| Literature DB >> 35839209 |
Sara Santos1,2,3, Bruno Gonçalves4,5,6, Diogo Coutinho1,2,3, Gabriel Vilas Boas1, Jaime Sampaio1,2.
Abstract
This study aimed to explore how youth players' physical, technical and positional performance may be affected by visual occlusion when playing under different SSG pitch sizes. Under-15 players performed two experimental scenarios: a) normal situation, without visual occlusion; b) visual occlusion, by using an eye patch in the eye corresponding to the dominant foot. These scenarios were tested in a small (40x30m) and a larger pitch (50x35m). Players' positional data was used to compute tactical and time-motion variables. In addition, technical analysis was comprised using video footage. Playing with visual occlusion in the larger pitch size induced higher distance covered while walking but lower running distance (p < .05). Although no statistically significant effects were identified between the normal and visual occlusion conditions for the tactical behaviour and technical performance a lower number of successful passes (small to moderate effect sizes) and higher regularity in the distance to the opponent's team centroid (moderate effect size) were found with visual occlusion. Players covered more distance and achieved higher maximum speed in the larger compared to the small pitch (moderate to large effect size, p < .05), while also increasing their distance to both team's centroid and increasing the regularity to these distances (moderate to large effect size, p < .05). Overall, despite similar effects for tactical and technical variables, some important practical information can be depicted. Accordingly, coaches may use the visual occlusion to promote more stable and regular behaviors while decreasing the physical demands. Larger pitches may be used to increase the distance between players' and teams, as well as to induce higher physical load in both the normal and visual occlusion conditions. From the technical perspective, coaches may design smaller pitches to emphasize the use of the non-dominant foot during the occlusion scenario and promote the pass during the normal scenario.Entities:
Mesh:
Year: 2022 PMID: 35839209 PMCID: PMC9286284 DOI: 10.1371/journal.pone.0268715
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.752
Fig 2(a) representation of the experimental scenarios (normal—N; visual occlusion–VO); (b) schematic representation of data collection design.
Fig 1Representation of a player wearing the eye patch during the SSG.
Descriptive and inferential analysis of players’ performance measures according to the condition (NOR vs OCL) and pitch size (small vs big).
| Variables | Game Scenarios (mean±SD) |
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| Normal (NOR) small pitch | Visual Occlusion (OCL) small pitch | Normal (NOR) big pitch | Visual Occlusion (OCL) big pitch | ||||
| Total Distance covered (m) | 501±63.4 | 475±47.2 | 551±63.8 | 514±59.3 | 11.1 | < .001 | b|d|e |
| Walking (<7.0 Km/h) | 227±19.2 | 232±16.4 | 211±22.2 | 240±27.7 | 10.1 | < .001 | b|d|f |
| Light jogging (7.1–10.0 km/h) | 111±28.8 | 104±34.9 | 103±24.9 | 86.9±18 | 3.55 | .022 | c |
| Faster jogging (10.1–13.0 km/h) | 84.6±33.8 | 71.5±23.6 | 103±31 | 84.1±28.5 | 6.46 | < .001 | d |
| Running (13.1–15.0 km/h) | 43.8±16.4 | 43.2±17.8 | 71.8±20.4 | 50.5±30.3 | 12.4 | < .001 | b|d|f |
| Sprinting (15.1–8.0 km/h) | 19.3±10.4 | 11.5±9.2 | 24.3±13 | 23.4±12.5 | 5.76 | .002 | d|e |
| Maximal speed (>18.1 km/h) | 15.3±13.9 | 12.7±11.8 | 38.1±20.7 | 29.5±16.5 | 15 | < .001 | b|c|d|e |
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| Dominant foot | 0.9±0.7 | 1.1±1.16 | 0.9±0.9 | 1.1±1,0 | 0.304 | .823 | - |
| Non-Dominant foot | 0.3±0.4 | 0.3±0.5 | 0.2±0.4 | 0.1±0.3 | 0.56 | .644 | - |
| On Target | 0.6±0.7 | 0.9±0.9 | 0.7±0.9 | 0.9±0.9 | 0.699 | .558 | - |
| Off Target | 0.5±0.6 | 0.4±0.5 | 0.4±0.5 | 0.3±0.6 | 0.33 | .803 | - |
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| Successful | 1±1.21 | 0.81±1.11 | 1.3±1,0 | 0.7±1.1 | 0.966 | .417 | - |
| Unsuccessful | 0.69±0.95 | 0.56±0.81 | 0.8±0.8 | 0.4±0.6 | 0.743 | .532 | - |
| Touches | |||||||
| Dominant foot | 10.1±5.3 | 11.9±6.3 | 12.0±8.1 | 13.4±7.5 | 2.35 | .085 | - |
| Non-Dominant foot | 2.2±1.6 | 2.8±1.8 | 2.3±1.5 | 3.3±2.2 | 1.35 | .27 | - |
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| Dominant foot | 5.9±2.9 | 4.5±2.3 | 4.7±2.2 | 4.3±2.3 | 2.37 | .083 | - |
| Non-Dominant foot | 0.8±0.9 | 0.7±0.9 | 0.6±0.7 | 0.3±0.5 | 1.06 | .376 | - |
| Successful | 5.8±2.9 | 4.7±2.3 | 4.4±2.2 | 3.9±1.9 | 3.89 | .015 | c |
| Unsuccessful | 0.9±1.3 | 0.5±0.7 | 0.9±1.1 | 0.7±0.8 | 0.597 | .62 | - |
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| Absolute values (m) | 6.1±1.2 | 5.9±0.9 | 7.1±1 | 7.4±1.3 | 12.8 | < .001 | b|c|d|e |
| Coefficient of variation (CV) | 0.45±0.07 | 0.46±0.07 | 0.45±0.07 | 0.48±0.05 | 1.23 | .311 | - |
| Approximate entropy (ApEn) | 0.23±0.05 | 0.22±0.04 | 0.2±0.04 | 0.17±0.04 | 7.48 | < .001 | c|e |
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| Absolute values (m) | 6.8±1.4 | 6.7±1.3 | 8.0±1.4 | 8.2±1.3 | 10.8 | < .001 | b|c|d|e |
| Coefficient of variation (CV) | 0.45±0.11 | 0.47±0.09 | 0.46±0.06 | 0.5±0.07 | 2.09 | .114 | - |
| Approximate entropy (ApEn) | 0.27±0.05 | 0.24±0.04 | 0.22±0.05 | 0.19±0.03 | 13.9 | < .001 | b|c|e |
Abbreviations: OCL = visual occlusion; CV = coefficient of variation; ApEn = approximate entropy.
*p < .05
Post hoc differences: a) NOR in the small pitch vs OCL in the small pitch; b) NOR in the small pitch vs NOR big pitch; c) NOR in the small pitch vs OCL in the big pitch; d) OCL in the small pitch vs. NOR in the big pitch; e) OCL in the small pitch vs OCL in the big pitch; f) NOR in the big pitch vs OCL in the big pitch
Fig 3Standardized (Cohen) differences in the tactical behaviour, external workload and technical actions variables according to game scenarios (N vs VO) and pitch size (small vs big).
Error bars indicate uncertainty in the true mean changes with 95% confidence intervals.