| Literature DB >> 27433321 |
Hannah Goldberg1, Yile Sun2, Timothy J Hickey3, Barbara Shinn-Cunningham4, Robert Sekuler5.
Abstract
Boston's Museum of Science supports researchers whose projects advance science and provide educational opportunities to the Museum's visitors. For our project, 60 visitors to the Museum played "Fish Police!!," a video game that examines audiovisual integration, including the ability to ignore irrelevant sensory information. Players, who ranged in age from 6 to 82 years, made speeded responses to computer-generated fish that swam rapidly across a tablet display. Responses were to be based solely on the rate (6 or 8 Hz) at which a fish's size modulated, sinusoidally growing and shrinking. Accompanying each fish was a task-irrelevant broadband sound, amplitude modulated at either 6 or 8 Hz. The rates of visual and auditory modulation were either Congruent (both 6 Hz or 8 Hz) or Incongruent (6 and 8 or 8 and 6 Hz). Despite being instructed to ignore the sound, players of all ages responded more accurately and faster when a fish's auditory and visual signatures were Congruent. In a controlled laboratory setting, a related task produced comparable results, demonstrating the robustness of the audiovisual interaction reported here. Some suggestions are made for conducting research in public settings.Entities:
Keywords: audiovisual interaction; multisensory; temporal structure; video games
Year: 2015 PMID: 27433321 PMCID: PMC4934652 DOI: 10.1177/2041669515599332
Source DB: PubMed Journal: Iperception ISSN: 2041-6695
Figure 1.A pair of screen captures from the tablet display. (a) Fish appeared at the screen's left side. (b) Fish appeared at the screen's right side. The green countdown bar at the top of screen shows that more time is left before the response deadline in (b) than in (a). This difference corresponds to the fact that fish in (a) has moved further from its starting location (at the edge of screen) than has the fish in b. The size difference between the fish results from the fact that the screen shot shows the two fish at different points in their size oscillation cycles.
Figure 2.Age distribution of participants who completed the entire 5-minute game. Each bin spans 10 years.
Figure 3.Left: Mean proportion correct responses for Congruent and Incongruent Fish. Right: Mean reaction time for Congruent and Incongruent Fish. Error bars are within-subject standard errors of the mean.
Response and Reaction Times.
| Congruent | Incongruent | |
|---|---|---|
| Response times | ||
| Mean | 1115.26 | 1164.91 |
| SEM | 17.95 | 22.38 |
| Reaction times | ||
| Mean | 939.67 | 1002.03 |
| SEM | 20.45 | 20.11 |
Figure 4.Speed-accuracy relationship. Effect of audiovisual congruence defined by differences in reaction time plotted against the effect defined by differences in accuracy of response. Data points are for individual players. The vertical line separates the half of subjects whose accuracy-defined congruency effects were largest and the half of subjects whose effects were lowest; the horizontal line separates the half of subjects whose reaction time-defined congruency effects were largest and the half of subjects whose effects were smallest. If there were zero correlation between the two, data points would tend to be equally distributed among the graph's four quadrants.
Figure 5.The effect of congruence between visual and auditory signals as a function of player age. Left: Effect of congruence expressed as the difference between percent correct judgments when auditory and visual frequencies were Congruent and when they were Incongruent. Right: The effect of congruence expressed as the difference in reaction times for Congruent and Incongruent fish.
Accuracy and Reaction Time Results From the Present Study and From Three Laboratory Experiments.
| Source | Difference in | Difference in reaction time (in ms) |
|---|---|---|
| Museum | 0.15 | 59 |
| Experiment 1 | 0.15 | 88 |
| Experiment 2 | 0.11 | 100 |
| Experiment 3 | 0.20 | 74 |
Note. Each entry is the absolute value of the mean difference in responses to Congruent and Incongruent fish.