| Literature DB >> 31616287 |
Eling D de Bruin1,2, Nadine Patt1, Lisa Ringli3, Federico Gennaro1.
Abstract
PURPOSE: Gait training might be of particular importance to reduce fall risk in older adults. In the present study we explore the hypothesis that video game-based training will increase tibialis anterior (TA) muscle EMG-EMG coherence and relates to functional measures of lower limb control.Entities:
Keywords: central drive; exergame; foot clearance; older adults; tibialis anterior
Year: 2019 PMID: 31616287 PMCID: PMC6763617 DOI: 10.3389/fnagi.2019.00263
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
FIGURE 1Participant flow chart with an exemplified use of the exergame platform used for this study. Each participant was involved in the study for a period of 12 weeks. After the 6 weeks control period (between the 1 and 2 test session), each participant trained 18 times within a period of 6–7 weeks.
Description of the video games.
| Simple | There are four white circles on the screen. If one of the four circles appears red, the participant has to react as fast as possible and therefore to make a step in the appropriate direction to push the arrow. | Attention and processing speed |
| Targets | There are four targets on the screen and flying balls appear on the screen from all sides. As soon as one of the balls crosses the center of one of the targets, the participant has to make a step in the appropriate direction to push the arrow. To reach the maximal score, the arrow has to be pushed exactly at the time when the ball is in the center of the target. | Reaction time and precision |
| Divided | The participant has to focus on visual and auditory stimuli. This game is an extension of the game “Simple”. Participants have not only to react to the circles becoming red but also to auditory stimuli. If a high tone appears, the participants have to make a step forward, if a low tone appears, participants have to make a step backward. | Divided attention |
| Simon | Various tones are played and represented spatially on the screen. The participant has to memorize the sequence and reproduce it by pushing the appropriate arrows. | Working memory |
| Flexi A+B | A: There’s a number in the middle of the screen. Around this number are four other numbers. The arrow with the next higher number according to the number in the middle has to be pushed. | Cognitive flexibility |
| B: Additionally, a pattern appears around the number. Now the arrow with the next higher number and the opposite pattern has to be pushed. | ||
| Snake | A white snake is navigated on the screen through the participant stepping on the appropriate arrows on the plate. The snake has to eat the red squares. | Visuo-Spatial processing |
| Seasons | Participants have to react and simultaneously inhibit reaction to stimuli appearing on the screen. The screen is divided into four seasons. There appear objects which either fit to the season or not. Participants have to push the appropriate arrow if the objects do not fit into the season. | Selective attention and inhibition |
| Tetris | There are blocks falling down slowly from the upper end of the screen. Participants have to move the blocks to build rows on the lower end of the screen, preferably without gaps. A row disappears as soon as one is complete. With the arrow in front, participants can turn the block by 90 degrees. With the left and right arrows the block can be moved into the according direction. With the arrow behind, the block goes faster to the bottom of the screen. | Spatial orientation |
FIGURE 2Placement over both tibialis anterior muscles of a pair of bipolar EMG electrodes using an inter-electrodes distance of ∼2 cm in each bipolar set and a distance of ∼10 cm between the two bipolar set of EMG electrodes to reduce the risk of cross-talk. Footswitches placed over the midpoint of each heel were placed in order to record heel-strike events during the overground gait trials.
FIGURE 3Pooled data for both normal and dual-task walking (in grayish and reddish color palette, respectively), across the three measurement time points (1st pre-intervention, 2nd pre-intervention and post-intervention, denoted by the numeric subscripts: 1, 2 and 3, respectively) at different preprocessing stages: Proximal and distal emg sensors over the tibialis anterior muscle (TA) were first filtered (A1–A3) and then rectified (B1–B3). The filtered and rectified emg data were then epoched from the heel strike (excluded) to the preceding 400 ms before performing spectral analysis of frequency (C1–C3) and intramuscular coherence (D1–D3) between proximal and distal TA (TA-TA). Then, Z-transformed coherence of the 1st pre-intervention measurement (D1) was subtracted from the Z-transformed coherence of the 2nd pre-intervention measurement (D2) as well as (D2) from the post-intervention measurement (D3) (ΔPRE and ΔPOST, respectively). In the Dual-Task condition (red color) of ΔPOST, statistically significant difference of Δz-coherence resulted in the averaged beta frequency band of the spectrum (i.e., 15–30 Hz).
Demographics and clinical characteristics of participants (N = 20).
| Gender (female/male) | 13/7 | |
| Age in years (mean ± SD) | 79 ± 8 | |
| BMI in kg/m2 (mean ± SD) | 25.37 ± 5.42 | |
| MoCA (mean ± SD) | 26.45 ± 1.877 | |
| SPPB (mean ± SD) | 10.40 ± 1.667 | |
| Training Compliance (%) | 100 | |
| Stick | 1 | 5 |
| Walker Rollator | 0 | 0 |
| Diabetes mellitus | 2 | 10 |
| Polyneuropathy | 0 | 0 |
| Hypertonia | 11 | 55 |
| Cardiac insufficiency | 1 | 5 |
| Cardiac infarction | 1 | 5 |
| Stroke | 3 | 15 |
| Cancer | 1 | 5 |
| Respiratory diseases | 0 | 0 |
| Gastro-intestinal diseases | 1 | 5 |
| Arthropathy | 9 | 45 |
| Osteoporosis | 7 | 35 |
| Eye diseases | 9 | 45 |
| No diseases | 1 | 5 |
| 0–3 | 11 | 55 |
| 3–6 | 6 | 30 |
| >6 | 3 | 15 |
| No falls | 13 | 65 |
| 1 fall | 6 | 30 |
| >1 fall | 1 | 5 |
Resulting MTC, SPPB, and MoCA values at the different measurement time points.
| MTC (m) | 0.028 (0.01) | 0.026 (0.01) | 0.026 (0.009) | 0.267 | |
| 0.023 (0.01) | 0.025 (0.01) | 0.024 (0.008) | 0.071 | ||
| MTC (m) | 0.029 (0.009) | 0.027 (0.009) | 0.025 (0.009) | 0.024 | |
| 0.021 (0.009) | 0.024 (0.01) | 0.022 (0.008) | 0.012 | ||
| SPPB | 11 (3) | 10.5 (2) | 11 (1) | 0.159 | |
| MoCA | 27 (3) | 28 (3) | 28.5 (3) | 0.003 | |
Points achieved in the video games in the 1st week vs. the last week.
| Simple | −3.659 | <0.001 |
| Targets | −3.920 | <0.001 |
| Divided | −3.920 | <0.001 |
| Simon | −3.884 | <0.001 |
| Flexi A+B | −3.921 | <0.001 |
| Snake | −3.921 | <0.001 |
| Tetris | −3.809 | <0.001 |