Literature DB >> 26340855

Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time.

Eugene Nalivaiko1, Simon L Davis2, Karen L Blackmore2, Andrew Vakulin3, Keith V Nesbitt2.   

Abstract

Evidence from studies of provocative motion indicates that motion sickness is tightly linked to the disturbances of thermoregulation. The major aim of the current study was to determine whether provocative visual stimuli (immersion into the virtual reality simulating rides on a rollercoaster) affect skin temperature that reflects thermoregulatory cutaneous responses, and to test whether such stimuli alter cognitive functions. In 26 healthy young volunteers wearing head-mounted display (Oculus Rift), simulated rides consistently provoked vection and nausea, with a significant difference between the two versions of simulation software (Parrot Coaster and Helix). Basal finger temperature had bimodal distribution, with low-temperature group (n=8) having values of 23-29 °C, and high-temperature group (n=18) having values of 32-36 °C. Effects of cybersickness on finger temperature depended on the basal level of this variable: in subjects from former group it raised by 3-4 °C, while in most subjects from the latter group it either did not change or transiently reduced by 1.5-2 °C. There was no correlation between the magnitude of changes in the finger temperature and nausea score at the end of simulated ride. Provocative visual stimulation caused prolongation of simple reaction time by 20-50 ms; this increase closely correlated with the subjective rating of nausea. Lastly, in subjects who experienced pronounced nausea, heart rate was elevated. We conclude that cybersickness is associated with changes in cutaneous thermoregulatory vascular tone; this further supports the idea of a tight link between motion sickness and thermoregulation. Cybersickness-induced prolongation of reaction time raises obvious concerns regarding the safety of this technology.
Copyright © 2015 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Heart rate; Motion sickness; Nausea; Reaction time; Skin temperature

Mesh:

Year:  2015        PMID: 26340855     DOI: 10.1016/j.physbeh.2015.08.043

Source DB:  PubMed          Journal:  Physiol Behav        ISSN: 0031-9384


  14 in total

1.  Comparison study of the use of 360-degree video and non-360-degree video simulation and cybersickness symptoms in undergraduate healthcare curricula.

Authors:  Natasha Taylor; Adam Layland
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2018-06-28

2.  A virtual reality-based mind-body approach to downregulate psychophysiological arousal in adolescent insomnia.

Authors:  Massimiliano de Zambotti; Dilara Yuksel; Orsolya Kiss; Giacinto Barresi; Nicole Arra; Laila Volpe; Christopher King; Fiona C Baker
Journal:  Digit Health       Date:  2022-06-15

Review 3.  What is nausea? A historical analysis of changing views.

Authors:  Carey D Balaban; Bill J Yates
Journal:  Auton Neurosci       Date:  2016-07-16       Impact factor: 3.145

4.  Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people.

Authors:  Hyewon Kim; Dong Jun Kim; Won Ho Chung; Kyung-Ah Park; James D K Kim; Dowan Kim; Kiwon Kim; Hong Jin Jeon
Journal:  Sci Rep       Date:  2021-06-09       Impact factor: 4.379

5.  Brain Activation by H1 Antihistamines Challenges Conventional View of Their Mechanism of Action in Motion Sickness: A Behavioral, c-Fos and Physiological Study in Suncus murinus (House Musk Shrew).

Authors:  Longlong Tu; Zengbing Lu; Karolina Dieser; Christina Schmitt; Sze Wa Chan; Man P Ngan; Paul L R Andrews; Eugene Nalivaiko; John A Rudd
Journal:  Front Physiol       Date:  2017-06-14       Impact factor: 4.566

6.  Effects of mixed reality head-mounted glasses during 90 minutes of mental and manual tasks on cognitive and physiological functions.

Authors:  Carole Cometti; Christos Païzis; Audrey Casteleira; Guillaume Pons; Nicolas Babault
Journal:  PeerJ       Date:  2018-11-06       Impact factor: 2.984

7.  Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.

Authors:  Panagiotis Kourtesis; Simona Collina; Leonidas A A Doumas; Sarah E MacPherson
Journal:  Front Hum Neurosci       Date:  2019-10-02       Impact factor: 3.169

8.  Too Real to Be Virtual: Autonomic and EEG Responses to Extreme Stress Scenarios in Virtual Reality.

Authors:  Kirill A Fadeev; Alexey S Smirnov; Olga P Zhigalova; Polina S Bazhina; Alexey V Tumialis; Kirill S Golokhvast
Journal:  Behav Neurol       Date:  2020-03-12       Impact factor: 3.342

9.  Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology.

Authors:  Panagiotis Kourtesis; Simona Collina; Leonidas A A Doumas; Sarah E MacPherson
Journal:  Front Hum Neurosci       Date:  2019-11-26       Impact factor: 3.169

10.  Using Positive Attribute Framing to Attenuate Nocebo Side Effects: A Cybersickness Study.

Authors:  Alanna Mao; Kirsten Barnes; Louise Sharpe; Andrew L Geers; Suzanne G Helfer; Kate Faasse; Ben Colagiuri
Journal:  Ann Behav Med       Date:  2021-07-22
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