| Literature DB >> 24151485 |
Melissa T Buelow1, Bradley M Okdie, Amber L Blaine.
Abstract
INTRODUCTION: The present study sought to examine two methods by which to improve decision making on the Iowa Gambling Task (IGT): inducing a negative mood and providing additional learning trials.Entities:
Keywords: Iowa gambling task; decision making; delay discounting; learning; mood state
Year: 2013 PMID: 24151485 PMCID: PMC3798868 DOI: 10.3389/fpsyg.2013.00773
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Deck contingencies on the Iowa gambling task.
Study 1 variables presented as mean (standard deviation).
| PANAS-P T1 | 2.79 (0.79) | 2.90 (0.78) | 2.94 (0.82) |
| PANAS-N T1 | 1.50 (0.50) | 1.50 (0.50) | 1.38 (0.40) |
| PANAS-P T2 | 2.74 (0.82) | 2.66 (0.81) | 3.06 (0.82) |
| PANAS-N T2 | 1.40 (0.53) | 1.71 (0.82) | 1.21 (0.31) |
| PANAS-P T2-T1 | −0.07 (0.58) | −0.21 (0.54) | 0.13 (0.67) |
| PANAS-N T2-T1 | −0.11 (0.31) | 0.17 (0.75) | −0.17 (0.32) |
| A | 22.17 (8.21) | 20.87 (7.44) | 21.83 (5.87) |
| B | 32.58 (11.45) | 32.23 (12.52) | 31.79 (9.92) |
| C | 21.08 (6.30) | 22.84 (9.63) | 22.04 (6.13) |
| D | 24.13 (9.20) | 24.05 (15.29) | 24.33 (9.96) |
| A | 16.92 (7.79) | 15.86 (7.61) | 16.97 (10.99) |
| B | 30.22 (16.19) | 30.23 (15.12) | 27.36 (13.99) |
| C | 18.86 (9.42) | 23.84 (12.59) | 19.53 (8.08) |
| D | 34.00 (17.45) | 30.05 (16.46) | 36.08 (20.45) |
Positive > Neutral, Negative.
Negative > Neutral, Positive.
Positive > Negative.
PANAS, Positive and Negative Affect Schedule; Positive (P) or Negative (N) subscale, pre-mood induction (T1) or post-mood induction (T2); IGT, Iowa Gambling Task; average percentage selections by deck for Trials 41–100.
Figure 2Depiction of IGT Performance in Study 2. x-axis, IGT Block; y-axis, Percent selections from each deck. Error bars reflect standard errors.