| Literature DB >> 26977376 |
Alexander Toet1, Joske M Houtkamp2, Paul E Vreugdenhil3.
Abstract
This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) in simulated darkness. In the real world, darkness often evokes thoughts of vulnerability, threat, and danger, and may automatically precipitate emotional responses consonant with those thoughts (fear of darkness). This influences the affective appraisal of a given environment after dark and the way humans behave in that environment in conditions of low lighting. Desktop VEs are increasingly deployed to study the effects of environmental qualities and (architectural or lighting) interventions on human behaviour and feelings of safety. Their (ecological) validity for these purposes depends critically on their ability to correctly address the user's cognitive and affective experience. Previous studies with desktop (i.e., non-immersive) VEs found that simulated darkness only slightly affects the user's behavioral and emotional responses to the represented environment, in contrast to the responses observed for immersive VEs. We hypothesize that the desktop VE scenarios used in previous studies less effectively induced emotional and behavioral responses because they lacked personal relevance. In addition, factors like signs of social presence and relatively high levels of ambient lighting may also have limited these responses. In this study, young female volunteers explored either a daytime or a night-time (low ambient light level) version of a desktop VE representing a deserted (no social presence) prototypical Dutch polder landscape. To enhance the personal relevance of the simulation, a fraction of the participants were led to believe that the virtual exploration tour would prepare them for a follow-up tour through the real world counterpart of the VE. The affective appraisal of the VE and the emotional response of the participants were measured through self-report. The results show that the VE was appraised as slightly less pleasant and more arousing in simulated darkness (compared to a daylight) condition, as expected. However, the fictitious follow-up assignment had no emotional effects and did not influence the affective appraisal of the VE. Further research is required to establish the qualities that may enhance the validity of desktop VEs for both etiological (e.g., the effects of signs of darkness on navigation behaviour and fear of crime) and intervention (e.g., effects of street lighting on feelings of safety) research.Entities:
Keywords: Affective appraisal; Emotion; Fear of darkness; Personal relevance; Virtual environment
Year: 2016 PMID: 26977376 PMCID: PMC4788201 DOI: 10.7717/peerj.1743
Source DB: PubMed Journal: PeerJ ISSN: 2167-8359 Impact factor: 2.984
Figure 1Timeline of the experimental procedure.
Figure 2Screenshots of the VE in daytime (A, B) and at night (C, D).
Affective appraisal of the VE in terms of Cozyness, Liveliness, Tenseness and Detachment.
Appraisals given by participants who explored either a daytime or nighttime VE with respectively no additional assignment, or with the suggestion that they would be asked to traverse a corresponding real environment during either daylight or darkness (fictitious follow-up assignment). N = 12 for each condition.
| Simulated lighting | Fictitious task | Cosiness | Liveliness | Tenseness | Detachment | ||||
|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | ||
| Daylight | No task | 0.25 | 0.88 | −1.00 | 1.37 | −2.56 | 0.67 | −1.21 | 1.70 |
| Daylight | 0.28 | 1.30 | −0.56 | 1.15 | −2.25 | 0.89 | −1.17 | 1.67 | |
| Darkness | 0.50 | 1.12 | −0.16 | 1.34 | −1.94 | 0.87 | −0.67 | 1.44 | |
| Darkness | None | −0.78 | 1.04 | −0.53 | 1.41 | −0.42 | 1.31 | −1.29 | 1.05 |
| Darkness | 0.06 | 0.91 | −0.50 | 0.83 | −0.61 | 1.29 | −0.83 | 1.23 | |
| Daylight | −0.75 | 1.02 | −0.42 | 0.91 | 0.06 | 1.32 | −0.92 | 1.40 | |
SAM scores (rated on a 9-point scale).
Pleasure, arousal and dominance were rated before (T1) and after (T2) the exploration of the VE.
| Simulated lighting conditions | Fictitious task | Pleasure T1 | Pleasure T2 | Arousal T1 | Arousal T2 | Dominance T1 | Dominance T2 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | M | SD | M | SD | ||
| Daylight | No task | 6.50 | 1.24 | 5.42 | 1.93 | 3.17 | 1.12 | 2.58 | 1.51 | 6.00 | 1.95 | 6.17 | 2.04 |
| Daylight | 6.67 | 1.16 | 6.17 | 1.70 | 3.17 | 1.59 | 2.75 | 1.60 | 5.25 | 1.55 | 5.00 | 1.28 | |
| Darkness | 6.83 | 0.94 | 6.25 | 1.49 | 2.83 | 1.03 | 2.92 | 1.73 | 5.42 | 1.56 | 5.67 | 1.61 | |
| Darkness | No task | 6.92 | 1.38 | 6.25 | 1.49 | 3.00 | 1.54 | 3.50 | 1.31 | 5.58 | 1.88 | 5.50 | 2.28 |
| Darkness | 5.42 | 1.68 | 5.25 | 1.66 | 3.25 | 1.55 | 3.58 | 1.51 | 4.73 | 2.15 | 5.27 | 1.45 | |
| Daylight | 6.75 | 0.62 | 5.17 | 1.27 | 3.58 | 1.56 | 3.83 | 1.34 | 5.58 | 1.31 | 5.17 | 1.47 | |
The mean and standard deviation of the ratings on the PANAS positive and negative affect scales.
Ratings were given before reading the instructions (T1) and after finishing the VE exploration task (T2).
| Simulated lighting | Fictitious task | PA (T1) | PA (T2) | NA (T1) | NA (T2) | ||||
|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | ||
| Daylight | No task | 32.08 | 4.46 | 26.58 | 7.99 | 12.27 | 1.68 | 11.64 | 2.11 |
| Daylight | 37.00 | 4.95 | 31.67 | 5.71 | 12.25 | 1.77 | 12.50 | 2.78 | |
| Darkness | 36.42 | 5.45 | 33.50 | 6.19 | 12.83 | 3.22 | 13.75 | 3.72 | |
| Darkness | No task | 35.75 | 6.45 | 35.00 | 5.77 | 12.08 | 2.31 | 12.58 | 2.19 |
| Darkness | 31.42 | 5.73 | 28.25 | 6.40 | 13.50 | 3.78 | 14.50 | 3.40 | |
| Daylight | 36.08 | 3.73 | 31.00 | 4.35 | 15.08 | 3.53 | 15.75 | 3.11 | |
The mean and standard deviation of the ratings on the Igroup Presence Questionnaire (IPQ).
| Simulated lighting | Fictitious task | GPR | SPR | INV | REA | ||||
|---|---|---|---|---|---|---|---|---|---|
| M | SD | M | SD | M | SD | M | SD | ||
| Daylight | No task | 0.83 | 1.47 | 0.35 | 0.95 | 0.54 | 1.26 | −0.33 | 0.76 |
| Daylight | 0.58 | 1.56 | 0.48 | 0.99 | 0.58 | 1.01 | −0.29 | 0.77 | |
| Darkness | 1.42 | 1.38 | 0.63 | 1.22 | 0.35 | 1.36 | −0.4 | 1.07 | |
| Darkness | No task | 1.17 | 1.19 | 0.78 | 0.97 | 0.58 | 0.96 | 0.02 | 0.70 |
| Darkness | 0.42 | 1.44 | 0.62 | 1.16 | −0.15 | 1.19 | −0.25 | 0.93 | |
| Daylight | 1.00 | 0.95 | 0.97 | 0.90 | 1.00 | 0.78 | −0.1 | 0.88 | |
Results of the navigation and orientation questionnaire.
| Statements | M | SD |
|---|---|---|
| I’m very well able to find my way in an unfamiliar environment. | 0.25 | 1.60 |
| I’m very well able to find my way in a familiar environment at night. | 1.39 | 1.51 |
| I’m very well able to find my way in an unfamiliar environment at night. | −1.00 | 1.51 |
| I can orientate very well in the dark. | −0.15 | 1.32 |
| I can orientate very well in daytime. | 1.31 | 1.35 |
| I dare to walk by myself in an unfamiliar environment in daytime. | 2.38 | 1.03 |
| I dare to walk by myself in an unfamiliar environment at night. | −0.32 | 1.54 |
| I feel uncomfortable in the dark. | −0.19 | 1.55 |