Literature DB >> 26287926

The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence.

Yin-Leng Theng1, Jason W Y Lee2, Paul V Patinadan2, Schubert S B Foo2.   

Abstract

The use of videogames in healthcare interventions is gaining popularity, but there is still a gap in the understanding on how these types of interventions are used for the management of diabetes. The purpose of this review is to examine published research on the use of videogames for diabetes management. With the increased use of mobile technology, the review was expanded to understand whether games, gamification, and virtual environments can be used for diabetes self-management. Out of the 307 articles identified, only 10 articles met the inclusion criteria of the study. The duration of most studies was short, with small sample sizes. All interventions targeted behavioral changes examining risk reduction of diabetes-related risk and promotion of healthy behavior among study participants. Videogames appeared to be helpful tools for education in some interventions, whereas gamification and virtual environments increased extrinsic motivation and provided positive reinforcement. This review concludes by discussing the potential of using videogames and gamification for the self-management of diabetes.

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Year:  2015        PMID: 26287926     DOI: 10.1089/g4h.2014.0114

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  34 in total

1.  Kaizen: Interactive Gaming for Diabetes Patient Education.

Authors:  Michele H Talley; Nicole Ogle; Nancy Wingo; Cathy Roche; James Willig
Journal:  Games Health J       Date:  2019-12

2.  Applying the Concept of Nutrient-Profiling to Promote Healthy Eating and Raise Individuals' Awareness of the Nutritional Quality of their Food.

Authors:  Mayda A Alrige; Samir Chatterjee; Ernie Medina; Jeje Nuval
Journal:  AMIA Annu Symp Proc       Date:  2018-04-16

3.  Gamification and Behavior Change Techniques in Diabetes Self-Management Apps.

Authors:  Lilli Priesterroth; Jennifer Grammes; Kimberly Holtz; Anna Reinwarth; Thomas Kubiak
Journal:  J Diabetes Sci Technol       Date:  2019-02-14

4.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

5.  Effectiveness of a smartphone app to increase parents' knowledge and empowerment in the MMR vaccination decision: A randomized controlled trial.

Authors:  Marta Fadda; Elisa Galimberti; Maddalena Fiordelli; Luisa Romanò; Alessandro Zanetti; Peter J Schulz
Journal:  Hum Vaccin Immunother       Date:  2017-11-10       Impact factor: 3.452

6.  Continuous Glucose Monitoring: Current Use in Diabetes Management and Possible Future Applications.

Authors:  Martina Vettoretti; Giacomo Cappon; Giada Acciaroli; Andrea Facchinetti; Giovanni Sparacino
Journal:  J Diabetes Sci Technol       Date:  2018-05-22

Review 7.  Behavioral Interventions for Stroke Prevention: The Need for a New Conceptual Model.

Authors:  Joel Salinas; Lee H Schwamm
Journal:  Stroke       Date:  2017-05-09       Impact factor: 7.914

8.  Self-Directed Telehealth Parent-Mediated Intervention for Children With Autism Spectrum Disorder: Examination of the Potential Reach and Utilization in Community Settings.

Authors:  Brooke Ingersoll; Katherine Shannon; Natalie Berger; Katherine Pickard; Bree Holtz
Journal:  J Med Internet Res       Date:  2017-07-12       Impact factor: 5.428

9.  Feasibility and acceptability of a game-based symptom-reporting app for children with cancer: perspectives of children and parents.

Authors:  Lauri A Linder; Amy R Newman; Kristin Stegenga; Yin-Shun Chiu; Sarah E Wawrzynski; Heidi Kramer; Charlene Weir; Scott Narus; Roger Altizer
Journal:  Support Care Cancer       Date:  2020-05-02       Impact factor: 3.603

Review 10.  Incorporating Natural Products, Pharmaceutical Drugs, Self-Care and Digital/Mobile Health Technologies into Molecular-Behavioral Combination Therapies for Chronic Diseases.

Authors:  Grzegorz Bulaj; Margaret M Ahern; Alexis Kuhn; Zachary S Judkins; Randy C Bowen; Yizhe Chen
Journal:  Curr Clin Pharmacol       Date:  2016
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