| Literature DB >> 26081864 |
Debbie Rand1, Gabi Zeilig2,3, Rachel Kizony4,5.
Abstract
BACKGROUND: Impaired dexterity of the weaker upper extremity is common post stroke and it is recommended that these individuals practice many repetitions of movement to regain function. However, stroke rehabilitation methods do not achieve the required intensity to be effective. Touchscreen tablet technology may be used as a motivating tool for self-training impaired dexterity of the weaker upper extremity post stroke. METHODS/Entities:
Mesh:
Year: 2015 PMID: 26081864 PMCID: PMC4476080 DOI: 10.1186/s13063-015-0796-9
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Examples of apps for self-training of experimental group
| Name of app, developer, link | Screenshot | Description and aim |
|---|---|---|
| Dexteria BinaryLabs, Inc. http://goo.gl/b6rGE |
| Each finger needs to touch colored shapes in a timely manner/trace letters/pinch crabs walking on the screen. Encourages finger dexterity and isolation of movements, and provides a performance report. It was developed specifically for training fine motor skills, but not purposefully for stroke |
| FastTouch Pedro Riera http://goo.gl/6yfZlq |
| Finger tapping as many times as possible in a pre-fixed time period. Encourages speed of movement and can be performed with one or more fingers |
| Scribble Kid Mile 26 Studios |
| Tracing and drawing on the tablet with fingers or with a stylus. Encourages accuracy and qualitative movement of the hand |
| Fruit Ninja Halfbrick Studios |
| Cutting (swiping) fruit that appear in different locations on the screen, in increased frequency while avoiding other shapes. Encourages eye-hand coordination, reaction time and accuracy. Recommend to play "Arcade" mode within a time frame |
Description of study interventions based on the intervention description and replication (TIDieR) template [38]
| Brief name | Rehab-let |
|---|---|
| Why | Increasing treatment intensity can improve the impaired dexterity of the weaker upper extremity however there is insufficient training time for the weak upper extremity during subacute stroke rehabilitation |
| What | a. Existing iPad Apps (from the Apple Store (Apple Inc., Cupertino, CA, USA)) using the Rehab-let protocol (experimental), traditional treatment aids such as blocks, pegs and a towel using the GRASP protocol (control) |
| b. A printed manual for self-training of hand movements with description and photos of the apps (experimental) or of the exercises (control) | |
| Who provides | Intervention (supervision) and assessments will be performed by occupational therapists who are experts in neurological rehabilitation |
| How | The intervention will include self-training during inpatient rehabilitation. Face- to-face individual follow-up meetings with the occupational therapists will occur once a week |
| Where | Intervention will take place in in-patient rehabilitation departments. Participants can self-train either in their room or in a quiet corner in the department |
| When and how much | Individuals will be requested to self-train 60 minutes a day, 5 times per week for 4 weeks (total of 20 sessions). Four meetings with the occupational therapist will be held during this time as well as pre and post assessment sessions |
| Tailoring | Different apps from a pool of about 20 apps that facilitate finger and hand movement (experimental) or different exercises from the GRASP protocol (control) will be taught to each participant according to the motor ability of their upper extremity and preference |
Fig. 1Study flow design