Literature DB >> 17281849

Integration of augmented reality and assistive devices for post-stroke hand opening rehabilitation.

Xun Luo1, Tiffany Kline, Heidi Fischer, Kathy Stubblefield, Robert Kenyon, Derek Kamper.   

Abstract

Impairment of hand function is prevalent among stroke survivors, motivating the search for effective rehabilitation therapy. Recent studies have suggested that for upper extremity functional recovery, repetitive training with virtual reality is helpful. Repetitive training can be facilitated with assistance from mechanical devices. Thus, we have developed a training environment that integrates augmented reality (AR) with assistive devices for post-stroke hand rehabilitation. The AR element of our environment utilizes head mounted display and virtual objects for reach-and-grasp task training. The assistive device consists of either a body-powered orthosis (BPO) or a pneumatic-powered device (PPD), both of which are incorporated into gloves. This environment can be easily set up and calibrated, is customizable for individual users, and requires active user participation. Additionally, it can be used with both real and virtual objects, as desired. We are currently conducting pilot case studies to assess ease of use and efficacy. At present, one stroke survivor from each of the three training conditions, AR-with-BPO, AR-with-PPD and AR-only (acting as the control), has completed the 6-week training paradigm. Preliminary findings suggest user acceptance of the technology and some potential for beneficial effects.

Entities:  

Year:  2005        PMID: 17281849     DOI: 10.1109/IEMBS.2005.1616080

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  8 in total

1.  A wrist and finger force sensor module for use during movements of the upper limb in chronic hemiparetic stroke.

Authors:  Laura C Miller; Ricardo Ruiz-Torres; Arno H A Stienen; Julius P A Dewald
Journal:  IEEE Trans Biomed Eng       Date:  2009-06-26       Impact factor: 4.538

2.  User-Centered Design of a Controller-Free Game for Hand Rehabilitation.

Authors:  Rachel Proffitt; Marisa Sevick; Chien-Yen Chang; Belinda Lange
Journal:  Games Health J       Date:  2015-04-17

Review 3.  A structured overview of trends and technologies used in dynamic hand orthoses.

Authors:  Ronald A Bos; Claudia J W Haarman; Teun Stortelder; Kostas Nizamis; Just L Herder; Arno H A Stienen; Dick H Plettenburg
Journal:  J Neuroeng Rehabil       Date:  2016-06-29       Impact factor: 4.262

4.  A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.

Authors:  Arindam Dey; Mark Billinghurst; Robert W Lindeman; J Edward Swan
Journal:  Front Robot AI       Date:  2018-04-17

Review 5.  A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation-A Literature Review.

Authors:  Benjamin Butz; Alexander Jussen; Asma Rafi; Gregor Lux; Jens Gerken
Journal:  Healthcare (Basel)       Date:  2022-03-30

Review 6.  Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.

Authors:  Irene Alice Chicchi Giglioli; Federica Pallavicini; Elisa Pedroli; Silvia Serino; Giuseppe Riva
Journal:  Comput Math Methods Med       Date:  2015-08-03       Impact factor: 2.238

7.  Ghostman: augmented reality application for telerehabilitation and remote instruction of a novel motor skill.

Authors:  Winyu Chinthammit; Troy Merritt; Scott Pedersen; Andrew Williams; Denis Visentin; Robert Rowe; Thomas Furness
Journal:  Biomed Res Int       Date:  2014-04-15       Impact factor: 3.411

8.  Microsoft kinect-based artificial perception system for control of functional electrical stimulation assisted grasping.

Authors:  Matija Strbac; Slobodan Kočović; Marko Marković; Dejan B Popović
Journal:  Biomed Res Int       Date:  2014-08-19       Impact factor: 3.411

  8 in total

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