| Literature DB >> 27051414 |
Ignas Martišius1, Robertas Damaševičius2.
Abstract
Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems. We have developed a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset. An online target shooting game, implemented in the OpenViBE environment, has been used for user feedback. The system utilizes wave atom transform for feature extraction, achieving an average accuracy of 78.2% using linear discriminant analysis classifier, 79.3% using support vector machine classifier with a linear kernel, and 80.5% using a support vector machine classifier with a radial basis function kernel.Entities:
Mesh:
Year: 2016 PMID: 27051414 PMCID: PMC4804071 DOI: 10.1155/2016/3861425
Source DB: PubMed Journal: Comput Intell Neurosci
Figure 1General architecture of an online BCI.
Figure 2Sensor layout.
Figure 3Data flow of prototype BCI shooter game.
Figure 4Timing of a single SSVEP trial.
Figure 5BCI game interface: training (a) and playing (b).
Figure 6Online test shooter scenario.
Comparison of classification accuracy.
| Classifier | Features | Accuracy, % |
| ||
|---|---|---|---|---|---|
| S1 | S2 | S1 | S2 | ||
| LDA | WAT | 71.5 | 78.2 | 0.64 | 0.67 |
| BP | 66.2 | 73.2 | 0.56 | 0.62 | |
|
| |||||
| sLDA | WAT | 70.6 | 77.4 | 0.64 | 0.68 |
| BP | 68.4 | 73.5 | 0.59 | 0.61 | |
|
| |||||
| SVM, linear kernel | WAT | 75.5 | 79.3 | 0.64 | 0.68 |
| BP | 74.3 | 75.1 | 0.64 | 0.66 | |
|
| |||||
| SVM, RBF kernel | WAT |
|
| 0.68 | 0.71 |
| BP | 74.0 | 77.4 | 0.63 | 0.67 | |
S1: subject number 1, S2: subject number 2, LDA: linear discriminant analysis, sLDA: sparse LDA, SVM: support vector machine, RBF: radial basis function, WAT: wave atom transform, and BP: band power.
Training time of classifiers.
| Classifier | Training time, s |
|---|---|
| LDA | 809 |
| SVM |
|