| Literature DB >> 26644671 |
Norio Kato1, Toshiaki Tanaka2, Syunichi Sugihara3, Koichi Shimizu4.
Abstract
[Purpose] The purpose of this study was to develop a new telerehabilitation system based on VR technology for training of paralyzed upper and lower extremities and poor balance in patients with stroke. Moreover, the effectiveness of the system was verified by analysis of the recovery of these patients. [Subjects] Five healthy persons and five people with motor paralysis, caused by cerebrovascular disease, participated. [Methods] The features of our system are as follows: (1) Our system can train upper and lower limbs and balancing with 3D images. (2) A Kinect(®) is used for user posture detection. (3) A vibrator is used for feedback to a sensory receptor in order to promote the learning effect of motion. Upper limb and balance training were conducted in this study.Entities:
Keywords: Multisensory feedback; Telerehabilitation; Virtual Reality
Year: 2015 PMID: 26644671 PMCID: PMC4668162 DOI: 10.1589/jpts.27.3185
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
Healthy subject data
| Subject | Gender | Age (yrs) | Task |
|---|---|---|---|
| A | Male | 26 | Reaching while sitting |
| B | Female | 26 | Balance training while standing |
| C | Female | 28 | Balance training while standing |
| D | Female | 29 | Balance training while standing |
| E | Female | 24 | Balance training while standing |
Patient data
| Subject | Gender | Age | Diagnosis | Affected | Period between onset | Task | Clinical assessment |
|---|---|---|---|---|---|---|---|
| F | Female | 50 | Cerebral infarction | Right | 17 | Reaching while sitting | STEF 32 (100) / FIM 106 (126) |
| G | Male | 83 | Cerebral infarction | Right | 32 | Reaching while sitting | STEF 83 (100) / FIM 112 (112) |
| H | Female | 61 | Brain stem infarction | Left | 712 | Balance training while standing | FBS 41 (56) / FIM 100 (126) |
| I | Male | 56 | Cerebral hemorrhage | Right | 506 | Balance training while standing | FBS 46 (56) / FIM 112 (126) |
| J | Male | 67 | Cerebral infarction | Right | 2230 | Reaching while sitting on telerehabilitation | Br Stage U/E III |
Fig. 1.Block diagram of the telerehabilitation system
Fig. 2.VR rehabilitation game scene
The 3D display presents the virtual targets and movement of the upper limbs of the participant using CG.
Fig. 3.Test of operation of the telerehabilitation system from a distant location
Average time necessary for each upper limb training task in a sitting position
| Upward reaching | Forward reaching | Lateral reaching | ||
|---|---|---|---|---|
| Control | 2.9 | 2.4 | 4.0 | |
| Patient | First session | 7.2±0.4 | 3.7±0.6 | 6.8±2.0 |
| Last session | 3.5±0.65 | 2.4±0.9 | 3.7±0.96 | |
(sec)
Changes in shoulder and elbow joint angles during each reaching task in a sitting position
Average performance time in the balance task
| 1st Trial | 2nd Trial | 3rd Trial | |
|---|---|---|---|
| Control | 58.0±5.2 | 43.1±3.3 | 42.8±3.4 |
| Patient | 377.0±190.3 | 114.8±23.3 | 104.1±27.7 |
(sec)