| Literature DB >> 29849549 |
Harlei Miguel de Arruda Leite1,2,3, Sarah Negreiros de Carvalho2,3, Thiago Bulhões da Silva Costa1,3, Romis Attux1,3, Heiko Horst Hornung4, Dalton Soares Arantes1.
Abstract
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named "Get Coins," through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.Entities:
Mesh:
Year: 2018 PMID: 29849549 PMCID: PMC5925143 DOI: 10.1155/2018/4920132
Source DB: PubMed Journal: Comput Intell Neurosci
Figure 1Diagram of a BCI based on SSVEP system.
Figure 2EEG signal with SSVEP response for a stimulus flickering at 12 Hz: (a) time domain and (b) frequency domain.
Figure 3Screenshot of the “Get Coins” game.
Figure 4Stimulus at 10 Hz generated by a sine wave.
Figure 5Experimental setup.
Figure 6Training screen.
Versions of the game Get Coins.
| Visual stimulus | Acoustic feedback | Background scenario | Background music | Control by BCI | Control by keyboard | |
|---|---|---|---|---|---|---|
| Version 1 | Yes | Yes | Black | No | Yes | No |
| Version 2 | No | Yes | No | No | Yes | |
| Version 3 | Yes | Yes | Yes | Yes | No | |
| Version 4 | Yes | No | No | Yes | No | |
| Version 5 | Yes | Yes | Gray (50%) | No | Yes | No |
Questionnaire items, translated from Brazilian Portuguese.
| Question topic | Range limits |
|---|---|
| Cap comfort | 0 very uncomfortable–10 very comfortable |
| Visual comfort of the stimulus | 0 very uncomfortable–10 very comfortable |
| Fatigue caused by training/by the game | 0 very tiring–10 very invigorating |
| Motivation for training | 0 very boring–10 very exciting |
| Game challenge with BCI/keyboard | 0 very easy–10 very challenging |
| Background color | 0 unpleasant–10 pleasant |
| Pleasantness of the positioning of the stimuli | 0 very uncomfortable–10 very comfortable |
| Pleasantness of background color | 0 very uncomfortable–10 very comfortable |
| Acoustic feedback helps | 0 not at all–10 a lot |
| Background music disturbs | 0 not at all–10 a lot |
| Background music lacks | 0 not at all–10 a lot |
| Intuitiveness of game controls | 0 not intuitive at all–10 very intuitive |
| Dominion of game controls | 0 total control–10 no control |
| Control by keyboard is | 0 boring–10 fun |
| Pleasantness of game | 0 unpleasant–10 pleasant |
Figure 7Histogram of average number of collected coins.
Average number of coins collected in each version of the game.
| Version | Collected coins |
|---|---|
| 1 | 2.13 ± 1.22 |
| 2 | 4.00 ± 0.00 |
| 3 | 2.10 ± 1.30 |
| 4 | 2.00 ± 1.39 |
| 5 | 1.97 ± 1.19 |
Figure 8Relationship between the expected performance using the training data and the average number of coins collected.
Average fatigue caused by the game.
| Version | Fatigue in the game |
|---|---|
| 1 | 5.58 ± 1.78 |
| 2 | 7.51 ± 2.19 |
| 3 | 5.63 ± 1.83 |
| 4 | 5.46 ± 1.97 |
| 5 | 5.70 ± 1.79 |
Figure 9Average number of collected coins in each version of the game for players and nonplayers volunteers.
Figure 10Comparison between the perception of players and nonplayers volunteers related in Version 4 of the game.