Literature DB >> 15599082

Virtual reality environment design of managing both presence and virtual reality sickness.

Nobuhisa Tanaka1, Hideyuki Takagi.   

Abstract

It is difficult to design the Virtual Reality (VR) Environment which controls VR sickness and promotes presence. This is because the relationship between the user's susceptibility to VR sickness and a sense of presence, determined by velocity and visual angle of the visual information, involves a trade-off between the two. Then we propose the optimal value search system which computes efficiently the velocity and visual angle which control VR sickness and do not impair presence by taking account of a subject's characteristic. Under certain experimental conditions, some subjects showed serious VR sickness whose simulator sickness questionnaire total score was more than 60 and needed more than 30 minutes to recover from VR sickness. However, on the condition of angular velocity and visual angle computed by our proposed method, all subjects felt their vection, which was our index for the sense of presence, over 70 percent of their experiment time; no subject needed more than 5 minutes to recover from VR sickness.

Mesh:

Year:  2004        PMID: 15599082     DOI: 10.2114/jpa.23.313

Source DB:  PubMed          Journal:  J Physiol Anthropol Appl Human Sci        ISSN: 1345-3475


  4 in total

1.  Natural interfaces and virtual environments for the acquisition of street crossing and path following skills in adults with Autism Spectrum Disorders: a feasibility study.

Authors:  Mario Saiano; Laura Pellegrino; Maura Casadio; Susanna Summa; Eleonora Garbarino; Valentina Rossi; Daniela Dall'Agata; Vittorio Sanguineti
Journal:  J Neuroeng Rehabil       Date:  2015-02-19       Impact factor: 4.262

2.  Development and evaluation of a new telerehabilitation system based on VR technology using multisensory feedback for patients with stroke.

Authors:  Norio Kato; Toshiaki Tanaka; Syunichi Sugihara; Koichi Shimizu
Journal:  J Phys Ther Sci       Date:  2015-10-30

3.  A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality.

Authors:  Mingyu Kim; Changyu Jeon; Jinmo Kim
Journal:  Sensors (Basel)       Date:  2017-05-17       Impact factor: 3.576

Review 4.  Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness.

Authors:  Natalia Dużmańska; Paweł Strojny; Agnieszka Strojny
Journal:  Front Psychol       Date:  2018-11-06
  4 in total

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