Literature DB >> 25425118

Effect of Wii-based balance training on corticomotor excitability post stroke.

Oluwabunmi Omiyale1, Charles R Crowell, Sangeetha Madhavan.   

Abstract

The objective was to examine the effectiveness of a 3-week balance training program using the Nintendo Wii Fit gaming system (Nintendo Wii Sports, Nintendo, Redmond, WA) on lower limb corticomotor excitability and other clinical measures in chronic stroke survivors. Ten individuals diagnosed with ischemic stroke with residual hemiparesis received balance training using the Wii Fit for 60 min/day, three times/week, for three weeks. At the end of training, an increase in interhemispheric symmetry of corticomotor excitability of the tibialis anterior muscle representations was noted (n = 9). Participants also showed improvements in reaction time, time to perform the Dual Timed-Up-and-Go test, and balance confidence. The training-induced balance in corticomotor excitability suggests that this Wii-based balance training paradigm has the potential to influence neural plasticity and thereby functional recovery.

Entities:  

Keywords:  Nintendo Wii Fit; balance; corticomotor excitability; stroke; transcranial magnetic stimulation

Mesh:

Year:  2014        PMID: 25425118     DOI: 10.1080/00222895.2014.971699

Source DB:  PubMed          Journal:  J Mot Behav        ISSN: 0022-2895            Impact factor:   1.328


  9 in total

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7.  Home-based balance training using Wii Fit™: a pilot randomised controlled trial with mobile older stroke survivors.

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8.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

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9.  Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients.

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  9 in total

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