Literature DB >> 26113064

Effects of Violent-Video-Game Exposure on Aggressive Behavior, Aggressive-Thought Accessibility, and Aggressive Affect Among Adults With and Without Autism Spectrum Disorder.

Christopher R Engelhardt1, Micah O Mazurek2, Joseph Hilgard3, Jeffrey N Rouder3, Bruce D Bartholow3.   

Abstract

Recent mass shootings have prompted the idea among some members of the public that exposure to violent video games can have a pronounced effect on individuals with autism spectrum disorder (ASD). Empirical evidence for or against this claim has been missing, however. To address this issue, we assigned adults with and without ASD to play a violent or nonviolent version of a customized first-person shooter video game. After they played the game, we assessed three aggression-related outcome variables (aggressive behavior, aggressive-thought accessibility, and aggressive affect). Results showed strong evidence that adults with ASD, compared with typically developing adults, are not differentially affected by acute exposure to violent video games. Moreover, model comparisons provided modest evidence against any effect of violent game content whatsoever. Findings from this experiment suggest that societal concerns that exposure to violent games may have a unique effect on adults with autism are not supported by evidence.
© The Author(s) 2015.

Entities:  

Keywords:  aggressive affect; aggressive behavior; aggressive-thought accessibility; autism spectrum disorder; open data; open materials; violent video games

Mesh:

Year:  2015        PMID: 26113064     DOI: 10.1177/0956797615583038

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  5 in total

1.  Autism and Reactions to Provocation in a Social and Non-social Context.

Authors:  Lisa Wagels; Isabella Schneider; Saskia Menke; Anna Katharina Ponge; Nils Kohn; Frank Schneider; Ute Habel
Journal:  J Autism Dev Disord       Date:  2020-02

2.  Do Your School Mates Influence How Long You Game? Evidence from the U.S.

Authors:  Aliaksandr Amialchuk; Ales Kotalik
Journal:  PLoS One       Date:  2016-08-05       Impact factor: 3.240

3.  Pathological game use in adults with and without Autism Spectrum Disorder.

Authors:  Christopher R Engelhardt; Micah O Mazurek; Joseph Hilgard
Journal:  PeerJ       Date:  2017-06-26       Impact factor: 2.984

4.  Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

Authors:  Yanling Liu; Haiying Lan; Zhaojun Teng; Cheng Guo; Dezhong Yao
Journal:  PLoS One       Date:  2017-03-01       Impact factor: 3.240

5.  Prospective Investigation of Video Game Use in Children and Subsequent Conduct Disorder and Depression Using Data from the Avon Longitudinal Study of Parents and Children.

Authors:  Peter J Etchells; Suzanne H Gage; Adam D Rutherford; Marcus R Munafò
Journal:  PLoS One       Date:  2016-01-28       Impact factor: 3.240

  5 in total

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