| Literature DB >> 25654657 |
Monique Simons1, Emely de Vet, Mai Jm Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug.
Abstract
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents.Entities:
Keywords: active games; adolescent; determinants; interactive games; physical activity; sedentary lifestyle; video games
Year: 2014 PMID: 25654657 PMCID: PMC4307820 DOI: 10.2196/games.3092
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Means and standard deviations of potential correlates of active and non-active gaming (N=353).
| Characteristic (scale) | Active gaming (h/wk) | Non-active gaming (h/wk) | |||
| Active gamers (≥1) | Active gamers (<1) | Non-active gamers | Non-active gamers | ||
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| Attitude toward playing active games (1-5) | 3.5 (0.79) | 3.1 (0.8) | 3.1 (1.3) | 3.3 (0.6) |
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| Attitude toward playing non-active games (1-5) | 3.3 (1.0) | 3.4 (0.8) | 3.8 (0.9) | 3.2 (0.6) |
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| Autonomous motivation for playing video games (−30 through +30) | 3.8 (4.4) | 4.1 (3.2) | 4.5 (4.3) | 3.7 (3.1) |
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| Self-perceived gaming competence (1-5) | 3.2 (1.8) | 3.3 (1.2) | 3.8 (1.6) | 3.0 (1.1) |
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| Habit regarding playing video games (1-5) | 2.7 (1.9) | 2.6 (1.2) | 3.5 (4.3) | 2.3 (1.0) |
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| Attitude toward physical activity (1-5) | 4.2 (1.4) | 4.3 (0.9) | 4.0 (1.3) | 4.4 (0.8) |
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| Descriptive norm active gaming of | 21 | 7 | 10 | 13 |
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| Descriptive norm active gaming of | 29 | 7 | 11 | 16 |
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| Descriptive norm non-active gaming of … friends (% high score on descriptive norm scale) | 51 | 47 | 76 | 35 |
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| Descriptive norm non-active gaming of … brothers/sisters (% high score on descriptive norm scale) | 31 | 34 | 32 | 33 |
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| Image regarding active gamers (1-5; mean, SD) | 3.2 (0.9) | 3.1 (0.7) | 3.0 (1.0) | 3.2 (0.6) |
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| Image regarding non-active gamers (1-5; mean, SD) | 3.3 (1.4) | 3.4 (1.0) | 3.8 (1.2) | 3.2 (0.9) |
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| Perceived ease of use of playing active games (1-5) | 3.9 (1.9) | 3.7 (1.3) | 3.7 (2.1) | 3.8 (1.2) |
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| Perceived ease of use of playing non-active games (1-5) | 4.1 (1.7) | 4.1 (1.1) | 4.3 (1.6) | 4.0 (1.1) |
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| Game engagement (19-57) | 31.1 (16.8) | 31.0 (10.8) | 35.6 (15.7) | 28.7 (9.9) |
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| Number of active games in possession | 12.1 (61.7) | 3.2 (15.3) | 9.2 (14.7) | 4.7 (14.7) |
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| Number of non-active games in possession | 37.5 (116.7) | 35.8 (68.6) | 54.5 (118.5) | 27.3 (66.2) |
aMean and SD are based on results from 50 imputation for the missing values.
Logistic regression analyses of correlates of active ≥1 h/wk and non-active gaming >7 h/wk.
| Correlatea |
| Active gaming ≥1 h/wkb | Non-active gaming >7 h/wkb | ||||
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| OR | 95% CI |
| OR | 95% CI |
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| Attitude toward active gamingc | 5.3 | 2.4-11.8 | <.001 | 0.5 | 0.23-1.0 | .052 |
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| Attitude toward non-active gamingc,d | 0.3 | 0.1-0.6 | .002 | 2.6 | 1.1-6.3 | .035 |
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| Autonomous motivation for playing video games | 1.0 | 0.8-1.1 | .58 | 1.1 | 0.96-1.3 | .14 |
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| Self-perceived gaming competence | 1.0 | 0.6-1.5 | .88 | 0.84 | 0.51-1.37 | .49 |
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| Habit regarding gamingc,d | 1.9 | 1.2-3.2 | .008 | 3.0 | 1.7-5.3 | <.001 |
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| Attitude toward physical activity | 0.9 | 0.5-1.5 | .7 | 0.8 | 0.5-1.3 | .35 |
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| Descriptive norm active gaming: friendsc | 3.4 | 1.4-8.4 | .0089 | 0.57 | 0.20-1.65 | .30 |
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| Descriptive norm active gaming: brothers/sistersc | 6.7 | 2.6-17.1 | <.001 | 0.54 | 0.17-1.74 | .30 |
| Descriptive norm non-active gaming: friendsd | 1.3 | 0.6 -2.6 | .55 | 3.3 | 1.46-7.53 | .004 | |
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| Descriptive norm non-active gaming: brothers/sisters | 0.7 | 0.3-1.3 | .24 | 0.6 | 0.27-1.33 | .21 |
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| Image regarding active gamers | 1.3 | 0.6-2.8 | .58 | 0.51 | 0.21-1.23 | .13 |
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| Image regarding non-active gamersd | 0.9 | 0.5-1.5 | .6 | 2.0 | 1.07-3.75 | .030 |
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| Perceived ease of use of playing active games | 1.2 | 0.8-1.7 | .31 | 0.94 | 0.64-1.39 | .75 |
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| Perceived ease of use of playing non-active games | 0.9 | 0.6-1.3 | .49 | 1.24 | 0.78-1.96 | .36 |
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| Game engagementc | 0.95 | 0.91-0.997 | .04 | 1.02 | 0.97-1.08 | .37 |
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| Number of active games owned | 1.03 | 0.99-1.07 | .098 | 1.03 | 0.99-1.06 | .13 |
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| Number of non-active games owned | 1.0 | 0.99-1.0 | .78 | 1.0 | 0.99-1.0 | .65 |
aAdjusted for demographics: gender, age, educational level.
bValues are shown based on results from 50 imputation for the missing values (N=353).
cSignificant correlate for active gaming ≥1 h/wk.
dSignificant correlate for non-active gaming >7 h/wk.
Spearman’s correlations between active gaming ≥1 h/wk, non-active gaming >7 h/wk, and potential correlates based on the complete case sample (n=250).
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| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 1.Active gaming ≥1 h/wk | −.03 | .34c | −.11 | -.03 | −.02 | .04 | −.01 | .21c | .30c | .03 | −.03 | .17b | −.02 | .18b | .003 | −.01 | .54c | .01 |
| 2.Non-active gaming >7 h/wk | – | −.09 | .49c | .12 | .41c | .58c | −.24c | −.04 | −.07 | .38c | −.02 | −.06 | .49c | −.02 | .25c | .38c | −.07 | .30c |
| 3.Attitude towards active gaming |
| – | .06 | .13a | .03 | .05 | .03 | .10 | .07 | .06 | .0 | .36c | −.03 | .27c | .11 | .08 | .42c | .07 |
| 4.Attitude toward non-active gaming |
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| – | .26c | .50c | .53c | −.18b | .14a | −.12 | .35c | .02 | .05 | .50c | .12 | .38c | .39c | −.09 | .37c |
| 5.Autonomous motivation for playing video games |
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| – | 0.26c | .03 | .06 | .07 | .07 | .30c | .11 | −.01 | .16a | .11 | .17b | .21c | .04 | .12 |
| 6.Self-perceived gaming competence |
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| – | .53c | −.13a | .03 | .04 | .34c | .0 | −.0 | .49c | .02 | .37c | .40c | .0 | .29c |
| 7.Habit regarding gaming |
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| – | -.22c | .02 | −.10 | .37c | .05 | .03 | .54c | −.06 | .24c | .54c | −.03 | .36c |
| 8.Attitude toward physical activity |
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| – | .05 | .11 | −.09 | .08 | .01 | −.12 | .01 | −.04 | −.21 c | .05 | −.08 |
| 9.Descriptive norm active gaming friends |
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| – | .17b | .15a | −.01 | .14a | .05 | .02 | −.02 | .09 | .06 | −.04 |
| 10.Descriptive norm active gaming brothers/sisters |
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| – | −.06 | .18b | −.01 | −.07 | .09 | .10 | .04 | .32c | .08 |
| 11.Descriptive norm non-active gaming friends |
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| – | .09 | −.04 | .37c | .02 | .10 | .30c | .05 | .21c |
| 12.Descriptive non-active gaming brothers/sisters |
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| – | .03 | −.02 | .09 | .02 | .19b | .09 | .08 |
| 13.Image regarding active gamers |
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| – | .16b | .08 | .04 | .13a | .18b | .03 |
| 14.Image regarding non-active games |
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| – | −.04 | .25c | .37c | −.04 | .39c |
| 15.Ease of use active gaming |
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| – | .42c | −.002 | .16a | .10 |
| 16.Ease of use non-active gaming |
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| – | .22c | .03 | .27c |
| 17.Game engagement |
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| – | −.0 | .28c |
| 18.Number of active games owned |
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| – | .25c |
| 19.Number of non-active games owned |
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aCorrelation is significant at the .05 level (2-tailed).
bCorrelation is significant at the .01 level (2-tailed).
cCorrelation is significant at the .001 level (2-tailed).