| Literature DB >> 26834531 |
Bradley M Okdie1, Melissa T Buelow1, Kurstie Bevelhymer-Rangel1.
Abstract
Recent research has identified a number of factors that can influence performance on the Iowa Gambling Task (IGT) when it is used in clinical or research settings. The current studies examine the effects of construal level theory (CLT) on the IGT. Study 1 suggests that when primed with a high construal mindset (i.e., thinking abstractly vs. concretely), individuals learned to avoid Deck A more than those primed with a low construal mindset. Study 2 suggests that when construal level is manipulated through psychological distance (i.e., selecting for a close vs. distant friend), individuals in a high construal mindset instead showed a preference for Deck A compared to individuals in a low construal mindset or a control group. Taken together, these studies suggest that IGT performance is impacted by the manner in which one construes the task. Implications for decision making research and use of the IGT as a clinical and research instrument are discussed.Entities:
Keywords: Iowa Gambling Task; construal level theory; decision making; learning
Year: 2016 PMID: 26834531 PMCID: PMC4722111 DOI: 10.3389/fnins.2016.00002
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Study 1 Variables Presented as Mean (standard deviation).
| 0.355 | 0.077 | 0.003 | |||
| High | 18.33 (6.27) | 12.06 (6.23) | |||
| Low | 21.50 (5.82) | 15.67 (8.44) | |||
| Control | 21.08 (5.90) | 14.11 (6.83) | |||
| 0.009 | 0.022 | 0.001 | |||
| High | 36.00 (10.96) | 34.61 (20.92) | |||
| Low | 33.75 (8.45) | 31.50 (14.53) | |||
| Control | 32.00 (8.47) | 30.56 (18.05) | |||
| 0.041 | 0.001 | 0.004 | |||
| High | 21.42 (6.84) | 22.33 (11.22) | |||
| Low | 20.83 (5.74) | 23.61 (13.63) | |||
| Control | 21.92 (6.78) | 23.05 (15.37) | |||
| 0.123 | 0.001 | 0.001 | |||
| High | 24.25 (10.69) | 31.00 (18.30) | |||
| Low | 23.92 (8.03) | 29.72 (13.35) | |||
| Control | 24.92 (8.89) | 30.48 (17.29) |
B, Block; G, Group; B × G, Block × Group Interaction; Deck, percent selections from Decks A, B, C, and D on Block 1 (Trials 1–40) and Block 2 (Trials 41–100).
Study 2 variables presented as mean (standard deviation).
| 0.294 | 0.063 | 0.138 | |||
| High | 21.33 (8.25) | 20.11 (14.00) | |||
| Low | 24.00 (9.25) | 11.39 (7.00) | |||
| Control | 21.58 (5.51) | 12.22 (6.73) | |||
| 0.004 | 0.016 | 0.054 | |||
| High | 32.83 (16.88) | 27.44 (13.6) | |||
| Low | 31.00 (10.48) | 28.67 (18.45) | |||
| Control | 31.08 (9.46) | 35.44 (19.06) | |||
| >0.001 | 0.017 | 0.028 | |||
| High | 23.25 (13.54) | 22.22 (10.56) | |||
| Low | 22.00 (7.38) | 24.94 (20.37) | |||
| Control | 21.50 (4.76) | 19.06 (12.21) | |||
| 0.166 | 0.012 | 0.011 | |||
| High | 22.58 (11.79) | 30.28 (18.53) | |||
| Low | 23.00 (8.74) | 35.00 (19.82) | |||
| Control | 25.83 (9.54) | 33.28 (22.73) |
B, Block; G, Group; B × G, Block × Group Interaction; Deck, percent selections from Decks A, B, C, and D on Block 1 (Trials 1–40) and Block 2 (Trials 41–100).