Literature DB >> 25789340

Learning and memory during aggression in Drosophila: handling affects aggression and the formation of a "loser" effect.

Severine Trannoy1, Edward A Kravitz1.   

Abstract

Aggressive behavior in Drosophila melanogaster serves to acquire or defense vital resources such as food, territory or access to mates. Flies learn from previous fighting experience and modify and adapt their behavior to new situations, suggesting that learning and memory play a major role in agonistic encounters. Prior fighting experience influences the outcome of later contests: losing a fight increases the probability of losing second contests, revealing the formation of a "loser" effect. In a recent publication, we developed a new behavioral arena that eliminates handling of flies prior to, during and after fights to study the learning and memory associated with aggression. We compared two handling procedures commonly used in laboratories to study aggression with the new chambers and demonstrated that handling negatively influences aggression and prevents "loser" effect formation. In addition, we observed new aspects of behavior such as the formation of robust winner effects.

Entities:  

Keywords:  Drosophila melanogaster; aggression; loser and winner effects

Year:  2015        PMID: 25789340      PMCID: PMC4360964     

Source DB:  PubMed          Journal:  J Nat Sci        ISSN: 2377-2700


  24 in total

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Review 5.  Modulation of aggressive behaviour by fighting experience: mechanisms and contest outcomes.

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9.  Learning and memory associated with aggression in Drosophila melanogaster.

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10.  Hierarchical chemosensory regulation of male-male social interactions in Drosophila.

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  4 in total

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Journal:  Proc Natl Acad Sci U S A       Date:  2016-04-11       Impact factor: 11.205

2.  A New Approach that Eliminates Handling for Studying Aggression and the "Loser" Effect in Drosophila melanogaster.

Authors:  Severine Trannoy; Budhaditya Chowdhury; Edward A Kravitz
Journal:  J Vis Exp       Date:  2015-12-30       Impact factor: 1.355

3.  Losing without Fighting - Simple Aversive Stimulation Induces Submissiveness Typical for Social Defeat via the Action of Nitric Oxide, but Only When Preceded by an Aggression Priming Stimulus.

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