Literature DB >> 26182059

Improving Walking, Muscle Strength, and Balance in the Elderly with an Exergame Using Kinect: A Randomized Controlled Trial.

Keizo Sato1,2, Kaoru Kuroki2, Syuko Saiki2, Ryoichi Nagatomi3.   

Abstract

BACKGROUND: Many issues prevent elderly individuals from exercising in daily life. There is a need for a system that allows elderly individuals to engage in exercise regularly at a low cost. We developed an exergame that uses a Kinect(®) sensor (Microsoft Corp., Redmond, WA) and conducted a randomized controlled trial of the effects of using this exergame on muscle strength and balance in healthy elderly individuals. SUBJECTS AND METHODS: We enrolled 57 healthy elderly individuals and randomly divided them into an intervention group (n=29) and a control group (n=28) using a table of random numbers. All participants underwent gait analyses and were examined using the Berg Balance Scale (BBS), Functional Reach Test (FRT), and the 30-second chair-stand (CS-30) test before the intervention. Participants in the intervention group played the exergame once or twice a week, up to a total of 24 times. The tests were repeated after intervention, and the scores were compared with those obtained before intervention.
RESULTS: Our results indicated that walking, muscle strength, and motor function improved in participants in the intervention group. Decreased double standing time (P=0.03), minimum foot clearance (P=0.04), BBS scores (P<0.01), CS-30 scores (P<0.01), and FRT scores (P<0.01) significantly improved in the intervention group compared with values in the control group.
CONCLUSIONS: The Kinect-based exergame developed in this study was found to be effective in improving walking, muscular strength, and balance in elderly people.

Entities:  

Mesh:

Year:  2015        PMID: 26182059     DOI: 10.1089/g4h.2014.0057

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  23 in total

1.  Training with an Electric Exercise Bike versus a Conventional Exercise Bike during Hemodialysis for Patients with End-stage Renal Disease: A Randomized Clinical Trial.

Authors:  Misa Miura; Ryo Yoshizawa; Shigeru Oowada; Aki Hirayama; Osamu Ito; Masahiro Kohzuki; Teruhiko Maeba
Journal:  Prog Rehabil Med       Date:  2017-06-15

2.  Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial.

Authors:  Hassan Sadeghi; Deborah A Jehu; Abdolhamid Daneshjoo; Elham Shakoor; Mohsen Razeghi; Alireza Amani; Muhammad Nazrul Hakim; Ashril Yusof
Journal:  Sports Health       Date:  2021-02-13       Impact factor: 3.843

Review 3.  Exergaming and obesity in youth: current perspectives.

Authors:  Nan Zeng; Zan Gao
Journal:  Int J Gen Med       Date:  2016-08-04

4.  Are Virtual Rehabilitation Technologies Feasible Models to Scale an Evidence-Based Fall Prevention Program? A Pilot Study Using the Kinect Camera.

Authors:  Tiffany E Shubert; Jeanna Basnett; Anang Chokshi; Mark Barrett; Ravi Komatireddy
Journal:  JMIR Rehabil Assist Technol       Date:  2015-11-05

5.  The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames.

Authors:  Abdullah Tobaigy; Mansour Abdullah Alshehri; Suzanne Timmons; Omar Farouk Helal
Journal:  J Phys Ther Sci       Date:  2018-04-13

6.  Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis.

Authors:  T B F Pacheco; C S P de Medeiros; V H B de Oliveira; E R Vieira; F A C de Cavalcanti
Journal:  Syst Rev       Date:  2020-07-18

7.  Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.

Authors:  Fernando L Vázquez; Patricia Otero; J Antonio García-Casal; Vanessa Blanco; Ángela J Torres; Manuel Arrojo
Journal:  PLoS One       Date:  2018-12-11       Impact factor: 3.240

8.  Playing Exergames Facilitates Central Drive to the Ankle Dorsiflexors During Gait in Older Adults; a Quasi-Experimental Investigation.

Authors:  Eling D de Bruin; Nadine Patt; Lisa Ringli; Federico Gennaro
Journal:  Front Aging Neurosci       Date:  2019-09-20       Impact factor: 5.750

9.  Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis.

Authors:  Lynne M Taylor; Ngaire Kerse; Tara Frakking; Ralph Maddison
Journal:  J Geriatr Phys Ther       Date:  2018 Apr/Jun       Impact factor: 3.381

10.  Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial.

Authors:  Chi-Min Yang; Jun Scott Chen Hsieh; Yi-Chen Chen; Shu-Yu Yang; Hao-Chiang Koong Lin
Journal:  Medicine (Baltimore)       Date:  2020-07-10       Impact factor: 1.817

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