Literature DB >> 12970832

The necessity and limitations of evidence-based practice in stroke rehabilitation.

Jeffrey W Jutai1, Robert W Teasell.   

Abstract

Evidence-based practice attempts to implement the results of research trials (evidence) and to translate those results into clinical practice, with the presumed goal of improving the effectiveness of clinical care. An empirically validated knowledge base has the potential to substantially increase a clinician's confidence in his or her therapeutic plan. Whether or not research can be a basis for change in practice is a serious ethical consideration. This article argues for the importance of transferring research knowledge on the effectiveness of stroke rehabilitation as quickly as possible to clinical practice, while at the same time acknowledging the ethical issues associated with this process.

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Year:  2003        PMID: 12970832     DOI: 10.1310/CRDA-PGFW-KHEL-20E1

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  11 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

2.  Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.

Authors:  Gustavo Saposnik; Leonardo G Cohen; Muhammad Mamdani; Sepideth Pooyania; Michelle Ploughman; Donna Cheung; Jennifer Shaw; Judith Hall; Peter Nord; Sean Dukelow; Yongchai Nilanont; Felipe De Los Rios; Lisandro Olmos; Mindy Levin; Robert Teasell; Ashley Cohen; Kevin Thorpe; Andreas Laupacis; Mark Bayley
Journal:  Lancet Neurol       Date:  2016-06-27       Impact factor: 44.182

3.  Effects of Ordered Grasping Movement on Brain Function in the Performance Virtual Reality Task: A Near-Infrared Spectroscopy Study.

Authors:  Xiangyang Li; Jiahui Yin; Huiyuan Li; Gongcheng Xu; Congcong Huo; Hui Xie; Wenhao Li; Jizhong Liu; Zengyong Li
Journal:  Front Hum Neurosci       Date:  2022-03-31       Impact factor: 3.169

4.  Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients.

Authors:  Zun-Rong Wang; Ping Wang; Liang Xing; Li-Ping Mei; Jun Zhao; Tong Zhang
Journal:  Neural Regen Res       Date:  2017-11       Impact factor: 5.135

5.  Stroke rehabilitation and patients with multimorbidity: a scoping review protocol.

Authors:  Michelle L A Nelson; Linda Kelloway; Deirdre Dawson; J Andrew McClure; Kaileah A McKellar; Anita Menon; Sarah Munce; Kara Ronald; Robert Teasell; Michael Wasdell; Renee F Lyons
Journal:  J Comorb       Date:  2015-02-17

6.  Development of a Diagnosis and Evaluation System for Hemiplegic Patients Post-Stroke Based on Motion Recognition Tracking and Analysis of Wrist Joint Kinematics.

Authors:  Subok Kim; Seoho Park; Onseok Lee
Journal:  Sensors (Basel)       Date:  2020-08-13       Impact factor: 3.576

7.  Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.

Authors:  Qianqian Huang; Wei Wu; Xiaolong Chen; Bo Wu; Longqiang Wu; Xiaoli Huang; Songhe Jiang; Lejian Huang
Journal:  Trials       Date:  2019-02-06       Impact factor: 2.279

8.  Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation.

Authors:  Bita Imam; William C Miller; Linda McLaren; Paul Chapman; Heather Finlayson
Journal:  SAGE Open Med       Date:  2013-08-20

Review 9.  Virtual reality rehabilitation from social cognitive and motor learning theoretical perspectives in stroke population.

Authors:  Bita Imam; Tal Jarus
Journal:  Rehabil Res Pract       Date:  2014-01-09

10.  A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments.

Authors:  Joon-Ho Shin; Hokyoung Ryu; Seong Ho Jang
Journal:  J Neuroeng Rehabil       Date:  2014-03-06       Impact factor: 4.262

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