Literature DB >> 18991534

BusWorld: an analog pilot test of a virtual environment designed to treat posttraumatic stress disorder originating from a terrorist suicide bomb attack.

Naomi Josman1, Ayelet Reisberg, Patrice L Weiss, Azucena Garcia-Palacios, Hunter G Hoffman.   

Abstract

Exposure therapy treatment can lead to large reductions in posttraumatic stress disorder (PTSD) symptoms. Virtual reality exposure (VRE) therapy is designed to facilitate cognitive behavioral therapy for PTSD. During VRE therapy, patients go into an immersive computer-generated environment (go back to the scene of the traumatic event) to help them gain access to their memories of the traumatic event, change unhealthy thought patterns, gradually habituate to their anxiety, and reduce the intensity of associated emotions. The therapist's ability to manipulate the amount of anxiety experienced by the client during therapy is an important element of successful exposure therapy. Using a within-subjects design, 30 asymptomatic volunteers each experienced four levels of a virtual world depicting a terrorist bus bombing, designed to be increasingly distressful. There was a statistically significant difference between the mean subjective units of discomfort scores (SUDS) of the four levels, and several planned paired comparisons showed significantly higher SUDS ratings with higher simulation levels. Results suggest that sound may play an important role in successful elicitation of emotional responses during VRE. The results of this analog study provide initial validation of the potential of BusWorld to provide graded exposure for individuals suffering from PTSD originating from suicide bus bombings. Future research exploring whether VR exposure therapy with BusWorld can reduce PTSD in clinical patients is warranted.

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Year:  2008        PMID: 18991534     DOI: 10.1089/cpb.2008.0048

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  5 in total

Review 1.  Virtual reality exposure therapy for post-traumatic stress disorder and other anxiety disorders.

Authors:  Maryrose Gerardi; Judith Cukor; Joann Difede; Albert Rizzo; Barbara Olasov Rothbaum
Journal:  Curr Psychiatry Rep       Date:  2010-08       Impact factor: 5.285

2.  Smells Influence Perceived Pleasantness but Not Memorization of a Visual Virtual Environment.

Authors:  Agnieszka Sabiniewicz; Elena Schaefer; Guducu Cagdas; Cedric Manesse; Moustafa Bensafi; Nadejda Krasteva; Gabriele Nelles; Thomas Hummel
Journal:  Iperception       Date:  2021-03-30

3.  A Serious Game to Improve Cognitive Functions in Schizophrenia: A Pilot Study.

Authors:  Isabelle Amado; Lindsay Brénugat-Herné; Eric Orriols; Colombe Desombre; Maxine Dos Santos; Zelda Prost; Marie-Odile Krebs; Pascale Piolino
Journal:  Front Psychiatry       Date:  2016-04-20       Impact factor: 4.157

4.  From sterile labs to rich VR: Immersive multisensory context critical for odors to induce motivated cleaning behavior.

Authors:  Jasper H B de Groot; Daniel J V Beetsma; Theo J A van Aerts; Elodie le Berre; David Gallagher; Emma Shaw; Henk Aarts; Monique A M Smeets
Journal:  Behav Res Methods       Date:  2020-08

5.  Virtual Reality Clinical Research: Promises and Challenges.

Authors:  Bernie Garrett; Tarnia Taverner; Diane Gromala; Gordon Tao; Elliott Cordingley; Crystal Sun
Journal:  JMIR Serious Games       Date:  2018-10-17       Impact factor: 4.143

  5 in total

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