| Literature DB >> 25881584 |
Nancy Kassam-Adams1, Meghan L Marsac, Kristen L Kohser, Justin A Kenardy, Sonja March, Flaura K Winston.
Abstract
BACKGROUND: The advent of eHealth interventions to address psychological concerns and health behaviors has created new opportunities, including the ability to optimize the effectiveness of intervention activities and then deliver these activities consistently to a large number of individuals in need. Given that eHealth interventions grounded in a well-delineated theoretical model for change are more likely to be effective and that eHealth interventions can be costly to develop, assuring the match of final intervention content and activities to the underlying model is a key step. We propose to apply the concept of "content validity" as a crucial checkpoint to evaluate the extent to which proposed intervention activities in an eHealth intervention program are valid (eg, relevant and likely to be effective) for the specific mechanism of change that each is intended to target and the intended target population for the intervention.Entities:
Keywords: child; methods; secondary prevention; stress disorders, post-traumatic; telemedicine
Mesh:
Year: 2015 PMID: 25881584 PMCID: PMC4414959 DOI: 10.2196/jmir.3811
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Intervention activities and intervention targets for each of four proximal goals of the intervention, with item-level Content Validity Index for each activity-target pairing.
| Intervention activity | Intended intervention target(s) for this activity | Item-level Content Validity Index | |||
| Relevance of activity to target | Likely effectiveness of activity | Age appropriateness of activity | |||
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| 1. Player creates faces by manipulating the eyebrows and mouth to match specified feelings in Face-O-Matic Machine. | EM1: Child will identify and name basic feelings/ emotions. | .80 | .60 | .73 |
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| 2. Player helps the townspeople identify how they were feeling at the time of a potentially traumatic event, and how they are feeling now. | EM2: Child will identify feelings/ emotions associated with a potentially traumatic experience, and how these feelings may change over time. | .93 | .93 | .93 |
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| 3. Player identifies own feelings with the help of the townspeople. | EM3: Child will identify their own feelings associated with a potentially traumatic experience, and any changes in these feelings over time. | .93 | .86 | 1.0 |
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| 4. Player watches/ listens to conversation between General Malaise and the Coping Coach about Think→ Feel→ Act. | CR1: Child will recognize connections between thoughts (appraisals), feelings, and behavior. | 1.0 | .73 | .73 |
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| CR2: Child will recognize helpful/ unhelpful trauma-related thoughts/ appraisals and see appraisals as something that can be modified. | .93 | .73 | .67 |
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| 5. Player helps Jack and Jayla understand their thoughts and feelings and then helps Jack/Jayla change unhelpful thoughts in order help them to feel better. | CR3: Child will identify helpful/ unhelpful trauma-related appraisals. | 1.0 | .87 | .87 |
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| CR4: Child will use cognitive restructuring to modify unhelpful appraisals. | 1.0 | .80 | .79 |
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| 6. Player identifies own helpful/unhelpful thoughts by selecting whether statements are “like me” or “not like me”, and player’s helpful thoughts guide the airship upwards. | CR5: Child will identify their own helpful and unhelpful thoughts/ appraisals and apply cognitive restructuring to modify own unhelpful appraisals. | .93 | .80 | .86 |
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| 7. Coping Coach describes Avoidance and Approach strategies. Player helps townspeople identify pros/cons of avoidance, sees 2 people modeling approach strategies, and helps 2 people replace avoidance with approach strategies. | AV1: Child will identify pros/ cons of avoidance and approach strategies for trauma-related fears/situations. | 1.0 | .93 | .87 |
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| AV2: Child will approach trauma-related fears situations safely and minimize reliance on avoidant coping strategies. | 1.0 | .87 | .87 |
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| 8. Sorting activity – player fixes weather machine by correctly identifying pros/cons and impact of using avoidance or approach strategies for trauma-related fears/ situations. | AV1: Child will identify pros/ cons of avoidance and approach strategies for trauma-related fears/ situations. | .87 | .93 | .80 |
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| AV2: Child will approach trauma-related fears situations safely and minimize reliance on avoidant coping strategies. | .80 | .80 | .79 |
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| 9. Player gives and receives help to/ from the townspeople and General Malaise. | SS1: Child will ask for help and build support network by providing help to others. | 1.0 | .80 | 1.0 |
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| 10. Player completes logbook pages to identify “People Who Can Help Me” and “Ways That People Can Help Me”. | SS2: Child will identify members of their support network and what type of support network can offer. | 1.0 | .93 | .93 |
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| 11. Player collects coins scattered throughout the worlds – six of these coins have tips for social support seeking. | SS3: Child will increase strategies for asking for help/ social support. | .86 | .79 | .86 |