| Literature DB >> 30720788 |
Melvyn Zhang1,2, Tracey Wing3, Daniel S S Fung4, Helen Smith5.
Abstract
The advances in Mobile Health (M-health) technologies has led to an increase in the numbers of alcohol and drugs applications on the commercial stores. Content analyses and reviews of applications to date have demonstrated that most of these applications are for entertainment or information purposes. More recent content analyses have identified common behavioural change techniques in substance applications. Nevertheless, there remain several limitations of existing content analyses and reviews of applications. There is an increasing prevalence of other substance-related disorders, such as that of stimulants and opioids, but the existing content analyses are limited to an analysis of alcohol and cannabis applications. Only two of the content analyses performed to date have attempted to identify applications that have their basis on a theoretical approach, based on the identification of behavioural change techniques or motivational techniques. There is a need to identify applications on the commercial stores that replicate conventional psychological interventions, or at least provide elements of conventional psychological interventions using behavioural change techniques that are integrated into the application. Further evaluative research could be done on these applications to determine if they are efficacious before using them for patient care. To address the limitation that existing content analyses have only focused on reviews of alcohol and cannabis applications, we propose for there to be updated content analyses for alcohol and cannabis, and new content analyses for other substances of abuse (such as opioids and stimulants). We like to suggest that future reviews consider keywords such as abstinence or recovery, and ones that relate to psychological therapies, such as self-determination or attention bias retraining, as commercial applications that have an underlying psychological basis might be categorised differently, under different keyword terms. We have evidence of how a better search strategy identifies previously unrecognised applications for attentional bias modification.Entities:
Keywords: Cannabis apps; M-health; alcohol apps; content analysis; health applications; reviews
Mesh:
Year: 2018 PMID: 30720788 PMCID: PMC6068796 DOI: 10.3390/ijerph15071389
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Characteristics and Key Findings of each Review.
| Review Articles | Weaver ER et al. (2013) [ | Crane D et al. (2015) [ | Hoeppner BB et al. (2017) [ | Ramo DE et al. (2015) [ |
|---|---|---|---|---|
|
| Alcohol | Alcohol | Alcohol | Cannabis |
|
| Alcohol | Alcohol | Drinking, Drink, Alcohol, Alcoholism, Sobriety | Cannabis, Marijuana |
|
| Apple ITunes & Google Android Store | Apple ITunes & Google Android Store | Google Android Store | Apple ITunes & Google Android Store |
|
| 384 applications identified, but only the top 250 applications included for the review | Only initial 200 results considered, with 4 searches conducted, a total of 800 results considered. | 266 applications | 342 applications from Apple App Store; 500 applications from Google Store |
|
| 50% of applications were entertainment applications | 13.7% of applications helped in alcohol reduction | 60% of applications provided some mechanism for tailoring of feedback. | 27% of applications provided information |
Applications identified from commercial application stores that have basis on a psychological theory.
| Name of App | App Description | App Functionalities | Underlying Psychological Theory | Total Number of Downloads (If Applicable) | Average Ratings |
|---|---|---|---|---|---|
| ChimpShop | ChimpShop contains psychological techniques to help make it easier for individuals to cut back on drinking. | Game, in which individuals would have to grab the “good stuff” and avoid the bad ones. | Attention Bias Modification | 10–50 (on Google Play Store) | 5.0 (based on 3 ratings) |
| Stay Sober, Stop Drinking | The simple process of consciously and repeatedly selecting non-alcoholic drinks such as water or orange juice over alcoholic beverages helps you to gradually develop a positive bias—a tendency to focus more on the positive information around you in everyday life. | Game, in which the intention is to avoid hitting the alcohol products | Attention Bias Modification | 100–500 (on Google Play Store) | NA |