| Literature DB >> 25538601 |
Lisa Scocchia1, Matteo Valsecchi2, Jochen Triesch3.
Abstract
The world as it appears to the viewer is the result of a complex process of inference performed by the brain. The validity of this apparently counter-intuitive assertion becomes evident whenever we face noisy, feeble or ambiguous visual stimulation: in these conditions, the state of the observer may play a decisive role in determining what is currently perceived. On this background, ambiguous perception and its amenability to top-down influences can be employed as an empirical paradigm to explore the principles of perception. Here we offer an overview of both classical and recent contributions on how stable and transient states of the observer can impact ambiguous perception. As to the influence of the stable states of the observer, we show that what is currently perceived can be influenced (1) by cognitive and affective aspects, such as meaning, prior knowledge, motivation, and emotional content and (2) by individual differences, such as gender, handedness, genetic inheritance, clinical conditions, and personality traits and by (3) learning and conditioning. As to the impact of transient states of the observer, we outline the effects of (4) attention and (5) voluntary control, which have attracted much empirical work along the history of ambiguous perception. In the huge literature on the topic we trace a difference between the observer's ability to control dominance (i.e., the maintenance of a specific percept in visual awareness) and reversal rate (i.e., the switching between two alternative percepts). Other transient states of the observer that have more recently drawn researchers' attention regard (6) the effects of imagery and visual working memory. (7) Furthermore, we describe the transient effects of prior history of perceptual dominance. (8) Finally, we address the currently available computational models of ambiguous perception and how they can take into account the crucial share played by the state of the observer in perceiving ambiguous displays.Entities:
Keywords: ambiguous perception; ambiguous structure-from-motion (SFM); binocular rivalry; bistability; modeling; reversible figures; top-down control
Year: 2014 PMID: 25538601 PMCID: PMC4259127 DOI: 10.3389/fnhum.2014.00979
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Examples of ambiguous stimuli. (A) Hollow-face illusion: a concave mask looks like a convex face. (B) It is not possible to state which side of the Necker Cube is facing the observer: perspective-based reversals occur between two possible configurations of the cube. (C) Hill's Wife/Mother-in-law ambiguous figure: the image can be alternatively perceived as a young or as an old lady. (D) Binocular rivalry: two different monocular images are displayed to each eye, causing subjective perception to alternate between the two. (E) Shape from shading: under the implicit assumption that light comes from above in a scene, the shading pattern becomes responsible for the perception of convexity or concavity of a visual object. (F) The ambiguous point-light walker is a particular instance of structure-from-motion (see G): when motion information is added to the display, the dots are perceived as a walker facing toward or away from the observer. (G) Static depiction of an ambiguously rotating structure-from-motion sphere: when motion information is added to the display, the stimulus is seen as a three-dimensional sphere and opposite directions of motion alternate in perception. (H,I) Two instances of ambiguous apparent motion: in the bistable motion quartet (H), single dots displayed in succession at a fixed frame rate induce the impression of vertical or horizontal translation. In (I), rather than perceiving two static dots of different size being flashed at different positions on the screen, the viewer perceives two dots exchanging positions (translation) or two dots expanding and contracting at two separate locations. (J) When two drifting sinusoidal gratings are superimposed, they can be perceived as either a coherently moving plaid pattern or as two semi-transparent gratings moving on top of each other in different directions.
Figure 2Summary of the timeframes in which a few top-down determinants of ambiguous perception can be observed. Phenomena such as adaptation and attention typically dissipate within a window of a few seconds whereas the effects of inheritable individual differences linger on beyond the lifespan of a single individual. Blue and red lines illustrate, respectively transient and stable influences of the state of the observer on ambiguous perception, violet lines designate effects that occur at an intermediate level. Dashed lines indicate timescales under which the effects are plausibly taking place, but that have not been investigated yet.
Figure 3Sketch of the generic neuro-computational model.
| Hollow-face illusion | 1A | A concave mask is perceived as a convex face. | Gregory, |
| Reversible figures | 1B,C | The stimulus configuration allows for multiple interpretations. Within the category of reversible figures, a difference can be traced between figures whose reversibility is based on reference frame re-alignment, such as the Necker cube ( | Long and Toppino, |
| Binocular rivalry | 1D | It occurs when two different images are shown simultaneously to the two eyes at a corresponding retinal location. Perception switches between the monocular inputs, although phenomena of mixed dominance are also possible (piecemeal rivalry). | Wheatstone, |
| Shape from shading | 1E | Objects are perceived as concave or convex depending on whether the shading pattern is compatible with the scene being illuminated from above. | Ramachandran, |
| Ambiguous point-light walker | 1F | A human walker can be defined only by dots placed at the main joints: the dots configuration is immediately perceived as a walker as soon as it starts moving (i.e., it is an instance of structure-form-motion, see | Vanrie et al., |
| Ambiguous structure-from-motion | 1G | The stimulus consists of a two-dimensional projection of a three-dimensional object (in this case a sphere), composed of dots laying on its imaginary surface: when motion information is added to the display, the stimulus is seen as a three-dimensional object and opposite directions of motion alternate in perception. | Metzger, |
| Ambiguous apparent motion | 1H,I | The repetitive presentation of single dots at a fixed frame rate induces the impression of motion: rather than perceiving static dots flashing at different positions on the screen, the viewer perceives them moving. The intermittent and subsequent presentation of four dots induces the subjective impression of vertical or horizontal motion in Figure | Wertheimer, |
| Plaid motion | 1J | When two drifting sinusoidal gratings are superimposed, the viewer may perceive the motion of the single semi-transparent gratings. Alternatively, what is perceived is a rigid structure (a plaid) drifting in a direction determined by the velocity and direction of the components. | Adelson and Movshon, |