| Literature DB >> 27494932 |
W Van Lippevelde1, J Vangeel2, N De Cock3, C Lachat3, L Goossens4, K Beullens2, L Vervoort4, C Braet4, L Maes5, S Eggermont2, B Deforche5, J Van Camp3.
Abstract
BACKGROUND: As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents' eating patterns and anthropometrics. Therefore, the present study proposes an innovative approach to influence dietary behaviors in youth based on new insights on effective behavior change strategies and attractive intervention channels to engage adolescents. This article describes the rationale, the development, and evaluation design of the 'Snack Track School' app. The aim of the app is to improve the snacking patterns of Flemish 14- to 16-year olds.Entities:
Keywords: Adolescents; App; Conditioning; Diet; Dual-system model; Intervention; Learning theories; Nutrition; Obesity; Overweight; Snacks; mHealth
Mesh:
Year: 2016 PMID: 27494932 PMCID: PMC4974720 DOI: 10.1186/s12889-016-3286-4
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Fig. 1An overview of the theoretical framework of the intervention including the determinants, theoretical methods/behavioral change strategies, and practical applications
Overview of other measurements for explorative research
| Environmental variables/determinants related to dietary behaviors | |
| Snack availability at home | The home availability of the 28 snack items used in the FFQ. |
| Peer influence | Perceived peers’ snacking behavior, peers’ social support, social pressure, and subjective norm regarding healthy snacks. |
| Parental influence | Parents’ modeling, rules at home, and monitoring in relation to snacks. |
| Personality traits/biological factors | |
| Reward sensitivity and punishment sensitivity | The Dutch child version of the Carver and White’s Behavioral Inhibition System (BIS)/Behavioral Approach System (BAS) - scale as developed by Franken and colleagues [ |
| Restraint | The five-items subscale |
| Pubertal status | The Pubertal Development Scale [ |
| Other measurements on nutrition behaviors | |
| Total energy intake per day | An FFQ to estimate total dietary intake was developed and has been used in and adjusted for several target population from pre-schoolers to older women [ |
| Adolescents’ meal patterns: | The frequency of eating breakfast, lunch and dinner, the frequency of snacking, and the source from which they usually obtain the snacks. |
| Game behavior-related variables | |
| Duration and frequency of game play | Duration will be measured via a timeline separately for each day of the week. F |
| Preferences for game genres | This will be measured separately for |
| Game motivations | The Uses and Gratifications Questionnaire for game developed by Sherry et al. [ |
| Game engagement | The Game Engagement Questionnaire of Brockmeyer and colleagues [ |
| Game addiction | A 7-item Game Addiction Scale [ |
| Smartphone and tablet use | Respondents will be asked to indicate whether they use a smartphone or tablet (yes or no). Given that our serious game can be played on either of these devices it is important to take into account previous experience with the devices. |
| Structural characteristics | Adolescents will be asked to indicate how important several structural characteristics of video games are for their game experience. King, Delfabbro & Griffiths [ |
Overview of the measurements of the different process evaluation concepts
| Concept | What/how to measure |
|---|---|
| 1a) Reach (participation rate) Description of who participated and who did not | Schools - describe by type and composition (gender, SES, ethnicity) |
| 2a) Dose delivered (completeness) Implementation of all components | Before the start of the intervention, a presentation will be given to the involved teachers and principals to inform them about the intervention and the weekly process evaluation moments. |
| 2b) Dose received (exposure) Participants engagement, interaction, initial and/or continued use | Dose received (exposure) will be measured via two ways: 1) the core game module of the game experience questionnaire that will be included in the post-test questionnaire, and 2) the in-game logs. |
| 2c) Dose received (satisfaction) Satisfaction with intervention | Dose received (satisfaction) will also be measured via the game experience questionnaire. |
| 3) Fidelity Implemented as planned. | Researcher weekly logs - summary of comments/open ended questions on weekly logs |
| 3) Context Physical/social/political contextual factors that might influence implementation/reach | School management questionnaire to describe differences in school systems/organizations and priority of nutrition |