| Literature DB >> 27026291 |
Lori M Wozney1, Pamela Baxter, Hilary Fast, Laura Cleghorn, Amos S Hundert, Amanda S Newton.
Abstract
BACKGROUND: Research in the fields of human performance technology and human computer interaction are challenging the traditional macro focus of usability testing arguing for methods that help test moderators assess "use in context" (ie, cognitive skills, usability understood over time) and in authentic "real world" settings. Human factors in these complex test scenarios may impact on the quality of usability results being derived yet there is a lack of research detailing moderator experiences in these test environments. Most comparative research has focused on the impact of the physical environment on results, and rarely on how the sociotechnical elements of the test environment affect moderator and test user performance. Improving our understanding of moderator roles and experiences with conducting "real world" usability testing can lead to improved techniques and strategiesEntities:
Keywords: HCI design and evaluation methods; Web-conferencing; human centered-computing; real-time systems; telemedicine; usability inspection; walk-through evaluation
Year: 2016 PMID: 27026291 PMCID: PMC4811666 DOI: 10.2196/humanfactors.4602
Source DB: PubMed Journal: JMIR Hum Factors ISSN: 2292-9495
Comparison of usability project moderation.
| Protocol Feature | Cycle | Project 1 (Anxiety) | Project 2 (FASD) |
| Number of cycles |
| 2 (same group of test users for both cycles) | 2 (new group of test users in each cycle) |
| Number of test users per cycle, n | Cycle 1 | 9 (4 youth, 5 clinicians) | 10 (4 caregivers, 6 clinicians/health care professionals) |
|
| Cycle 2 | 8 (4 youth, 4 clinicians) | 8 (4 caregivers, 4 clinicians) |
| Dates of session | Cycle 1 | June–July 2013 | August–September 2013 |
|
| Cycle 2 | September 2013 | October–November 2013 |
| Number of remote moderators in each session |
| 2 | 1 |
| Access to intervention prior to remote usability session |
| No | No |
| Software version |
| Blackboard Collaborate 9.7 | Blackboard Collaborate 12.5 |
| Average length of usability testing session |
| 133 minutesa | 62 minutesb |
| Location of moderator(s) |
| Ontario, Alberta | Nova Scotia |
| Estimated training time required for moderators to set up usability sessions |
| 40 hours | 20 hours |
| Location of test users |
| Nova Scotia, Alberta, British Columbia | British Columbia, New Brunswick, Alberta, Saskatchewan, Yukon, Ontario, Manitoba, Northwest Territories |
| Moderator(s) had prior experience as user in Web conferencing |
| Yes | Yes |
| Moderator(s) had prior experience moderating via Web conferencing |
| No | No |
| Moderator(s) had prior experience facilitating usability testing |
| No | No |
| Moderator(s) had prior experience in facilitating research interviews |
| Yes | Yes |
a133 minutes=average time for Cycle 1 and Cycle 2 combined
b62 minutes=average time for Cycle 1 and Cycle 2 combined
Figure 1Web-conferencing test environment setup for ehealth Project 1. Moderator 1 controls recording and access privileges to test environment. Test User and Moderator 2, each in different geographic locations, act as “attendees” with different roles.
Figure 2Web-conferencing test environment setup for ehealth Project 2. Moderator controls recording and access privileges. Test User “attends” the web-conference and shares screen so Moderator can observe actions.
Examples of benefits and limitations of using Blackboard Collaborate.
| Presence factors | Specific examples | |
| Benefits | Anonymity | Moderators or test users might be more willing to share honestly or critically if less visible/identifiable. |
|
| Test users have a sense of control | Moderators or test users could mute the session if they wanted to limit noise. |
|
|
| Moderators could employ the “private chat” feature. |
|
|
| Test users have control of when and where their session was held (some test users completed testing at home or at work). |
|
| Authentic use in context | Test users could mute the session for reasons such as: check on children, take a phone call, speak to a coworker, eat. |
|
|
| By having an unstandardized testing approach, the teams were given insights into the nature of technology use in people’s everyday lives and routines. This was valuable information about how the eHealth interventions being tested might also be used. |
| Limitations | Lack of visual cues, “personality,” or human element in the virtual space | The lack of visual cues led to moderators feeling they were checking in with the test user more than necessary. If there was silence, or no movement on the screen, moderators couldn’t be sure if the test user was done or just attending to another task. |
|
| Quickly establishing rapport and relationships | At times, moderators experienced anxiety about getting technical problems solved quickly to reduce test user stress and to ensure not too much testing time was taken up by technical problems. In Project 1, the moderator was on the same campus as some of the test users and was requested to come in person to the test user’s office to set up the audio prior to the test session. |
|
| Concept of time | The technical setup took longer than anticipated, so at times moderators felt rushed for time to complete usability tasks. |
|
|
| There was no “clock” tool to help provide test users or moderators with cues about how much time a task had taken. |
|
| Surveillance | Moderators’ virtual presence was constant and all-encompassing. Test users’ every click was monitored and every task was recorded. Moderators felt that the testing context might have led to feelings of being surveilled, obligations to have opinions, or pressure on test users to perform as expected. |