Literature DB >> 26018104

Energy Expenditure and Intensity in Healthy Young Adults during Exergaming.

Pei-Tzu Wu1, Wen-Lan Wu2, I-Hua Chu3.   

Abstract

OBJECTIVES: To examine and compare the energy expenditure (EE) and intensity of Xbox 360 Kinect exergames in healthy young adults.
METHODS: Seventeen young adults (22.0 ± 2.9 years; 7 men) were enrolled and asked to complete 6 exergames using Xbox 360 Kinect. Oxygen consumption (VO2) and heart rate (HR) were measured throughout each exergame, and metabolic equivalents (METs) and EE were calculated from VO2.
RESULTS: Boxing (6.8 ± 1.9 METs) and soccer (6.2 ± 1.7 METs) provided vigorous intensity of physical activity, which was significantly greater than track and field, ping-pong, and bowling (5.0 ± 1.5, 4.0 ± 1.6, and 2.6 ± 0.8 METs, respectively; all p < .01). Beach volleyball (5.7 ± 1.8 METs) was greater than ping-pong and bowling (both p < .01). EE exhibited a similar pattern. These results remained after adjusting for participants' previous exergaming experience and resting HR.
CONCLUSIONS: Kinect Sports from Xbox 360 Kinect is capable of providing a moderate-to-vigorous level of physical activity in young healthy adults. These exergames may be used as an alternative mode of exercise to promote physical activity participation in this population. Future research that evaluates the feasibility of using exergames as an alternative mode of exercise in other populations is warranted.

Entities:  

Mesh:

Year:  2015        PMID: 26018104     DOI: 10.5993/AJHB.39.4.12

Source DB:  PubMed          Journal:  Am J Health Behav        ISSN: 1087-3244


  7 in total

1.  Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience.

Authors:  Pooya Soltani; Pedro Figueiredo; João Ribeiro; Ricardo J Fernandes; João Paulo Vilas-Boas
Journal:  Sci Rep       Date:  2017-07-12       Impact factor: 4.379

2.  Game on: a cycling exergame can elicit moderate-to-vigorous intensity. A pilot study.

Authors:  Jonathan Berg; Trine Moholdt
Journal:  BMJ Open Sport Exerc Med       Date:  2020-03-30

3.  Effects of Exergames on Physical Fitness in Middle-Aged and Older Adults in Taiwan.

Authors:  Tzu-Cheng Yu; Che-Hsien Chiang; Pei-Tzu Wu; Wen-Lan Wu; I-Hua Chu
Journal:  Int J Environ Res Public Health       Date:  2020-04-08       Impact factor: 3.390

4.  Are exergames an option to cope with sleep disorders during the COVID-19 outbreak?

Authors:  João Paulo Pereira Rosa; Dayane Ferreira Rodrigues; Ricardo Borges Viana; Rodrigo Luiz Vancini; Marília Santos Andrade; Claudio Andre Barbosa de-Lira
Journal:  Sleep Sci       Date:  2022 Apr-Jun

5.  Chinese Compilation of Physical Activities in healthy adults aged 18-64: Categories and metabolic intensities.

Authors:  Junqiang Qiu; Junchao Yang; Mingyue Lu; Yuyang Chen; Yanping Yang; Wei Cao; Kun Meng; Yan Chen; Jun Zhang; Chunyan Xu; Longyan Yi; Xian Guo; Yang Wang; Xiaolei Liu; Yi Yan; Hanjun Li; Qin Zhuo; Wenhua Zhao; Lianshi Feng; Barbara E Ainsworth
Journal:  Sports Med Health Sci       Date:  2022-06-28

6.  Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®.

Authors:  Ricardo B Viana; Rodrigo L Vancini; Carlos A Vieira; Paulo Gentil; Mário H Campos; Marilia S Andrade; Claudio Andre B de Lira
Journal:  PeerJ       Date:  2018-08-30       Impact factor: 2.984

7.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames.

Authors:  Ricardo B Viana; Rodrigo L Vancini; Wellington F Silva; Naiane S Morais; Vinnycius N de Oliveira; Marília S Andrade; Claudio A B de Lira
Journal:  J Behav Addict       Date:  2021-03-04       Impact factor: 6.756

  7 in total

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