| Literature DB >> 26783457 |
Brandy E Strahan1, Jennifer H Elder2.
Abstract
Adolescent obesity has tripled in the past two decades, and adolescents with disabilities, specifically autism spectrum disorders (ASD), may be at greater risk for obesity due to the behavioral, physical, and psychosocial complications related to their disorder. This case study reports the effects of video game playing on an obese adolescent with ASD and illustrates the use of a multiple baseline single subject design. Over 12 weeks, the participant played inactive (6 weeks) and active video games (6 weeks) on the Wii console. Physiological data were evaluated weekly at home. Stress and anxiety were measured via the Stress Survey Schedule for Individuals with Autism and Other Pervasive Non-Developmental Disorders (SSS) and the Behavior Assessment System for Children Second Edition (BASC-2) pre- and postintervention. The Therapy Attitude Inventory (TAI) was used to determine parental perception of video game playing as a socially valid intervention to reduce stress and anxiety. Results demonstrated that active video game playing slowed and/or reduced weight and BMI with minimal changes to waist-to-hip ratios, triceps skinfolds, and stress and anxiety. This study demonstrates how alternative methods for physical activity may be used to improve health outcomes of overweight/obese adolescents with ASD and suggests directions for future research.Entities:
Year: 2015 PMID: 26783457 PMCID: PMC4689879 DOI: 10.1155/2015/128365
Source DB: PubMed Journal: Autism Res Treat ISSN: 2090-1933
Figure 1Procedure for baseline and interventional phases.
Figure 2JD's weight across all phases.
Figure 3JD's BMI across all phases.
Figure 4JD's waist-to-hip ratio across all phases.
Figure 5JD's triceps skinfolds across all phases.