Literature DB >> 20169428

Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children.

Amanda L Penko1, Jacob E Barkley.   

Abstract

BACKGROUND: While there is emerging research outlining the physiologic cost of the physically interactive Nintendo Wii, there are no evaluations of the relative reinforcing value (RRV) of the Wii versus a sedentary alternative.
PURPOSE: The purpose of this study is to evaluate the physiologic cost, RRV, and liking of playing Wii Sports Boxing (Wii) versus a traditional sedentary video game (SVG) in 11 lean and 13 overweight/obese 8- to 12-year-old children.
METHODS: Heart rate (HR) and VO(2) were assessed during rest, treadmill walking, and playing an SVG and Wii using a counterbalance design. Liking was assessed during treadmill walking and video game play. RRV was assessed for Wii versus SVG.
RESULTS: Average HR, VO(2), and liking were significantly greater for Nintendo Wii (p < or = 0.001 for all) than all other conditions. Lean children displayed a greater (p < 0.001) peak responding for access to Wii relative to the SVG while overweight/obese children did not (p > or = 0.16).
CONCLUSION: Wii was a well-liked activity of greater physiologic intensity than both the SVG and treadmill walking. Lean children were more motivated while overweight/obese children were equally as motivated to play Wii relative to the SVG.

Entities:  

Mesh:

Year:  2010        PMID: 20169428     DOI: 10.1007/s12160-010-9164-x

Source DB:  PubMed          Journal:  Ann Behav Med        ISSN: 0883-6612


  25 in total

1.  Impact of an active video game on healthy children's physical activity.

Authors:  Tom Baranowski; Dina Abdelsamad; Janice Baranowski; Teresia Margareta O'Connor; Debbe Thompson; Anthony Barnett; Ester Cerin; Tzu-An Chen
Journal:  Pediatrics       Date:  2012-02-27       Impact factor: 7.124

2.  VO2, Liking, and Relative Reinforcing Value of Cooperative and Competitive Exergame Play in Young Children.

Authors:  Jonathan B Naylor; Beth J Patton; Jacob E Barkley
Journal:  Int J Exerc Sci       Date:  2020-12-01

Review 3.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

4.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

5.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

6.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

Authors:  Maxime Robert; Laurent Ballaz; Raphael Hart; Martin Lemay
Journal:  Phys Ther       Date:  2013-04-11

7.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

8.  Trend of Endurance Level Among Healthy Inner-City Children and Adolescents Over Three Decades.

Authors:  Raysa Morales-Demori; Omar Jamil; Maria Serratto
Journal:  Pediatr Cardiol       Date:  2016-11-08       Impact factor: 1.655

Review 9.  Behavioral Economic Factors Related to Pediatric Obesity.

Authors:  Angela J Jacques-Tiura; Mark K Greenwald
Journal:  Pediatr Clin North Am       Date:  2016-06       Impact factor: 3.278

10.  The relationship between cell phone use, physical and sedentary activity, and cardiorespiratory fitness in a sample of U.S. college students.

Authors:  Andrew Lepp; Jacob E Barkley; Gabriel J Sanders; Michael Rebold; Peter Gates
Journal:  Int J Behav Nutr Phys Act       Date:  2013-06-21       Impact factor: 6.457

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