| Literature DB >> 25278924 |
Mathieu Peckel1, Thierry Pozzo2, Emmanuel Bigand1.
Abstract
Inspired by theories of perception-action coupling and embodied music cognition, we investigated how rhythmic music perception impacts self-paced oscillatory movements. In a pilot study, we examined the kinematic parameters of self-paced oscillatory movements, walking and finger tapping using optical motion capture. In accordance with biomechanical constraints accounts of motion, we found that movements followed a hierarchical organization depending on the proximal/distal characteristic of the limb used. Based on these findings, we were interested in knowing how and when the perception of rhythmic music could resonate with the motor system in the context of these constrained oscillatory movements. In order to test this, we conducted an experiment where participants performed four different effector-specific movements (lower leg, whole arm and forearm oscillation and finger tapping) while rhythmic music was playing in the background. Musical stimuli consisted of computer-generated MIDI musical pieces with a 4/4 metrical structure. The musical tempo of each song increased from 60 BPM to 120 BPM by 6 BPM increments. A specific tempo was maintained for 20 s before a 2 s transition to the higher tempo. The task of the participant was to maintain a comfortable pace for the four movements (self-paced) while not paying attention to the music. No instruction on whether to synchronize with the music was given. Results showed that participants were distinctively influenced by the background music depending on the movement used with the tapping task being consistently the most influenced. Furthermore, eight strategies put in place by participants to cope with the task were unveiled. Despite not instructed to do so, participants also occasionally synchronized with music. Results are discussed in terms of the link between perception and action (i.e., motor/perceptual resonance). In general, our results give support to the notion that rhythmic music is processed in a motoric fashion.Entities:
Keywords: embodied music cognition; motion capture; motor constraints; motor resonance; music perception; musical affordance; musical tempo; oscillatory movements
Year: 2014 PMID: 25278924 PMCID: PMC4165317 DOI: 10.3389/fpsyg.2014.01037
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Location of the markers and performed movements. (A) Location of the eight markers on the participants. (B) Whole leg oscillation (Hip). (C) Lower leg oscillation (Knee). (D) Finger tapping (Tapping). (E) Whole arm oscillation (Shoulder). (F) Forearm oscillation (Elbow). (G) Hand oscillation (Wrist). All movements were performed in the sagittal plane except (F) which was performed in the coronal plane. The male human model is part of the open source modeling tool “Make Human” (www.makehuman.org).
Statistical differences between the five oscillatory movements (.
| Hip | 5.91 | 1.01 | – | – | |
| Shoulder | 3.38 | 2.31 | |||
| Elbow | 0.91 |
p < 0.05,
p < 0.001 (Bonferroni corrected).
Figure 2Comparison between the six movements performed during the experiment. (A) Mean frequency (Hz) for each movement. Movements are referred to as their corresponding joint. Error bars represent standard error. (B) Each movement frequency is represented relative to the mean walking frequency for each participant, corresponding to the value 100%. Error bars represent standard error. *p < 0.05, **p < 0.01, ***p < 0.001.
Comparison of movements' tempo performed in silence depending on the study.
| Shoulder | 46.6 | 47.7 | 0.67 | 0.675 |
| Elbow | 54.1 | 58.1 | 0.94 | 0.357 |
| Knee | 56.4 | 57.0 | 0.29 | 0.775 |
| Tapping | 109.4 | 102.4 | 0.14 | 0.889 |
| Walking | 92.9 | 94.0 | 0.32 | 0.751 |
Mean variation (%) across participants between movement tempi for the three indices.
| Shoulder | 0.43 | −2.09a | 0.34 | 2.13a | 4.05a | 6.05a |
| Elbow | 0.47 | 0.57a | 1.61 | 3.01a | 4.57a | 9.94a,b |
| Knee | 0.25 | −0.29a | 2.15 | 0.84a | 2.40a,b | 2.55a,b |
| Tapping | 4.57 | −9.21b | 10.00 | 12.32b | 10.34b | 18.76b |
Different from 0 at p < 0.05. Letters (a,b) represent groups of values that are different from each other within each column at p < 0.05.
Figure 3Examples of behavioral patterns found in the experiment. Thick blue lines represent the evolution of the movement tempo from segment to segment. Dotted lines represent a perfect match between musical and movement tempo according to a certain metrical level. The represented patterns are the following: (A) Start Adaptation, (B) Acceleration, (C) Synchronization, (D) Metrical Change, (E) Adaptation, (F) Limit Reached, (G) Stable. The pattern “No Disruption” is not represented here because it corresponds to a flat line during the whole experiment.
Number of participants expressing a specific behavioral pattern during a recording session for each movement.
| Acceleration | 6 | 10 | 5 | 13 |
| Start Adaptation | 0 | 5 (2/3) | 0 | 9 (4/5) |
| Adaptation | 5 | 3 | 2 | 8 |
| Metrical Change | 0 | 1 | 0 | 5 |
| Limit Reached | 3 | 5 | 3 | 7 |
| Synchronization | 10 (11) | 13 (22) | 9 (12) | 13 (52) |
| Stable | 10 | 9 | 7 | 5 |
| No Disruption | 4 | 0 | 7 | 0 |
Numbers in parenthesis for the Start Adaptation pattern correspond to the number of participants accelerating/decelerating when music started, respectively. Numbers in parenthesis for the Synchronization pattern correspond to the total number of segments during which participants synchronized.
| Funky pop drum 08 | Clave 03 | ||
| Straight up beat 02 | Shaker 19 | ||
| Classic rock steel 03 | 80s pop beat 07 | ||
| 80s pop beat 07 | Deep house dance beat 04 | ||
| Clave 03 | 80S dance beat synth 03 | ||
| Southern rock piano 05 | |||
| Deep house dance beat 06 | Deep house dance beat 01 | ||
| Spacey electric piano 01 | Upbeat electric piano 03 | ||
| Synth tone bass 03 | 80s pop beat 10 | ||
| Funky pop drum 01 | Funky pop drum 08 | ||
| Upbeat funk drums 03 | Upbeat drums 04 | ||
| Latin lounge piano 01 | Shaker 16 | ||
| Shaker 19 | Round latin bass 05 | ||
| Woody latin bass 08 | Hip-hop beat 02 | ||
| Clave 03 | Hip-hop beat 01 | ||
| Straight upbeat 02 | Upbeat funk drums 01 |
| Acceleration | ≥3 BPM | No | No | Anywhere | ≥2 | No |
| Start adaptation | Yes | Yes | No | Baseline | Between 2 and 5 | Lower or higher metrical level |
| Adaptation | No | Yes | No | Anywhere | Between 2 and 5 | Lower metrical level |
| Metrical change | No | Yes | No | Metrical level | Between 2 and 5 | Lower metrical level |
| Limit reached | Yes | Yes | No | Anywhere | 3 | No |
| Synchronization | Yes | No | No | Anywhere | Between 1 and 11 | Metrical level |
| Stable | No | No | Yes | Anywhere | ≤6 | No |
| No disruption | No | No | Yes | Baseline | 13 | No |