,
ηp2 = 0.08. Simple effect analysis
revealed that the estimate of egocentric distance under the virtual solid circle
condition was significantly farther than that under the virtual arm and hand
conditions when the length of virtual arm was equal to the real arm and
prolonged (ps < .05). No significant difference was noted
when the length of the virtual arm was shortened (Figure 5). ANOVA in far space revealed
that the main effect of the length of the virtual arm, F(2,
57) = 51.59, p < .001,
ηp2 = 0.64, and visual cues,
F(2, 114) = 4.78, p < .05,
ηp2 = 0.08, were significant.
Although the interaction between the length of the virtual arm and visual cues
was nonsignificant, a tendency to be significant exists. Simple effect analysis
revealed that estimated egocentric distance under the virtual solid circle
condition was farther than that under the virtual arm condition when the length
of the virtual arm was equal to the real arm (p = .069) and
prolonged (p = .075). Furthermore, no significant difference
was observed when the length of the virtual arm was shortened (Figure 6).
Figure 5.
Estimated distance with various visual cues in near space when the length
of virtual arm was shortened, equal to the real arm, and prolonged.
*p < .05.
Figure 6.
Estimated distance with various visual cues in far space when the length
of virtual arm was shortened, equal to the real arm, and prolonged.
Estimated distance with various visual cues in near space when the length
of virtual arm was shortened, equal to the real arm, and prolonged.*p < .05.Estimated distance with various visual cues in far space when the length
of virtual arm was shortened, equal to the real arm, and prolonged.We also conducted another ANOVA to probe the influence of distance from objects,
length, and visual cues of the virtual arm on estimated precision, with the
difference value that the estimated distance subtracted from the actual distance
as the dependent variable. The main effect for visual cues was observed,
F(2, 114) = 8.61, p < .001,
ηp2 = 0.13. Post hoc testing revealed
that the estimated precision on the condition of the virtual arm was greater
than that on the conditions of the virtual solid circle and hand
(ps < .05). No other main and interaction effects were
observed. To further analyze the effect of visual cues and length of the virtual
arm on egocentric distance perception, we conducted two-way ANOVA in near and
far spaces, respectively. ANOVA in near space revealed that the main effect for
visual cues was significant, F(2, 114) = 12.73,
p < .001,
ηp2 = 0.18, and the interaction effect
between visual cues and length of the virtual arm was also significant,
F(4, 114) = 2.67, p < .05,
ηp2 = 0.09. Simple effect analysis
revealed that when the length of the virtual arm was equal to the real arm or
prolonged, the estimated precision on the condition of the virtual arm was
greater than that of the virtual solid circle and hand conditions
(ps < .01). No significant difference was observed
between these conditions when the length of the virtual arm was shortened (Figure 7). ANOVA in the
far space gained a result similar to that in near space. The main effect for
visual cues was significant, F(2, 114) = 4.68,
p < .05,
ηp2 = 0.08. Although the interaction
between the length of the virtual arm and visual cues was non-significant, a
tendency to be significant exists. Simple effect analysis revealed that when the
length of the virtual arm was equal to the real arm or prolonged, the estimated
precision under the virtual solid circle condition was worse than that under the
virtual arm (ps < .05) and hand conditions
(ps < .1). No significant difference was observed when
the length of the virtual arm was shortened (Figure 8).
Figure 7.
Difference between estimated and actual distances with various visual
cues in near space when the length of virtual arm was shortened, equal
to the real arm, and prolonged.
**p < .01; ***p < .001.
Figure 8.
Difference between estimated and actual distances with various visual
cues in far space when the length of the virtual arm was shortened,
equal to the real arm, and prolonged.
*p < .05.
Difference between estimated and actual distances with various visual
cues in near space when the length of virtual arm was shortened, equal
to the real arm, and prolonged.**p < .01; ***p < .001.Difference between estimated and actual distances with various visual
cues in far space when the length of the virtual arm was shortened,
equal to the real arm, and prolonged.*p < .05.
General Discussion
The present study found that using experience and visual cues of virtual arm had a
significant effect on egocentric distance perception when the length of the virtual
arm was equal to the real arm or prolonged but not when shortened. The estimated
distance on the condition of with using experience was more precise than that
without using experience. The estimated distance on the condition of the virtual arm
was more precise than that on the virtual arm and virtual solid circle
conditions.
Influence of Using Experience of Virtual Arm on Egocentric Distance
Perception
Experiment 1 explored the influence of using experience of the virtual arm (i.e.,
touching the target object) on egocentric distance perception. Results showed
that using experience of the virtual arm had no effect on distance perception on
the shortened arm condition. Distance estimation without using experience was
farther than with using experience when the arm was prolonged or equal to the
real arm.The participants estimated distance more precisely with using experience than
without using experience. This result is consistent with the findings of other
studies. For example, Linkenauger et al. (2015) determined that no significant difference
in distance estimation existed between prolonged and shortened arms without
action, but significant differences with actions were observed. Ramenzoni, Riley, Shockley,
and Davis (2008) found that individuals were capable of accurately
predicting changes in their ability to jump after donning ankle weights by
walking for 2 minutes. Perceived action capabilities were likely used as
perceptual metrics. If the new action capability was unspecified due to the lack
of movement experience, then perceivers had no new metric with which to rescale
their distance perception. Experiment 1 demonstrated this demand for experience
to rescale distance perception.In addition, using experience had no effects on estimated distance when the arm
was shortened. Gourlay, Lun,
Lee, and Tay (2000) determined that skills can be transferred from a
virtual environment to the real world. This finding indicates that the
experience in VR influences such behavior in the real world. Similarly,
experiences in the real world can influence the behavior in VR (Rosenberg, Grantcharov,
Bardram, & Funch-Jensen, 2003). Thus, people can experience the
extension of an arm’s reach through different tools in daily life, such as
picking up clothes with a clothesline pole. The participants adapted to the
prolonged arm in the experiment. However, no situation was observed in which the
arm’s reach was limited in daily life; thus, the participants may not adapt to
the shortened arm in the VR environment. Another possible interpretation is that
the 30% shortened virtual arm might be too short to result in an effect.
Increasing of the length of the virtual arm will increase the estimated distance
correspondingly, and the difference of the estimated distance between with and
without using experience might be more significant. Therefore, when the length
of the virtual arm is shortened by 30%, the difference of the estimated
difference between two conditions might be minor so as not to result in an
effect. To verify this notion, setting added levels of shortened virtual arm in
the future studies is necessary to explore the quantitative effect of the length
of the virtual arm length on distance perception.
Influence of Visual Cues of Virtual Arm on Egocentric Distance
Perception
Experiment 2 explored the influence of visual cues on egocentric distance
perception based on the conditions of equal length, prolonged, and shortened
arms. Results indicated that visual cues had significant effects on distance
estimation when the virtual arm was prolonged and had equal length. The distance
estimation was farther when the virtual cue was abstract (solid circle) than
that when the virtual cues were the arms and hands.Thus, the visual cue of the virtual arm is a significant factor that can
influence distance estimation after prolonging it. The estimated distance on the
condition of the virtual arm is also the most precise, whereas the opposite is
true for the virtual solid circle condition. An alternative explanation for
these results can be drawn from body ownership. Many studies revealed that the
strength of body ownership is dependent on the degree of morphological
similarity between a real biological arm or hand and the external object to be
incorporated (Armel &
Ramachandran, 2003; Ehrsson, Spence, & Passingham, 2004;
Tsakiris, Carpenter,
James, & Fotopoulou, 2010; Tsakiris, Costantini, & Haggard,
2008; Tsakiris
& Haggard, 2005). These studies showed that the illusion of
ownership diminishes when the external object does not resemble their own body.
Moreover, studies indicated that the ownership of body influences perception in
VR. Alshaer, Regenbrecht, and
O’Hare (2017) found that participants who used HMD have a stronger
sense of ownership and better perceptual measure compared with participants who
only use a monitor. In the present study, the virtual arm provided detailed
information about their body, and thus, the participants had a strong sense of
ownership over their arms. This sensation of ownership resulted in the best
distance estimation. However, when the visual cue was an abstract solid circle,
the participants experienced difficulty regarding the virtual solid circle as
their counterpart due to the lack of detailed information. In this situation,
the participants cannot precisely estimate distance according to the visual
cue.In addition, the visual cues had no effect on the estimated distance when the arm
was shortened. This finding can be explained by the same reason previously
proposed, that is, no situation occurred in which the reach of the arm was
limited in daily life or that the 30% shortened arm was too short to result in
an effect.Although this study was carefully prepared, several limitations remain. First, we
only explored distance perception at one point in near or far space. Future
studies should consider other locations of targets in near or far space to
investigate the quantitative effect of various distances on distance perception.
Moreover, this study only set a 30% shorter or longer length of the real arm as
arm conditions. Hence, the prolonged or shortened degree of the virtual arm
should also be considered to explore their impact on distance perception in
future studies. Finally, we only tracked the location and orientation of the
participants’ real hand to update the virtual hand in the virtual environment
due to technology limitations. The motion of real arms’ other locations was
untracked such that certain differences were observed between the motions of the
real and virtual arms.In summary, the research demonstrates the influence of visual cues and using
experience of the arm on the estimated distance when the arm is prolonged and
has equal length to the real arm. In addition, no effect is observed when the
arm is shortened. These findings add to the knowledge on how participants
estimate distance through visual cues and using experience. They also have
implications for the design and implementation of virtual body
self-representation in virtual environments. Moreover, visual cues and using
experience of the arm have no effect on egocentric distance perception when the
arm is shortened. Thus, further investigations on the influence of shortened
arms on VR perception may be of interest.
Authors: Matthew C Costello; Emily K Bloesch; Christopher C Davoli; Nicholas D Panting; Richard A Abrams; James R Brockmole Journal: Psychol Aging Date: 2015-06-08