| Literature DB >> 26268634 |
Danielle E Ramo1, Lucy Popova, Rachel Grana, Shirley Zhao, Kathryn Chavez.
Abstract
BACKGROUND: Mobile technology is pervasive and widely used to obtain information about drugs such as cannabis, especially in a climate of rapidly changing cannabis policy; yet the content of available cannabis apps is largely unknown. Understanding the resources available to those searching for cannabis apps will clarify how this technology is being used to reflect and influence cannabis use behavior.Entities:
Keywords: cannabis; cell phones; mobile apps
Year: 2015 PMID: 26268634 PMCID: PMC4705020 DOI: 10.2196/mhealth.4405
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Content codes of mobile cannabis apps (N=59).
|
| Example | All, n (%) | Apple App Store, n (%) | Google Play, n (%) |
| Strain classification |
| 20 (34) | 15 (50) | 5 (17) |
| Facts |
| 12 (20) | 8 (27) | 4 (13) |
| Game |
| 12 (20) | 4 (13) | 8 (28) |
| Dispensaries |
| 10 (17) | 8 (27) | 2 (7) |
| Recipes |
| 10 (17) | 4 (13) | 6 (21) |
| News |
| 9 (15) | 6 (20) | 3 (10) |
| Utilities |
| 9 (15) | 3 (10) | 6 (21) |
| Growing cannabis |
| 8 (14) | 4 (13) | 4 (14) |
| Social media |
| 8 (14) | 6 (20) | 2 (7) |
| Laws |
| 7 (12) | 4 (13) | 3 (10) |
| Medicinal use |
| 7 (12) | 5 (17) | 2 (7) |
| Cannabis cup |
| 5 (9) | 4 (13) | 1 (3) |
| Log |
| 5 (9) | 4 (13) | 1 (3) |
| Dictionary |
| 3 (5) | 3 (10) | 0 |
| Quotes |
| 3 (5) | 0 | 3 (10) |
| Smoking etiquette |
| 3 (5) | 2 (7) | 1 (3) |
| Social gatherings |
| 3 (5) | 2 (7) | 1 (3) |
| Virtual simulation |
| 2 (3) | 0 | 2 (7) |
| Abuse, addiction, or treatment |
| 1 (2) | 1 (3) | 0 |
| Jokes |
| 1 (2) | 0 | 1 (3) |
Overview of mobile cannabis/marijuana apps (N=59).
| Category | All | Apple App Store | Google Play | |
| Free, n (%) |
| 50 (85) | 23 (77) | 27 (93) |
| Average pricea (SD) |
| $2.43 (0.88) | $2.56 (0.79) | $1.99 (1.41) |
| Average user rating (SD) |
| 4.0 stars (0.64) | 3.9 stars (0.94) | 4.1 stars (0.31) |
|
|
|
|
|
|
|
| Lifestyle | 17 (29) | 12 (40) | 5 (17) |
|
| Medical | 11 (19) | 9 (30) | 2 (7) |
|
| News (App Store)/ news & magazines (Google Play) | 3 (5) | 2 (7) | 1 (3) |
|
| Games | 11 (19) | 4 (13) | 7 (24) |
|
| Reference (App Store)/books & reference (Google Play) | 5 (9) | 2 (7) | 3 (10) |
|
| Health & fitness | 3 (5) | 1 (3) | 2 (7) |
|
| Personalizationc | N/A | N/A | 6 (21) |
|
| Educationc | N/A | N/A | 1 (3) |
|
| Entertainmentc | N/A | N/A | 2 (7) |
|
|
|
| ||
|
| 17+ | N/A | 30 (100) | N/A |
|
| High maturity | N/A | N/A | 23 (79) |
|
| Medium maturity | N/A | N/A | 6 (21) |
|
|
|
|
|
|
|
| 1000-5000 | N/A | N/A | 2 (7) |
|
| 5000-10,000 | N/A | N/A | 2 (7) |
|
| 10,000-50,000 | N/A | N/A | 6 (21) |
|
| 50,000-100,000 | N/A | N/A | 2 (7) |
|
| 100,000-500,000 | N/A | N/A | 10 (34) |
|
| 500,000-1,000,000 | N/A | N/A | 5 (17) |
|
| 1,000,000-5,000,000 | N/A | N/A | 2 (7) |
aAverage price calculated for only those apps with any cost.
bType of app as specified by Apple’s App Store or Google Play.
cCategory only present on Google Play.
d Installs information only present on Google Play.