Literature DB >> 27411523

[A new age of mass casuality education? : The InSitu project: realistic training in virtual reality environments].

D Lorenz1, W Armbruster2,3, C Vogelgesang4, H Hoffmann4, A Pattar2, D Schmidt2,3, T Volk2, D Kubulus2.   

Abstract

BACKGROUND: Chief emergency physicians are regarded as an important element in the care of the injured and sick following mass casualty accidents. Their education is very theoretical; practical content in contrast often falls short. Limitations are usually the very high costs of realistic (large-scale) exercises, poor reproducibility of the scenarios, and poor corresponding results.
OBJECTIVES: To substantially improve the educational level because of the complexity of mass casualty accidents, modified training concepts are required that teach the not only the theoretical but above all the practical skills considerably more intensively than at present. Modern training concepts should make it possible for the learner to realistically simulate decision processes. This article examines how interactive virtual environments are applicable for the education of emergency personnel and how they could be designed.
MATERIALS AND METHODS: Virtual simulation and training environments offer the possibility of simulating complex situations in an adequately realistic manner. The so-called virtual reality (VR) used in this context is an interface technology that enables free interaction in addition to a stereoscopic and spatial representation of virtual large-scale emergencies in a virtual environment. Variables in scenarios such as the weather, the number wounded, and the availability of resources, can be changed at any time. The trainees are able to practice the procedures in many virtual accident scenes and act them out repeatedly, thereby testing the different variants.
RESULTS: With the aid of the "InSitu" project, it is possible to train in a virtual reality with realistically reproduced accident situations. These integrated, interactive training environments can depict very complex situations on a scale of 1:1. Because of the highly developed interactivity, the trainees can feel as if they are a direct part of the accident scene and therefore identify much more with the virtual world than is possible with desktop systems.
CONCLUSION: Interactive, identifiable, and realistic training environments based on projector systems could in future enable a repetitive exercise with changes within a decision tree, in reproducibility, and within different occupational groups. With a hard- and software environment numerous accident situations can be depicted and practiced. The main expense is the creation of the virtual accident scenes. As the appropriate city models and other three-dimensional geographical data are already available, this expenditure is very low compared with the planning costs of a large-scale exercise.

Keywords:  Chief emergency physician; Emergency physician education; MCI-training; Mass casualty incident (MCI); Virtual reality

Mesh:

Year:  2016        PMID: 27411523     DOI: 10.1007/s00101-016-0196-x

Source DB:  PubMed          Journal:  Anaesthesist        ISSN: 0003-2417            Impact factor:   1.041


  9 in total

1.  MiRTE: Mixed Reality Triage and Evacuation game for Mass Casualty information systems design, testing and training.

Authors:  Xunyi Yu; Aura Ganz
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2011

2.  Comparison of the Sacco Triage Method Versus START Triage Using a Virtual Reality Scenario in Advance Care Paramedic Students.

Authors:  Trevor Nirmal Jain; Luca Ragazzoni; Henrik Stryhn; Samuel J Stratton; Francesco Della Corte
Journal:  CJEM       Date:  2015-11-10       Impact factor: 2.410

3.  [Preparedness of hospital physicians for a mass casualty incident. A German survey amongst 7,700 physicians].

Authors:  P Fischer; A Wafaisade; E A M Neugebauer; T Kees; H Bail; O Weber; C Burger; K Kabir
Journal:  Unfallchirurg       Date:  2013-01       Impact factor: 1.000

4.  Virtual reality triage training provides a viable solution for disaster-preparedness.

Authors:  Pamela B Andreatta; Eric Maslowski; Sean Petty; Woojin Shim; Michael Marsh; Theodore Hall; Susan Stern; Jen Frankel
Journal:  Acad Emerg Med       Date:  2010-08       Impact factor: 3.451

5.  Virtual-world hospital simulation for real-world disaster response: Design and validation of a virtual reality simulator for mass casualty incident management.

Authors:  Philip H Pucher; Nicola Batrick; Dave Taylor; Muzzafer Chaudery; Daniel Cohen; Ara Darzi
Journal:  J Trauma Acute Care Surg       Date:  2014-08       Impact factor: 3.313

6.  Virtual reality and live simulation: a comparison between two simulation tools for assessing mass casualty triage skills.

Authors:  Pier Luigi Ingrassia; Luca Ragazzoni; Luca Carenzo; Davide Colombo; Alba Ripoll Gallardo; Francesco Della Corte
Journal:  Eur J Emerg Med       Date:  2015-04       Impact factor: 2.799

7.  Comparison of the SALT and Smart triage systems using a virtual reality simulator with paramedic students.

Authors:  David C Cone; John Serra; Lisa Kurland
Journal:  Eur J Emerg Med       Date:  2011-12       Impact factor: 2.799

8.  Emergency preparedness in the 21st century: training and preparation modules in virtual environments.

Authors:  Daniel Cohen; Nick Sevdalis; David Taylor; Karen Kerr; Mick Heys; Keith Willett; Nicola Batrick; Ara Darzi
Journal:  Resuscitation       Date:  2012-05-29       Impact factor: 5.262

9.  Using immersive simulation for training first responders for mass casualty incidents.

Authors:  William Wilkerson; Dan Avstreih; Larry Gruppen; Klaus-Peter Beier; James Woolliscroft
Journal:  Acad Emerg Med       Date:  2008-10-25       Impact factor: 3.451

  9 in total
  2 in total

Review 1.  [Impact assessment of inadequate hospital disaster management : Reflection based on a risk model].

Authors:  E Pfenninger; H Güzelel
Journal:  Anaesthesist       Date:  2017-06       Impact factor: 1.041

2.  From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health.

Authors:  Maged N Kamel Boulos; Zhihan Lu; Paul Guerrero; Charlene Jennett; Anthony Steed
Journal:  Int J Health Geogr       Date:  2017-02-20       Impact factor: 3.918

  2 in total

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