| Literature DB >> 27019737 |
Elisabetta Palagi1, Velia Nicotra2, Giada Cordoni2.
Abstract
Emotional contagion is a basic form of empathy that makes individuals able to experience others' emotions. In human and non-human primates, emotional contagion can be linked to facial mimicry, an automatic and fast response (less than 1 s) in which individuals involuntary mimic others' expressions. Here, we tested whether body (play bow, PBOW) and facial (relaxed open-mouth, ROM) rapid mimicry is present in domestic dogs (Canis lupus familiaris) during dyadic intraspecific play. During their free playful interactions, dogs showed a stronger and rapid mimicry response (less than 1 s) after perceiving PBOW and ROM (two signals typical of play in dogs) than after perceiving JUMP and BITE (two play patterns resembling PBOW and ROM in motor performance). Playful sessions punctuated by rapid mimicry lasted longer that those sessions punctuated only by signals. Moreover, the distribution of rapid mimicry was strongly affected by the familiarity linking the subjects involved: the stronger the social bonding, the higher the level of rapid mimicry. In conclusion, our results demonstrate the presence of rapid mimicry in dogs, the involvement of mimicry in sharing playful motivation and the social modulation of the phenomenon. All these findings concur in supporting the idea that a possible linkage between rapid mimicry and emotional contagion (a building-block of empathy) exists in dogs.Entities:
Keywords: Canis lupus familiaris; emotional proximity; empathy; mirroring response; social play
Year: 2015 PMID: 27019737 PMCID: PMC4807458 DOI: 10.1098/rsos.150505
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
List and definitions of the play behavioural items used in the study.
| play patterns used as control for the demonstration of rapid mimicry | |
| bite attempt/bite (BITE) | the dog opens its mouth and then attempts to bite or bites another individual |
| jump attempt (JUMP) | just before a dog jumps on another individual, it starts from a semi-crouching position (jump attempt) and then leaps away. During the jumping attempt, the dog crouches on its forelimbs and remains standing on its hind-legs for a while |
| play signals | |
| ROM | the mouth is relaxed and kept open at different gradients. The mouth can be opened (i) just a little revealing only the upper parts of the most forward teeth of the lower jaw and (ii) in a wider way completely revealing the lower and upper jaws [ |
| PBOW | a dog crouches on its forelimbs, remains standing on its hind-legs, and may wag its tail and sometimes bark. The bow is a stable posture from which the animal can move easily in many directions, allows the individual to stretch its muscles and places the head of the bower below another animal in a non-threatening position [ |
Description of the variables used in GLMM analyses of body–facial rapid mimicry (PBOW, play bow; ROM, relaxed open mouth).
| name | type |
|---|---|
| body-facial rapid mimicry | continuous |
| individual characteristics | |
| sex player 1 | nominal (0=male; 1=female) |
| sex player 2 | nominal (0=male; 1=female) |
| age player 1 | ordinal (0=0–3 months; 1=4–6 months; 2=7–12 months; 3=13–24 months; 4=>24 months) |
| age player 2 | ordinal (0=0–3 months; 1=4–6 months; 2=7–12 months; 3=13–24 months; 4=>24 months) |
| size player 1 (length, excluding tail) | ordinal (0=<50 cm; 1=50–100 cm; 2=>100 cm) |
| size player 2 (length, excluding tail) | ordinal (0=<50 cm; 1=50–100 cm; 2=>100 cm) |
| cohabitating with other dog/s | nominal (0=no; 1=yes) |
| breed/mixed race | nominal (0=breed; 1=mixed) |
| relationship quality | |
| social bonding | ordinal (1=friends; 2=acquaintances; 3=strangers) |
| player 1 identity | nominal |
| player 2 identity | nominal |
| frequency of play signals perceived (PBOW | continuous |
Figure 1.(a) Number of responses per stimulus perceived: PBOW–PBOW, congruent; PBOW–JUMP, incongruent; ROM–ROM, congruent; ROM–BITE, incongruent. (b) Number of responses per stimulus perceived: JUMP–JUMP, congruent; JUMP–PBOW, incongruent; BITE–BITE, congruent; BITE–ROM, incongruent.
Figure 2.Mean (±s.e.) frequency of PBOW, JUMP, ROM, BITE (number of patterns per play session) performed by dogs.
Figure 3.Mean (±s.e.) duration of the play session as a function of the presence of at least one event of body–facial rapid mimicry (ROM/ROM or PBOW/PBOW) and the absence of body–facial rapid mimicry but the presence of at least one body–facial signal (ROM or PBOW).
Best GLMM explaining the distribution of body–facial rapid mimicry (AICc=12.088). (d.f., degrees of freedom; PBOW, play bow; ROM, relaxed open mouth).
| body–facial rapid mimicry | d.f.1 | d.f.2 | significance level | |
|---|---|---|---|---|
| fixed factors | ||||
| social bonding | 2 | 36 | 6.018 | |
This parameter is redundant.
Figure 4.Frequency of body–facial rapid mimicry as a function of social bonding.