Literature DB >> 23055169

Gamelike features might not improve data.

Guy E Hawkins1, Babette Rae, Keith V Nesbitt, Scott D Brown.   

Abstract

Many psychological experiments require participants to complete lots of trials in a monotonous task, which often induces boredom. An increasingly popular approach to alleviate such boredom is to incorporate gamelike features into standard experimental tasks. Games are assumed to be interesting and, hence, motivating, and better motivated participants might produce better data (with fewer lapses in attention and greater accuracy). Despite its apparent prevalence, the assumption that gamelike features improve data is almost completely untested. We test this assumption by presenting a choice task and a change detection task in both gamelike and standard forms. Response latency, accuracy, and overall task performance were unchanged by gamelike features in both experiments. We present a novel cognitive model for the choice task, based on particle filtering, to decorrelate the dependent variables and measure performance in a more psychologically meaningful manner. The model-based analyses are consistent with the hypothesis that gamelike features did not alter cognition. A postexperimental questionnaire indicated that the gamelike version provided a more positive and enjoyable experience for participants than the standard task, even though this subjective experience did not translate into data effects. Although our results hold only for the two experiments examined, the gamelike features we incorporated into both tasks were typical of-and at least as salient and interesting as those usually used by-experimental psychologists. Our results suggest that modifying an experiment to include gamelike features, while leaving the basic task unchanged, may not improve the quality of the data collected, but it may provide participants with a better experimental experience.

Entities:  

Mesh:

Year:  2013        PMID: 23055169     DOI: 10.3758/s13428-012-0264-3

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  12 in total

1.  The Benefits and Challenges of Implementing Motivational Features to Boost Cognitive Training Outcome.

Authors:  Shafee Mohammed; Lauren Flores; Jenni Deveau; Russell Cohen Hoffing; Calvin Phung; Chelsea M Parlett; Ellen Sheehan; David Lee; Jacky Au; Martin Buschkuehl; Victor Zordan; Susanne M Jaeggi; Aaron R Seitz
Journal:  J Cogn Enhanc       Date:  2017-11-28

2.  Performance-Based Contingency Management in Cognitive Remediation Training: A Pilot Study.

Authors:  Brian D Kiluk; Matthew B Buck; Kathleen A Devore; Theresa A Babuscio; Charla Nich; Kathleen M Carroll
Journal:  J Subst Abuse Treat       Date:  2016-08-10

3.  Differential effect of motivational features on training improvements in school-based cognitive training.

Authors:  Benjamin Katz; Susanne Jaeggi; Martin Buschkuehl; Alyse Stegman; Priti Shah
Journal:  Front Hum Neurosci       Date:  2014-04-24       Impact factor: 3.169

4.  How to build better memory training games.

Authors:  Jenni Deveau; Susanne M Jaeggi; Victor Zordan; Calvin Phung; Aaron R Seitz
Journal:  Front Syst Neurosci       Date:  2015-01-09

5.  The influence of memory on indoor environment exploration: A numerical study.

Authors:  Vaisagh Viswanathan; Michael Lees; Peter M A Sloot
Journal:  Behav Res Methods       Date:  2016-06

6.  Policing Fish at Boston's Museum of Science: Studying Audiovisual Interaction in the Wild.

Authors:  Hannah Goldberg; Yile Sun; Timothy J Hickey; Barbara Shinn-Cunningham; Robert Sekuler
Journal:  Iperception       Date:  2015-08-21

7.  A P300-based brain-computer interface with stimuli on moving objects: four-session single-trial and triple-trial tests with a game-like task design.

Authors:  Ilya P Ganin; Sergei L Shishkin; Alexander Y Kaplan
Journal:  PLoS One       Date:  2013-10-31       Impact factor: 3.240

8.  High User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.

Authors:  Aniket Nagle; Robert Riener; Peter Wolf
Journal:  Front Psychol       Date:  2015-11-20

9.  Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.

Authors:  Jim Lumsden; Elizabeth A Edwards; Natalia S Lawrence; David Coyle; Marcus R Munafò
Journal:  JMIR Serious Games       Date:  2016-07-15       Impact factor: 4.143

10.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment.

Authors:  Jim Lumsden; Andy Skinner; Andy T Woods; Natalia S Lawrence; Marcus Munafò
Journal:  PeerJ       Date:  2016-07-06       Impact factor: 2.984

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