Literature DB >> 35947198

Gamification of robotic simulation to train general surgery residents.

Keitaro Nakamoto1, Daniel B Jones2, Souheil W Adra2.   

Abstract

BACKGROUND: Gamification applies game design elements to non-game contexts in order to engage participation and increase learner motivation. Robotic surgery is gaining popularity in general surgery but requires specialized technical skills. We sought to determine whether gamification of robotic simulation training could increase robotic simulator utilization among general surgery residents.
METHODS: General surgery residents were recruited and sent weekly progress on simulator performance including leaderboards for 4 weeks during the intervention periods. There were also two control periods setup in an ABAB study design. Usage time and mean scores were compared between the control periods and intervention periods. A post-study qualitative assessment interview using semi-structured interviews determined barriers and motivational components of simulator usage.
RESULTS: Fifteen general surgery residents enrolled in the study (n = 15). Intervention increased total simulator usage time 9.7-fold from 153 to 1485 min. Total simulator days increased threefold from 9 to 27 days. Resident participation increased from 33 to 53%. Median average scores were higher during the intervention periods (58.8 and 81.9 vs 44.0). During the first intervention period, median individual-level simulator usage time increased 17 min (P = 0.03). However, there was no individual-level increase in median usage minutes or days during the second intervention period. Qualitative assessment determined barriers to be limited time due to clinical duties, and simulator availability while motivational factors included competitive factors such as leaderboards and gaming aspects. Potential improvements were increasing attending visibility of scores to increase recognition of progress by the residents and creating dedicated time for training.
CONCLUSION: Gamification of robotic simulation training increased general surgery resident participation, usage time and scores. Impact was not durable. Instituting dedicated practice time and more attending engagement may increase trainee motivation and performance.
© 2022. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Entities:  

Keywords:  Gamification; Resident training; Robotic surgery; Simulation; Surgical education; Virtual reality

Year:  2022        PMID: 35947198     DOI: 10.1007/s00464-022-09520-3

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   3.453


  23 in total

1.  Validation of a virtual reality-based robotic surgical skills curriculum.

Authors:  Michael Connolly; Johnathan Seligman; Andrew Kastenmeier; Matthew Goldblatt; Jon C Gould
Journal:  Surg Endosc       Date:  2014-01-01       Impact factor: 4.584

2.  General surgery residents' perception of robot-assisted procedures during surgical training.

Authors:  Behzad S Farivar; Molly Flannagan; I Michael Leitman
Journal:  J Surg Educ       Date:  2014-10-31       Impact factor: 2.891

3.  A comprehensive review of robotic surgery curriculum and training for residents, fellows, and postgraduate surgical education.

Authors:  Richard Chen; Priscila Rodrigues Armijo; Crystal Krause; Ka-Chun Siu; Dmitry Oleynikov
Journal:  Surg Endosc       Date:  2019-04-05       Impact factor: 4.584

4.  Initial validation of a virtual-reality robotic simulator.

Authors:  Thomas S Lendvay; Pasquale Casale; Robert Sweet; Craig Peters
Journal:  J Robot Surg       Date:  2008-07-25

5.  da Vinci Skills Simulator construct validation study: correlation of prior robotic experience with overall score and time score simulator performance.

Authors:  Kyle T Finnegan; Anoop M Meraney; Ilene Staff; Steven J Shichman
Journal:  Urology       Date:  2012-06-15       Impact factor: 2.649

6.  Face, content, and construct validation of the da Vinci Skills Simulator.

Authors:  Douglas C Kelly; Andrew C Margules; Chandan R Kundavaram; Hadley Narins; Leonard G Gomella; Edouard J Trabulsi; Costas D Lallas
Journal:  Urology       Date:  2012-05       Impact factor: 2.649

7.  Correlation of Virtual Reality Simulation and Dry Lab Robotic Technical Skills.

Authors:  Laura K Newcomb; Megan S Bradley; Tracy Truong; Michelle Tang; Bryan Comstock; Yi-Ju Li; Anthony G Visco; Nazema Y Siddiqui
Journal:  J Minim Invasive Gynecol       Date:  2017-11-14       Impact factor: 4.137

Review 8.  Current status of validation for robotic surgery simulators - a systematic review.

Authors:  Hamid Abboudi; Mohammed S Khan; Omar Aboumarzouk; Khurshid A Guru; Ben Challacombe; Prokar Dasgupta; Kamran Ahmed
Journal:  BJU Int       Date:  2012-06-06       Impact factor: 5.588

9.  Trends in the Adoption of Robotic Surgery for Common Surgical Procedures.

Authors:  Kyle H Sheetz; Jake Claflin; Justin B Dimick
Journal:  JAMA Netw Open       Date:  2020-01-03

10.  Proving the Effectiveness of the Fundamentals of Robotic Surgery (FRS) Skills Curriculum: A Single-blinded, Multispecialty, Multi-institutional Randomized Control Trial.

Authors:  Richard M Satava; Dimitrios Stefanidis; Jeffrey S Levy; Roger Smith; John R Martin; Sara Monfared; Lava R Timsina; Ara Wardkes Darzi; Andrea Moglia; Timothy C Brand; Ryan P Dorin; Kristoffel R Dumon; Todd D Francone; Evangelos Georgiou; Alvin C Goh; Jorge E Marcet; Martin A Martino; Ranjan Sudan; Justin Vale; Anthony G Gallagher
Journal:  Ann Surg       Date:  2020-08       Impact factor: 12.969

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