Literature DB >> 15598190

Electronic gaming machines: are they the 'crack-cocaine' of gambling?

Nicki Dowling1, David Smith, Trang Thomas.   

Abstract

BACKGROUND: There is a general view that electronic gaming is the most 'addictive' form of gambling, in that it contributes more to causing problem gambling than any other gambling activity. As such, electronic gaming machines have been referred to as the 'crack-cocaine' of gambling. While this analogy has popular appeal, it is only recently that the scientific community has begun to investigate its validity. In line with the belief that electronic gambling has a higher 'addictive' potential than other forms of gambling, research has also begun to focus on identifying the characteristics of gaming machines that may be associated with problem gambling behaviour. AIMS AND METHODS: This paper will review the different types of modern electronic gaming machines, and will use the introduction of gaming machines to Australia to examine the association between electronic gaming and problem gambling, with particular reference to the characteristics of modern electronic gaming machines. FINDINGS AND
CONCLUSIONS: Despite overwhelming acceptance that gaming machines are associated with the highest level of problem gambling, the empirical literature provides inconclusive evidence to support the analogy linking electronic gaming to 'crack-cocaine'. Rigorous and systematic evaluation is required to establish definitively the absolute 'addictive' potential of gaming machines and the degree to which machine characteristics influence the development and maintenance of problem gambling behaviour.

Entities:  

Mesh:

Year:  2005        PMID: 15598190     DOI: 10.1111/j.1360-0443.2005.00962.x

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


  89 in total

1.  Psychological vulnerability and problem gambling: an application of Durand Jacobs' general theory of addictions to electronic gaming machine playing in Australia.

Authors:  Jessica McCormick; Paul Delfabbro; Linley A Denson
Journal:  J Gambl Stud       Date:  2012-12

Review 2.  Arousal and gambling mode preference: a review of the literature.

Authors:  Julian Baudinet; Alexander Blaszczynski
Journal:  J Gambl Stud       Date:  2013-06

3.  Problem Gambling Family Impacts: Development of the Problem Gambling Family Impact Scale.

Authors:  N A Dowling; A Suomi; A C Jackson; T Lavis
Journal:  J Gambl Stud       Date:  2016-09

Review 4.  Video Lottery is the Most Harmful Form of Gambling in Canada.

Authors:  Vance Victor MacLaren
Journal:  J Gambl Stud       Date:  2016-06

5.  Realistic Free-Spins Features Increase Preference for Slot Machines.

Authors:  Lorance F Taylor; Anne C Macaskill; Maree J Hunt
Journal:  J Gambl Stud       Date:  2017-06

Review 6.  Harm Reduction and electronic gambling machines: does this pair make a happy couple or is divorce foreseen?

Authors:  Michael Cantinotti; Robert Ladouceur
Journal:  J Gambl Stud       Date:  2007-08-03

7.  Gambling behaviour and the prevalence of gambling problems in adult EGM gamblers when EGMs are banned. A natural experiment.

Authors:  Ingeborg Lund
Journal:  J Gambl Stud       Date:  2009-03-26

8.  Games and gambling involvement among casino patrons.

Authors:  Debi A LaPlante; Tracie O Afifi; Howard J Shaffer
Journal:  J Gambl Stud       Date:  2013-06

9.  Prior Exposure to Salient Win-Paired Cues in a Rat Gambling Task Increases Sensitivity to Cocaine Self-Administration and Suppresses Dopamine Efflux in Nucleus Accumbens: Support for the Reward Deficiency Hypothesis of Addiction.

Authors:  Jacqueline-Marie N Ferland; Tristan J Hynes; Celine D Hounjet; David Lindenbach; Cole Vonder Haar; Wendy K Adams; Anthony G Phillips; Catharine A Winstanley
Journal:  J Neurosci       Date:  2019-01-09       Impact factor: 6.167

10.  An analysis of switching and non-switching slot machine player behaviour.

Authors:  Ewan Coates; Alex Blaszczynski
Journal:  J Gambl Stud       Date:  2013-12
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