| Literature DB >> 25261187 |
Iris Brunner, Jan S Skouen, Håkon Hofstad, Liv I Strand, Frank Becker, Anne-Marthe Sanders, Hanne Pallesen, Tove Kristensen, Marc Michielsen, Geert Verheyden.
Abstract
BACKGROUND: Novel virtual reality rehabilitation systems provide the potential to increase intensity and offer challenging and motivating tasks. The efficacy of virtual reality systems to improve arm motor function early after stroke has not been demonstrated yet in sufficiently powered studies. The objective of the study is to investigate whether VR training as an adjunct to conventional therapy is more effective in improving arm motor function in the subacute phase after stroke than dose-matched conventional training, to assess patient and therapist satisfaction when working with novel virtual reality training and to calculate cost-effectiveness in terms of resources required to regain some degree of dexterity. METHODS/Entities:
Mesh:
Year: 2014 PMID: 25261187 PMCID: PMC4180981 DOI: 10.1186/s12883-014-0186-z
Source DB: PubMed Journal: BMC Neurol ISSN: 1471-2377 Impact factor: 2.474
Figure 1The virtual reality training system.
Figure 2Flow of patients through the study.