OBJECTIVES: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event. METHODS: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high-fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings. RESULTS: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights. CONCLUSIONS: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high-acuity, low-frequency events, such as a terrorist attack.
OBJECTIVES: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event. METHODS: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high-fidelity humanpatient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings. RESULTS: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights. CONCLUSIONS: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high-acuity, low-frequency events, such as a terrorist attack.
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Authors: D Lorenz; W Armbruster; C Vogelgesang; H Hoffmann; A Pattar; D Schmidt; T Volk; D Kubulus Journal: Anaesthesist Date: 2016-09 Impact factor: 1.041
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Authors: I Ashkenazi; A Ohana; B Azaria; A Gelfer; C Nave; Z Deutch; I Gens; M Fadlon; Y Dahan; L Rapaport; D Kishkinov; A Bar; E Tal-Or; N Vaknin; A Blumenfeld; B Kessel; R Alfici; O Olsha; M Michaelson Journal: Eur J Trauma Emerg Surg Date: 2011-10-05 Impact factor: 3.693